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Message-ID: <YHmdSpN4PIZghsgS@smile.fi.intel.com>
Date:   Fri, 16 Apr 2021 17:20:58 +0300
From:   Andy Shevchenko <andriy.shevchenko@...ux.intel.com>
To:     Greg Kroah-Hartman <gregkh@...uxfoundation.org>
Cc:     dri-devel@...ts.freedesktop.org, linux-fbdev@...r.kernel.org,
        linux-staging@...ts.linux.dev, linux-kernel@...r.kernel.org,
        Jan Sebastian Götte <linux@...eg.net>,
        Phil Reid <preid@...ctromag.com.au>,
        Nishad Kamdar <nishadkamdar@...il.com>
Subject: Re: [PATCH v1 1/2] fbtft: Rectify GPIO handling

On Fri, Apr 16, 2021 at 02:51:59PM +0200, Greg Kroah-Hartman wrote:
> On Fri, Apr 16, 2021 at 03:31:16PM +0300, Andy Shevchenko wrote:
> > The infamous commit c440eee1a7a1 ("Staging: fbtft: Switch to
> > the GPIO descriptor interface") broke GPIO handling completely.
> > It has already four commits to rectify and it seems not enough.
> > In order to fix the mess here we:
> > 
> >   1) Set default to "inactive" for all requested pins
> > 
> >   2) Fix CS, RD, and WR pins polarity since it's active low and
> >      GPIO descriptor interface takes it into consideration from
> >      the Device Tree or ACPI
> > 
> >   3) Fix RESET pin polarity in the places missed by the commit
> >      b918d1c27066 ("Staging: fbtft: Fix reset assertion when using gpio descriptor")
> > 
> >   4) Consolidate chip activation (CS assert) under default
> >      ->reset() callback
> > 
> > To summarize the expectations about polarity for GPIOs:
> > 
> >    #RD			Low
> >    #WR			Low
> >    #CS			Low
> >    #RESET		Low
> >    DC or RS		High
> >    RW			High
> >    Data	0..15		High
> > 
> > See also Adafruit learning course [1] for the example of the schematics.
> > 
> > While at it, drop unneeded NULL checks, since GPIO API is tolerant to that.
> > At the end, update TODO to mark this job eventually done.
> > 
> > [1]: https://learn.adafruit.com/adafruit-2-8-and-3-2-color-tft-touchscreen-breakout-v2/downloads
> 
> Shouldn't this be broken up into "one patch per thing" from your list
> above?  Feels like you did a lot of different things all in the same
> patch :(

Okay, I split a bit, now it's 4 patches. (See v2).

-- 
With Best Regards,
Andy Shevchenko


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