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Message-ID: <X/4Qfxe1OKXACDLM@cmpxchg.org>
Date:   Tue, 12 Jan 2021 16:11:27 -0500
From:   Johannes Weiner <hannes@...xchg.org>
To:     Roman Gushchin <guro@...com>
Cc:     Andrew Morton <akpm@...ux-foundation.org>,
        Tejun Heo <tj@...nel.org>, Michal Hocko <mhocko@...e.com>,
        linux-mm@...ck.org, cgroups@...r.kernel.org,
        linux-kernel@...r.kernel.org, kernel-team@...com
Subject: Re: [PATCH] mm: memcontrol: prevent starvation when writing
 memory.high

On Tue, Jan 12, 2021 at 12:12:37PM -0800, Roman Gushchin wrote:
> On Tue, Jan 12, 2021 at 02:45:43PM -0500, Johannes Weiner wrote:
> > On Tue, Jan 12, 2021 at 09:03:22AM -0800, Roman Gushchin wrote:
> > > On Tue, Jan 12, 2021 at 11:30:11AM -0500, Johannes Weiner wrote:
> > > > When a value is written to a cgroup's memory.high control file, the
> > > > write() context first tries to reclaim the cgroup to size before
> > > > putting the limit in place for the workload. Concurrent charges from
> > > > the workload can keep such a write() looping in reclaim indefinitely.
> > > > 
> > > > In the past, a write to memory.high would first put the limit in place
> > > > for the workload, then do targeted reclaim until the new limit has
> > > > been met - similar to how we do it for memory.max. This wasn't prone
> > > > to the described starvation issue. However, this sequence could cause
> > > > excessive latencies in the workload, when allocating threads could be
> > > > put into long penalty sleeps on the sudden memory.high overage created
> > > > by the write(), before that had a chance to work it off.
> > > > 
> > > > Now that memory_high_write() performs reclaim before enforcing the new
> > > > limit, reflect that the cgroup may well fail to converge due to
> > > > concurrent workload activity. Bail out of the loop after a few tries.
> > > > 
> > > > Fixes: 536d3bf261a2 ("mm: memcontrol: avoid workload stalls when lowering memory.high")
> > > > Cc: <stable@...r.kernel.org> # 5.8+
> > > > Reported-by: Tejun Heo <tj@...nel.org>
> > > > Signed-off-by: Johannes Weiner <hannes@...xchg.org>
> > > > ---
> > > >  mm/memcontrol.c | 7 +++----
> > > >  1 file changed, 3 insertions(+), 4 deletions(-)
> > > > 
> > > > diff --git a/mm/memcontrol.c b/mm/memcontrol.c
> > > > index 605f671203ef..63a8d47c1cd3 100644
> > > > --- a/mm/memcontrol.c
> > > > +++ b/mm/memcontrol.c
> > > > @@ -6275,7 +6275,6 @@ static ssize_t memory_high_write(struct kernfs_open_file *of,
> > > >  
> > > >  	for (;;) {
> > > >  		unsigned long nr_pages = page_counter_read(&memcg->memory);
> > > > -		unsigned long reclaimed;
> > > >  
> > > >  		if (nr_pages <= high)
> > > >  			break;
> > > > @@ -6289,10 +6288,10 @@ static ssize_t memory_high_write(struct kernfs_open_file *of,
> > > >  			continue;
> > > >  		}
> > > >  
> > > > -		reclaimed = try_to_free_mem_cgroup_pages(memcg, nr_pages - high,
> > > > -							 GFP_KERNEL, true);
> > > > +		try_to_free_mem_cgroup_pages(memcg, nr_pages - high,
> > > > +					     GFP_KERNEL, true);
> > > >  
> > > > -		if (!reclaimed && !nr_retries--)
> > > > +		if (!nr_retries--)
> > > 
> > > Shouldn't it be (!reclaimed || !nr_retries) instead?
> > > 
> > > If reclaimed == 0, it probably doesn't make much sense to retry.
> > 
> > We usually allow nr_retries worth of no-progress reclaim cycles to
> > make up for intermittent reclaim failures.
> > 
> > The difference to OOMs/memory.max is that we don't want to loop
> > indefinitely on forward progress, but we should allow the usual number
> > of no-progress loops.
> 
> Re memory.max: trying really hard makes sense because we are OOMing otherwise.
> With memory.high such an idea is questionable: if were not able to reclaim
> a single page from the first attempt, it's unlikely that we can reclaim many
> from repeating 16 times.
> 
> My concern here is that we can see CPU regressions in some cases when there is
> no reclaimable memory. Do you think we can win something by trying harder?
> If so, it's worth mentioning in the commit log. Because it's really a separate
> change to what's described in the log, to some extent it's a move into an opposite
> direction.

Hm, I'm confused what change you are referring to.

Current upstream allows:

    a. unlimited progress loops
    b. 16 no-progress loops

My patch is fixing the issue resulting from the unlimited progress
loops in a). This is described in the changelog.

You seem to be advocating for an unrelated change to the no-progress
loops condition in b).

Am I missing something?

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