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Message-ID: <2903dec9-b21d-9d91-0ad9-045bd9b2afd4@linux-m68k.org>
Date: Wed, 17 Feb 2021 14:55:12 +1000
From: Greg Ungerer <gerg@...ux-m68k.org>
To: Arnd Bergmann <arnd@...nel.org>, kernel test robot <lkp@...el.com>
Cc: Arnd Bergmann <arnd@...db.de>, kbuild-all@...ts.01.org,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [SPAM?]Re: arch/m68k/68000/dragen2.c:73:16: error: 'screen_bits'
undeclared
Hi Arnd,
On 12/2/21 8:05 pm, Arnd Bergmann wrote:
> On Fri, Feb 12, 2021 at 6:48 AM kernel test robot <lkp@...el.com> wrote:
>>
>> FYI, the error/warning still remains.
>
>> | ^~~~~~~~~~~~
>> arch/m68k/68000/dragen2.c: In function 'init_dragen2':
>>>> arch/m68k/68000/dragen2.c:73:16: error: 'screen_bits' undeclared (first use in this function)
>> 73 | LSSA = (long) screen_bits;
>> | ^~~~~~~~~~~
>> arch/m68k/68000/dragen2.c:73:16: note: each undeclared identifier is reported only once for each function it appears in
>
> This problem existed before my patch, I just moved the line to another file.
> To fix it, one needs to test on real hardware and figure out what is supposed
> to go in there.
>
> The bug was apparently introduced in linux-2.5.70 in this commit:
>
> commit 2b1a7e97c8c2d6330a432cbcaf83a0ef5fab848e
> Author: gerg <gerg>
> Date: Mon May 26 16:45:57 2003 +0000
>
> [PATCH] fix m68knommu DragonEngine2 target setup code
>
> Numerous fixes for the m68knommu DragonEngine2 setup code.
>
> It was out of date relative to more recent kernels. Original patches
> from Georges Menie.
>
> BKrev: 3ed244c5dPVeFKP63b4kkeS_rEshag
Digging around a bit I think the screen_bits data structure was
originally in a screen.h file that was generated from a screen.xbm file.
That was removed in commit 0c0e6db80683 ("m68k: drop unused parts of
68VZ328 Makefile").
Obviously no one seems to be using this, that has been broken for a long
time now.
I could restore the generated screen.h here, so this could compile at
least. I don't have any of the hardware supported in the arch/m68k/68000
directory, so I can't test anything we fix in there.
The other option is to remove the dragen code altogether.
Regards
Greg
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