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Message-ID: <20201124083156.GU3021@hirez.programming.kicks-ass.net>
Date: Tue, 24 Nov 2020 09:31:56 +0100
From: Peter Zijlstra <peterz@...radead.org>
To: "Singh, Balbir" <bsingharora@...il.com>
Cc: "Joel Fernandes (Google)" <joel@...lfernandes.org>,
Nishanth Aravamudan <naravamudan@...italocean.com>,
Julien Desfossez <jdesfossez@...italocean.com>,
Tim Chen <tim.c.chen@...ux.intel.com>,
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Aubrey Li <aubrey.intel@...il.com>, tglx@...utronix.de,
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Tim Chen <tim.c.chen@...el.com>
Subject: Re: [PATCH -tip 03/32] sched/fair: Fix pick_task_fair crashes due to
empty rbtree
On Fri, Nov 20, 2020 at 09:15:28PM +1100, Singh, Balbir wrote:
> On 18/11/20 10:19 am, Joel Fernandes (Google) wrote:
> > From: Peter Zijlstra <peterz@...radead.org>
> >
> > pick_next_entity() is passed curr == NULL during core-scheduling. Due to
> > this, if the rbtree is empty, the 'left' variable is set to NULL within
> > the function. This can cause crashes within the function.
> >
> > This is not an issue if put_prev_task() is invoked on the currently
> > running task before calling pick_next_entity(). However, in core
> > scheduling, it is possible that a sibling CPU picks for another RQ in
> > the core, via pick_task_fair(). This remote sibling would not get any
> > opportunities to do a put_prev_task().
> >
> > Fix it by refactoring pick_task_fair() such that pick_next_entity() is
> > called with the cfs_rq->curr. This will prevent pick_next_entity() from
> > crashing if its rbtree is empty.
> >
> > Also this fixes another possible bug where update_curr() would not be
> > called on the cfs_rq hierarchy if the rbtree is empty. This could effect
> > cross-cpu comparison of vruntime.
> >
>
> It is not clear from the changelog as to what does put_prev_task() do to prevent
> the crash from occuring? Why did we pass NULL as curr in the first place to
> pick_next_entity?
>
> The patch looks functionally correct as in, it passes curr as the reference
> to pick_next_entity() for left and entity_before comparisons.
This patch should not exist; it should be smashed into the previous
patch. There is no point in preserving a crash.
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