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Message-ID: <CAFFuddKhQ+hpTHbxWDveG2_6sL_Q8gkg7+o3eep-PTUGT2t+nQ@mail.gmail.com>
Date:   Mon, 1 Mar 2021 15:38:06 -0800
From:   Chris Ye <lzye@...gle.com>
To:     Cameron Gutman <aicommander@...il.com>
Cc:     Łukasz Patron <priv.luk@...il.com>,
        Benjamin Valentin <benpicco@...glemail.com>,
        Lee Jones <lee.jones@...aro.org>,
        Olivier Crête <olivier.crete@...ete.ca>,
        Sanjay Govind <sanjay.govind9@...il.com>,
        Andrzej Pietrasiewicz <andrzej.p@...labora.com>,
        linux-input@...r.kernel.org, linux-kernel@...r.kernel.org,
        trivial@...nel.org, kernel-team@...roid.com
Subject: Re: [PATCH] [v2] Input: Add "Share" button to Microsoft Xbox One controller.

Hi Cameron,
   I was first thinking of adding a new XTYPE but then realized it is
still XBox One but just a model with extra button, so adding
MAP_SHARE_BUTTON would avoid adding a new XTYPE there.
Addressed the name to be "Microsoft Xbox One X pad" and removed the
{}, please review again, thanks!
Chris


On Sat, Feb 27, 2021 at 6:01 PM Cameron Gutman <aicommander@...il.com> wrote:
>
> On 2/24/21 11:32 PM, Chris Ye wrote:
> > Add "Share" button input capability and input event mapping for
> > Microsoft Xbox One controller.
> > Fixed Microsoft Xbox One controller share button not working under USB
> > connection.
> >
> > Signed-off-by: Chris Ye <lzye@...gle.com>
> > ---
> >  drivers/input/joystick/xpad.c | 9 ++++++++-
> >  1 file changed, 8 insertions(+), 1 deletion(-)
> >
> > diff --git a/drivers/input/joystick/xpad.c b/drivers/input/joystick/xpad.c
> > index 9f0d07dcbf06..0c3374091aff 100644
> > --- a/drivers/input/joystick/xpad.c
> > +++ b/drivers/input/joystick/xpad.c
> > @@ -79,6 +79,7 @@
> >  #define MAP_DPAD_TO_BUTTONS          (1 << 0)
> >  #define MAP_TRIGGERS_TO_BUTTONS              (1 << 1)
> >  #define MAP_STICKS_TO_NULL           (1 << 2)
> > +#define MAP_SHARE_BUTTON             (1 << 3)
> >  #define DANCEPAD_MAP_CONFIG  (MAP_DPAD_TO_BUTTONS |                  \
> >                               MAP_TRIGGERS_TO_BUTTONS | MAP_STICKS_TO_NULL)
> >
> > @@ -130,6 +131,7 @@ static const struct xpad_device {
> >       { 0x045e, 0x02e3, "Microsoft X-Box One Elite pad", 0, XTYPE_XBOXONE },
> >       { 0x045e, 0x02ea, "Microsoft X-Box One S pad", 0, XTYPE_XBOXONE },
> >       { 0x045e, 0x0719, "Xbox 360 Wireless Receiver", MAP_DPAD_TO_BUTTONS, XTYPE_XBOX360W },
> > +     { 0x045e, 0x0b12, "Microsoft X-Box One X pad", MAP_SHARE_BUTTON, XTYPE_XBOXONE },
>
> Let's use 'Xbox' for new entries instead of 'X-Box'. There was an effort to
> standardize on 'Xbox' (which is what Microsoft uses), but changing device
> names can impact userspace which may use these names in mapping heuristics
> (SDL does this). We can at least not make the problem worse though.
>
> >       { 0x046d, 0xc21d, "Logitech Gamepad F310", 0, XTYPE_XBOX360 },
> >       { 0x046d, 0xc21e, "Logitech Gamepad F510", 0, XTYPE_XBOX360 },
> >       { 0x046d, 0xc21f, "Logitech Gamepad F710", 0, XTYPE_XBOX360 },
> > @@ -862,6 +864,8 @@ static void xpadone_process_packet(struct usb_xpad *xpad, u16 cmd, unsigned char
> >       /* menu/view buttons */
> >       input_report_key(dev, BTN_START,  data[4] & 0x04);
> >       input_report_key(dev, BTN_SELECT, data[4] & 0x08);
> > +     if (xpad->mapping & MAP_SHARE_BUTTON)
> > +             input_report_key(dev, KEY_RECORD, data[22] & 0x01);
> >
>
> I was worried adding a button to an existing supported gamepad like this
> might cause a breaking change to SDL's gamepad mapping for this gamepad,
> since SDL assigns each present button an index rather than using the keycodes
> directly (adding a new one could change the old indices). Fortunately, SDL
> always processes buttons in the BTN_GAMEPAD range first, so this new button
> ends up at the end of the list anyway.
>
>
> >       /* buttons A,B,X,Y */
> >       input_report_key(dev, BTN_A,    data[4] & 0x10);
> > @@ -1669,9 +1673,12 @@ static int xpad_init_input(struct usb_xpad *xpad)
> >
> >       /* set up model-specific ones */
> >       if (xpad->xtype == XTYPE_XBOX360 || xpad->xtype == XTYPE_XBOX360W ||
> > -         xpad->xtype == XTYPE_XBOXONE) {
> > +             xpad->xtype == XTYPE_XBOXONE) {
> >               for (i = 0; xpad360_btn[i] >= 0; i++)
> >                       input_set_capability(input_dev, EV_KEY, xpad360_btn[i]);
> > +             if (xpad->mapping & MAP_SHARE_BUTTON) {
> > +                     input_set_capability(input_dev, EV_KEY, KEY_RECORD);
> > +             }
>
> Style nit: Drop the uneeded {} here
>
> >       } else {
> >               for (i = 0; xpad_btn[i] >= 0; i++)
> >                       input_set_capability(input_dev, EV_KEY, xpad_btn[i]);
> >
> LGTM, other than the minor changes suggested above.
>
>
> Regards,
> Cameron

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