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Message-ID: <s5hmty6dj0q.wl-tiwai@suse.de>
Date: Tue, 22 Dec 2020 15:15:17 +0100
From: Takashi Iwai <tiwai@...e.de>
To: Ravulapati Vishnu vardhan rao
<Vishnuvardhanrao.Ravulapati@....com>
Cc: <Alexander.Deucher@....com>, Liam Girdwood <lgirdwood@...il.com>,
Mark Brown <broonie@...nel.org>,
Jaroslav Kysela <perex@...ex.cz>,
"Takashi Iwai" <tiwai@...e.com>,
Akshu Agrawal <akshu.agrawal@....com>,
Dan Carpenter <dan.carpenter@...cle.com>,
Vijendar Mukunda <Vijendar.Mukunda@....com>,
"moderated list:SOUND - SOC LAYER / DYNAMIC AUDIO POWER MANAGEM..."
<alsa-devel@...a-project.org>,
open list <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH] ASoC: amd:Replacing MSI with Legacy IRQ model
On Tue, 22 Dec 2020 12:59:18 +0100,
Ravulapati Vishnu vardhan rao wrote:
>
> When we try to play and capture simultaneously we see that
> interrupts are genrated but our handler is not being acknowledged,
> After investigating further more in detail on this issue we found
> that IRQ delivery via MSI from the ACP IP is unreliable and so sometimes
> interrupt generated will not be acknowledged so MSI model shouldn't be used
> and using legacy IRQs will resolve interrupt handling issue.
>
> This patch replaces MSI interrupt handling with legacy IRQ model.
>
> Issue can be reproduced easily by running below python script:
>
> import subprocess
> import time
> import threading
>
> def do2():
> cmd = 'aplay -f dat -D hw:2,1 /dev/zero -d 1'
> subprocess.call(cmd, stdin=subprocess.PIPE,
> stderr=subprocess.PIPE, shell=True)
> print('Play Done')
>
> def run():
> for i in range(1000):
> do2()
>
> def do(i):
> cmd = 'arecord -f dat -D hw:2,2 /dev/null -d 1'
> subprocess.call(cmd, stdout=subprocess.PIPE,
> stderr=subprocess.PIPE, shell=True)
> print(datetime.datetime.now(), i)
>
> t = threading.Thread(target=run)
> t.start()
> for i in range(1000):
> do(i)
>
> t.join()
>
> After applying this patch issue is resolved.
>
> Signed-off-by: Ravulapati Vishnu vardhan rao <Vishnuvardhanrao.Ravulapati@....com>
Is this specific to Raven, i.e. Renoir doesn't need the same fix?
If so, it should be mentioned in the patch description.
thanks,
Takashi
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