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Message-ID: <YNrAXW/94SJkOO0g@unreal>
Date: Tue, 29 Jun 2021 09:40:29 +0300
From: Leon Romanovsky <leon@...nel.org>
To: Jason Gunthorpe <jgg@...dia.com>
Cc: Doug Ledford <dledford@...hat.com>, linux-kernel@...r.kernel.org,
linux-rdma@...r.kernel.org, Pavel Skripkin <paskripkin@...il.com>,
Shay Drory <shayd@...dia.com>
Subject: Re: [PATCH rdma-rc v2] RDMA/core: Simplify addition of restrack
object
On Mon, Jun 28, 2021 at 08:38:13AM -0300, Jason Gunthorpe wrote:
> On Mon, Jun 28, 2021 at 08:22:45AM +0300, Leon Romanovsky wrote:
> > > The previous code didn't call restrack_del. restrack_del undoes the
> > > restrack_set_name stuff, not just add - so it does not leave things
> > > back the way it found them
> >
> > The previous code didn't call to restrack_add and this is why it didn't
> > call to restrack_del later. In old and new code, we are still calling to
> > acquire and release dev (cma_acquire_dev_by_src_ip/cma_release_dev) and
> > this is where the CM_ID is actually attached.
>
> Which is my point, you can't call restrack_del anyplace except the
> final destroy. It cannot be used for error unwinding in these kinds of
> functions
ok, let's remove the controversial hunks.
>
> Jason
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