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Message-ID: <CAF6AEGsCj-AtFozn8d1xiNNFNbuMJ0UxS-eMhBVXiQ7rKahKnQ@mail.gmail.com>
Date: Tue, 20 Oct 2020 07:13:16 -0700
From: Rob Clark <robdclark@...il.com>
To: Viresh Kumar <viresh.kumar@...aro.org>
Cc: Daniel Vetter <daniel@...ll.ch>,
dri-devel <dri-devel@...ts.freedesktop.org>,
Rob Clark <robdclark@...omium.org>,
Sean Paul <sean@...rly.run>, David Airlie <airlied@...ux.ie>,
"open list:DRM DRIVER FOR MSM ADRENO GPU"
<linux-arm-msm@...r.kernel.org>,
"open list:DRM DRIVER FOR MSM ADRENO GPU"
<freedreno@...ts.freedesktop.org>,
open list <linux-kernel@...r.kernel.org>,
"Menon, Nishanth" <nm@...com>
Subject: Re: [PATCH v2 07/22] drm/msm: Do rpm get sooner in the submit path
On Tue, Oct 20, 2020 at 4:24 AM Viresh Kumar <viresh.kumar@...aro.org> wrote:
>
> On 20-10-20, 12:56, Daniel Vetter wrote:
> > Yeah that's bad practice. Generally you shouldn't need to hold locks
> > in setup/teardown code, since there's no other thread which can
> > possible hold a reference to anything your touching anymore. Ofc
> > excluding quickly grabbing/dropping a lock to insert/remove objects
> > into lists and stuff.
> >
> > The other reason is that especially with anything related to sysfs or
> > debugfs, the locking dependencies you're pulling in are enormous: vfs
> > locks pull in mm locks (due to mmap) and at that point there's pretty
> > much nothing left you're allowed to hold while acquiring such a lock.
> > For simple drivers this is no issue, but for fancy drivers (like gpu
> > drivers) which need to interact with core mm) this means your
> > subsystem is a major pain to use.
> >
> > Usually the correct fix is to only hold your subsystem locks in
> > setup/teardown when absolutely required, and fix any data
> > inconsistency issues by reordering your setup/teardown code: When you
> > register as the last step and unregister as the first step, there's no
> > need for any additional locking. And hence no need to call debugfs
> > functions while holding your subsystem locks.
> >
> > The catch phrase I use for this is "don't solve object lifetime issues
> > with locking". Instead use refcounting and careful ordering in
> > setup/teardown code.
>
> This is exactly what I have done in the OPP core, the locks were taken
> only when really necessary, though as we have seen now I have missed
> that at a single place and that should be fixed as well. Will do that,
> thanks.
I do have an easy enough way to repro the issue, so if you have a
patch I can certainly test it.
BR,
-R
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