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Message-ID: <2fb677ae-03ac-58a9-4b6e-c0c40b9a8e0d@somainline.org>
Date:   Thu, 11 Feb 2021 22:46:14 +0100
From:   AngeloGioacchino Del Regno 
        <angelogioacchino.delregno@...ainline.org>
To:     Stephen Boyd <sboyd@...nel.org>, agross@...nel.org
Cc:     bjorn.andersson@...aro.org, mturquette@...libre.com,
        robh+dt@...nel.org, linux-arm-msm@...r.kernel.org,
        linux-clk@...r.kernel.org, devicetree@...r.kernel.org,
        linux-kernel@...r.kernel.org, phone-devel@...r.kernel.org,
        konrad.dybcio@...ainline.org, marijn.suijten@...ainline.org,
        martin.botka@...ainline.org
Subject: Re: [PATCH v2 5/9] clk: qcom: rcg2: Stop hardcoding gfx3d pingpong
 parent numbers

Il 11/02/21 21:19, Stephen Boyd ha scritto:
> Quoting AngeloGioacchino Del Regno (2021-01-13 10:38:13)
>> The function clk_gfx3d_determine_rate is selecting different PLLs
>> to manage the GFX3D clock source in a special way: this one needs
>> to be ping-pong'ed on different PLLs to ensure stability during
>> frequency switching (set a PLL rate, let it stabilize, switch the
>> RCG to the new PLL) and fast frequency transitions.
>>
>> This technique is currently being used in the MSM8996 SoC and the
>> function was assuming that the parents were always at a specific
>> index in the parents list, which is TRUE, if we use this only on
>> the MSM8996 MMCC.
>> Unfortunately, MSM8996 is not the only SoC that needs to ping-pong
>> the graphics RCG, so choices are:
>> 1. Make new special ops just to hardcode *again* other indexes,
>>     creating code duplication for (imo) no reason; or
>> 2. Generalize this function, so that it becomes usable for a range
>>     of SoCs with slightly different ping-pong configuration.
>>
>> In this commit, the second road was taken: define a new "special"
>> struct clk_rcg2_gfx3d, containing the ordered list of parents to
>> ping-pong the graphics clock on, and the "regular" rcg2 clock
>> structure in order to generalize the clk_gfx3d_determine_rate
>> function and make it working for other SoCs.
>>
>> As for the function itself it is left with the assumption that we
>> need to ping-pong over three parents. The reasons for this are:
>> 1. The initial model was MSM8996, which has 3 parents for the
>>     graphics clock pingpong;
>> 2. The other example that was taken into consideration is the
>>     SDM630/636/660 SoC gpu clock controller, which is ping-ponging
>>     over two dynamic clocked and one fixed clock PLL.
>>
>> Signed-off-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@...ainline.org>
>> ---
> 
> Applied to clk-next but I modified it a bunch. Let me know if it doesn't
> work.
> 

Will check asap!

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