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Message-ID: <20210125105218.kv63vjbxz5b35hdo@gilmour>
Date: Mon, 25 Jan 2021 11:52:18 +0100
From: Maxime Ripard <maxime@...no.tech>
To: Ville Syrjälä <ville.syrjala@...ux.intel.com>
Cc: Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
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Subject: Re: [PATCH v2 08/11] drm: Rename plane->state variables in atomic
update and disable
Hi Ville,
On Fri, Jan 22, 2021 at 02:15:07PM +0200, Ville Syrjälä wrote:
> On Thu, Jan 21, 2021 at 05:35:33PM +0100, Maxime Ripard wrote:
> > Some drivers are storing the plane->state pointer in atomic_update and
> > atomic_disable in a variable simply called state, while the state passed
> > as an argument is called old_state.
> >
> > In order to ease subsequent reworks and to avoid confusing or
> > inconsistent names, let's rename those variables to new_state.
> >
> > This was done using the following coccinelle script, plus some manual
> > changes for mtk and tegra.
> >
> > @ plane_atomic_func @
> > identifier helpers;
> > identifier func;
> > @@
> >
> > (
> > static const struct drm_plane_helper_funcs helpers = {
> > ...,
> > .atomic_disable = func,
> > ...,
> > };
> > |
> > static const struct drm_plane_helper_funcs helpers = {
> > ...,
> > .atomic_update = func,
> > ...,
> > };
> > )
> >
> > @ moves_new_state_old_state @
> > identifier plane_atomic_func.func;
> > identifier plane;
> > symbol old_state;
> > symbol state;
> > @@
> >
> > func(struct drm_plane *plane, struct drm_plane_state *old_state)
> > {
> > ...
> > - struct drm_plane_state *state = plane->state;
> > + struct drm_plane_state *new_state = plane->state;
> > ...
> > }
> >
> > @ depends on moves_new_state_old_state @
> > identifier plane_atomic_func.func;
> > identifier plane;
> > identifier old_state;
> > symbol state;
> > @@
> >
> > func(struct drm_plane *plane, struct drm_plane_state *old_state)
> > {
> > <...
> > - state
> > + new_state
> > ...>
>
> Was going to say that this migh eat something else, but I guess
> the dependency prevents that?
Yeah, the dependency takes care of this
> Another way to avoid that I suppose would be to declare 'state'
> as
> symbol moves_new_state_old_state.state;
>
> That would probably make the intent a bit more obvious, even with
> the dependency. Or does a dependency somehow automagically imply
> that?
I'm not sure if it does, but it's a symbol here not an identifier or an
expression, so here moves_new_state_old_state.state would always resolve
to state (and only state) anyway
Maxime
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