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Message-ID: <CAGngYiWxMsko2+6NUt4N0GyBUq4Axz4TRiUrF2ZjNGvZZkTO8A@mail.gmail.com>
Date: Mon, 15 Feb 2021 10:54:25 -0500
From: Sven Van Asbroeck <thesven73@...il.com>
To: Lucas Stach <l.stach@...gutronix.de>
Cc: Philipp Zabel <pza@...gutronix.de>,
Nicolas Dufresne <nicolas@...fresne.ca>,
Mauro Carvalho Chehab <mchehab@...nel.org>,
Adrian Ratiu <adrian.ratiu@...labora.com>,
Fabio Estevam <festevam@...il.com>,
linux-media <linux-media@...r.kernel.org>,
Linux Kernel Mailing List <linux-kernel@...r.kernel.org>
Subject: Re: [BUG REPORT] media: coda: mpeg4 decode corruption on i.MX6qp only
Hi Lucas,
On Mon, Feb 15, 2021 at 5:15 AM Lucas Stach <l.stach@...gutronix.de> wrote:
>
> The straight forward way to fix this would be to just disable the PRE
> when the stride is getting too large, which might not work well with
> all userspace requirements, as it effectively disables the ability to
> scan GPU tiled surfaces when the stride is getting too large.
Thank you for your very knowledgeable input, really appreciate it.
I am wondering why I am the first to notice this particular corner
case. Is this perhaps because X+armada plugin allocate a huge bitmap
that fits all displays, and other software frameworks do not? Are
people on i.MX6 mostly using X or Wayland? If Wayland allocates a
separate bitmap for each display, this PRE bug will of course never
show up...
Sven
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