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Message-Id: <20201113215121.505173-5-ezequiel@collabora.com>
Date:   Fri, 13 Nov 2020 18:51:16 -0300
From:   Ezequiel Garcia <ezequiel@...labora.com>
To:     linux-media@...r.kernel.org, linux-kernel@...r.kernel.org
Cc:     kernel@...labora.com, Jonas Karlman <jonas@...boo.se>,
        Hans Verkuil <hverkuil@...all.nl>,
        Nicolas Dufresne <nicolas.dufresne@...labora.com>,
        Philipp Zabel <p.zabel@...gutronix.de>,
        Maxime Ripard <mripard@...nel.org>,
        Paul Kocialkowski <paul.kocialkowski@...tlin.com>,
        Jernej Skrabec <jernej.skrabec@...l.net>,
        Ezequiel Garcia <ezequiel@...labora.com>
Subject: [PATCH v2 4/9] media: Clean stateless control includes

Avoid including h264-ctrls.h, vp8-ctrls.h, etc,
and instead just include v4l2-ctrls.h which does the right
thing.

This is in preparation for moving the stateless controls
out of staging, which will mean removing some of these headers.

Signed-off-by: Ezequiel Garcia <ezequiel@...labora.com>
---
 drivers/staging/media/hantro/hantro_hw.h | 4 +---
 include/media/v4l2-h264.h                | 2 +-
 2 files changed, 2 insertions(+), 4 deletions(-)

diff --git a/drivers/staging/media/hantro/hantro_hw.h b/drivers/staging/media/hantro/hantro_hw.h
index 219283a06f52..34c9e4649a25 100644
--- a/drivers/staging/media/hantro/hantro_hw.h
+++ b/drivers/staging/media/hantro/hantro_hw.h
@@ -11,9 +11,7 @@
 
 #include <linux/interrupt.h>
 #include <linux/v4l2-controls.h>
-#include <media/h264-ctrls.h>
-#include <media/mpeg2-ctrls.h>
-#include <media/vp8-ctrls.h>
+#include <media/v4l2-ctrls.h>
 #include <media/videobuf2-core.h>
 
 #define DEC_8190_ALIGN_MASK	0x07U
diff --git a/include/media/v4l2-h264.h b/include/media/v4l2-h264.h
index f08ba181263d..d2314f4d4490 100644
--- a/include/media/v4l2-h264.h
+++ b/include/media/v4l2-h264.h
@@ -10,7 +10,7 @@
 #ifndef _MEDIA_V4L2_H264_H
 #define _MEDIA_V4L2_H264_H
 
-#include <media/h264-ctrls.h>
+#include <media/v4l2-ctrls.h>
 
 /**
  * struct v4l2_h264_reflist_builder - Reference list builder object
-- 
2.27.0

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