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Message-Id: <1611489959.87u9aj91nf.astroid@bobo.none>
Date:   Sun, 24 Jan 2021 22:22:22 +1000
From:   Nicholas Piggin <npiggin@...il.com>
To:     Christoph Hellwig <hch@...radead.org>
Cc:     Andrew Morton <akpm@...ux-foundation.org>,
        Borislav Petkov <bp@...en8.de>,
        Catalin Marinas <catalin.marinas@....com>,
        Christophe Leroy <christophe.leroy@...roup.eu>,
        Ding Tianhong <dingtianhong@...wei.com>,
        "H. Peter Anvin" <hpa@...or.com>,
        Jonathan Cameron <Jonathan.Cameron@...wei.com>,
        linux-arch@...r.kernel.org, linux-arm-kernel@...ts.infradead.org,
        linux-kernel@...r.kernel.org, linux-mm@...ck.org,
        linuxppc-dev@...ts.ozlabs.org, Zefan Li <lizefan@...wei.com>,
        Ingo Molnar <mingo@...hat.com>,
        Rick Edgecombe <rick.p.edgecombe@...el.com>,
        Thomas Gleixner <tglx@...utronix.de>,
        Will Deacon <will@...nel.org>, x86@...nel.org
Subject: Re: [PATCH v10 05/12] mm: HUGE_VMAP arch support cleanup

Excerpts from Christoph Hellwig's message of January 24, 2021 9:40 pm:
>> diff --git a/arch/arm64/include/asm/vmalloc.h b/arch/arm64/include/asm/vmalloc.h
>> index 2ca708ab9b20..597b40405319 100644
>> --- a/arch/arm64/include/asm/vmalloc.h
>> +++ b/arch/arm64/include/asm/vmalloc.h
>> @@ -1,4 +1,12 @@
>>  #ifndef _ASM_ARM64_VMALLOC_H
>>  #define _ASM_ARM64_VMALLOC_H
>>  
>> +#include <asm/page.h>
>> +
>> +#ifdef CONFIG_HAVE_ARCH_HUGE_VMAP
>> +bool arch_vmap_p4d_supported(pgprot_t prot);
>> +bool arch_vmap_pud_supported(pgprot_t prot);
>> +bool arch_vmap_pmd_supported(pgprot_t prot);
>> +#endif
> 
> Shouldn't the be inlines or macros?  Also it would be useful
> if the architectures would not have to override all functions
> but just those that are it actually implements?

It gets better in the next patches. I did it this way again to avoid 
moving a lot of code at the same time as changing name / prototype
slightly.

I didn't see individual generic fallbacks being all that useful really 
at this scale. I don't mind keeping the explicit false.

> Also lots of > 80 char lines in the patch.

Yeah there's a few, I can reduce those.

Thanks,
Nick

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