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Message-ID: <YMfUT7pvBWreiR1K@google.com>
Date: Mon, 14 Jun 2021 15:12:31 -0700
From: Dmitry Torokhov <dmitry.torokhov@...il.com>
To: Joe Perches <joe@...ches.com>
Cc: "Gustavo A. R. Silva" <gustavoars@...nel.org>,
linux-input@...r.kernel.org, linux-kernel@...r.kernel.org,
linux-hardening@...r.kernel.org, Kees Cook <keescook@...omium.org>
Subject: Re: [PATCH][next] Input: Fix fall-through warning for Clang
Hi Joe,
On Mon, Jun 07, 2021 at 03:02:40PM -0700, Joe Perches wrote:
> On Mon, 2021-06-07 at 16:48 -0500, Gustavo A. R. Silva wrote:
> > In preparation to enable -Wimplicit-fallthrough for Clang, fix a
> > warning by explicitly adding a fallthrough; statement.
> []
> > diff --git a/drivers/input/joystick/sidewinder.c b/drivers/input/joystick/sidewinder.c
> []
> > @@ -660,6 +660,7 @@ static int sw_connect(struct gameport *gameport, struct gameport_driver *drv)
> > fallthrough;
> > case 45: /* Ambiguous packet length */
> > if (j <= 40) { /* ID length less or eq 40 -> FSP */
> > + fallthrough;
> > case 43:
> > sw->type = SW_ID_FSP;
> > break;
>
> Yuck. Super ugly. There's no need to play games with indentation.
Yeah, the original code is not pretty :(
>
> Perhaps the simpler:
>
> case 43:
> sw->type = SW_ID_FSP;
> break;
> case 45: /* Ambiguous packet length */
> if (j <= 40) { /* ID length less or eq 40 -> FSP */
> sw->type = SW_ID_FSP;
> break;
> }
> sw->number++;
> fallthrough;
>
>
Could you resubmit this version properly formatted?
Thanks.
--
Dmitry
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