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Message-ID: <3f2001f0-4a90-645e-d016-03907228dc7a@marcan.st>
Date:   Fri, 5 Feb 2021 16:11:53 +0900
From:   Hector Martin 'marcan' <marcan@...can.st>
To:     Arnd Bergmann <arnd@...nel.org>
Cc:     SoC Team <soc@...nel.org>,
        Linux ARM <linux-arm-kernel@...ts.infradead.org>,
        Marc Zyngier <maz@...nel.org>,
        Rob Herring <robh+dt@...nel.org>,
        "linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
        DTML <devicetree@...r.kernel.org>,
        Olof Johansson <olof@...om.net>,
        Ard Biesheuvel <ardb@...nel.org>
Subject: Re: [PATCH 18/18] arm64: apple: Add initial Mac Mini 2020 (M1)
 devicetree

On 05/02/2021 08.08, Arnd Bergmann wrote:
> On Thu, Feb 4, 2021 at 10:44 PM Hector Martin 'marcan' <marcan@...can.st> wrote:
>> On 05/02/2021 06.29, Arnd Bergmann wrote:
>>> On Thu, Feb 4, 2021 at 9:39 PM Hector Martin <marcan@...can.st> wrote:
>>>
>>> We tend to split the dts file into one file per SoC and one for the
>>> specific board. I guess in this case the split can be slightly different,
>>> but it does feel better to be prepared for sharing a lot of the contents
>>> between the different products.
>>>
>>> In most cases, you'd want the 'aliases' and 'chosen' nodes to be
>>> in the board specific file.
>>
>> I thought about that, but wasn't sure if splitting it up at this early
>> stage made much sense since I'm not sure what the split should be, given
>> all supported hardware is the same for all 3 released devices.
>>
>> I'm happy to throw the aliases/chosen nodes into board specific files if
>> you think that's a good starting point. Perhaps /memory too? Those
>> properties are filled in/patched by the bootloader anyway...
> 
> Yes, I think that would help make it more consistent with other
> platforms even if we don't care too much here.

Ack, I'll split it up for v2.

> We don't really have overlays in the kernel sources (yet), though it
> is something that keeps coming up. For the moment, I'd just
> assume you can have one .dts file for each thing you want to
> support and keep the shared bits in .dtsi files.

No problem. We'll experiment with overlays in m1n1 and see how that goes.

One thing I wanted to ask: is there some kind of "experimental" policy 
for DT bindings? At early platform bring-up stages it seems like it 
could be valuable to allow for breaking DT changes while we flesh out 
the details (this is especially true of a reverse engineered platform 
like this, where we don't have knowledge of all the hardware details a 
priori). The dozen or so users we might have at this stage obviously 
won't complain too much :)

-- 
Hector Martin "marcan" (marcan@...can.st)
Public Key: https://mrcn.st/pub

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