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Date:   Wed, 13 Jan 2021 02:11:23 +0800
From:   Kai-Heng Feng <kai.heng.feng@...onical.com>
To:     tiwai@...e.com, pierre-louis.bossart@...ux.intel.com,
        lgirdwood@...il.com, ranjani.sridharan@...ux.intel.com,
        kai.vehmanen@...ux.intel.com, daniel.baluta@....com
Cc:     broonie@...nel.org, Kai-Heng Feng <kai.heng.feng@...onical.com>,
        Jaroslav Kysela <perex@...ex.cz>,
        Guennadi Liakhovetski <guennadi.liakhovetski@...ux.intel.com>,
        Payal Kshirsagar <payalskshirsagar1234@...il.com>,
        Rander Wang <rander.wang@...el.com>,
        sound-open-firmware@...a-project.org (moderated list:SOUND - SOUND OPEN
        FIRMWARE (SOF) DRIVERS),
        alsa-devel@...a-project.org (moderated list:SOUND - SOC LAYER / DYNAMIC
        AUDIO POWER MANAGEM...), linux-kernel@...r.kernel.org (open list)
Subject: [PATCH v4 1/3] ASoC: SOF: Intel: hda: Resume codec to do jack detection

Instead of queueing jackpoll_work, runtime resume the codec to let it
use different jack detection methods based on jackpoll_interval.

This partially matches SOF driver's behavior with commit a6e7d0a4bdb0
("ALSA: hda: fix jack detection with Realtek codecs when in D3"), the
difference is SOF unconditionally resumes the codec.

Signed-off-by: Kai-Heng Feng <kai.heng.feng@...onical.com>
---
v4:
 No change.
v3: 
 Remove wrong assumption that only Realtek codec is used by SOF.
v2:
 No change.

 sound/soc/sof/intel/hda-codec.c | 3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/sound/soc/sof/intel/hda-codec.c b/sound/soc/sof/intel/hda-codec.c
index 6875fa570c2c..df59c79cfdfc 100644
--- a/sound/soc/sof/intel/hda-codec.c
+++ b/sound/soc/sof/intel/hda-codec.c
@@ -93,8 +93,7 @@ void hda_codec_jack_check(struct snd_sof_dev *sdev)
 		 * has been recorded in STATESTS
 		 */
 		if (codec->jacktbl.used)
-			schedule_delayed_work(&codec->jackpoll_work,
-					      codec->jackpoll_interval);
+			pm_request_resume(&codec->core.dev);
 }
 #else
 void hda_codec_jack_wake_enable(struct snd_sof_dev *sdev) {}
-- 
2.29.2

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