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Message-ID: <f0040cae-94d7-8409-ac9e-8034dd4fd530@codeaurora.org>
Date:   Fri, 23 Jul 2021 12:21:58 +0530
From:   Akhil P Oommen <akhilpo@...eaurora.org>
To:     Rob Clark <robdclark@...il.com>, dri-devel@...ts.freedesktop.org
Cc:     Rob Clark <robdclark@...omium.org>,
        "open list:DRM DRIVER FOR MSM ADRENO GPU" 
        <freedreno@...ts.freedesktop.org>, David Airlie <airlied@...ux.ie>,
        "open list:DRM DRIVER FOR MSM ADRENO GPU" 
        <linux-arm-msm@...r.kernel.org>,
        open list <linux-kernel@...r.kernel.org>,
        Sean Paul <sean@...rly.run>
Subject: Re: [PATCH 3/3] drm/msm: Devfreq tuning

On 7/23/2021 3:51 AM, Rob Clark wrote:
> From: Rob Clark <robdclark@...omium.org>
> 
> This adds a few things to try and make frequency scaling better match
> the workload:
> 
> 1) Longer polling interval to avoid whip-lashing between too-high and
>     too-low frequencies in certain workloads, like mobile games which
>     throttle themselves to 30fps.
> 
>     Previously our polling interval was short enough to let things
>     ramp down to minimum freq in the "off" frame, but long enough to
>     not react quickly enough when rendering started on the next frame,
>     leading to uneven frame times.  (Ie. rather than a consistent 33ms
>     it would alternate between 16/33/48ms.)
> 
> 2) Awareness of when the GPU is active vs idle.  Since we know when
>     the GPU is active vs idle, we can clamp the frequency down to the
>     minimum while it is idle.  (If it is idle for long enough, then
>     the autosuspend delay will eventually kick in and power down the
>     GPU.)
> 
>     Since devfreq has no knowledge of powered-but-idle, this takes a
>     small bit of trickery to maintain a "fake" frequency while idle.
>     This, combined with the longer polling period allows devfreq to
>     arrive at a reasonable "active" frequency, while still clamping
>     to minimum freq when idle to reduce power draw.
> 
> 3) Boost.  Because simple_ondemand needs to see a certain threshold
>     of busyness to ramp up, we could end up needing multiple polling
>     cycles before it reacts appropriately on interactive workloads
>     (ex. scrolling a web page after reading for some time), on top
>     of the already lengthened polling interval, when we see a idle
>     to active transition after a period of idle time we boost the
>     frequency that we return to.
> 
> Signed-off-by: Rob Clark <robdclark@...omium.org>
> ---
>   drivers/gpu/drm/msm/msm_gpu.c         |  8 +++
>   drivers/gpu/drm/msm/msm_gpu.h         |  9 ++++
>   drivers/gpu/drm/msm/msm_gpu_devfreq.c | 73 ++++++++++++++++++++++++++-
>   3 files changed, 89 insertions(+), 1 deletion(-)
> 
> diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
> index 70d8610b1b73..68d2df590054 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.c
> +++ b/drivers/gpu/drm/msm/msm_gpu.c
> @@ -667,6 +667,10 @@ static void retire_submit(struct msm_gpu *gpu, struct msm_ringbuffer *ring,
>   	list_del(&submit->node);
>   	spin_unlock(&ring->submit_lock);
>   
> +	/* Update devfreq on transition from active->idle: */
> +	if (atomic_dec_return(&gpu->active_submits) == 0)
This will race with the submit path. To avoid that, this test and the 
msm_devfreq_idle should be under the same lock. Same applies for the 
submit path.

-Akhil
> +		msm_devfreq_idle(gpu);
> +
>   	msm_gem_submit_put(submit);
>   }
>   
> @@ -747,6 +751,10 @@ void msm_gpu_submit(struct msm_gpu *gpu, struct msm_gem_submit *submit)
>   	list_add_tail(&submit->node, &ring->submits);
>   	spin_unlock(&ring->submit_lock);
>   
> +	/* Update devfreq on transition from idle->active: */
> +	if (atomic_inc_return(&gpu->active_submits) == 1)
> +		msm_devfreq_active(gpu);
> +
>   	gpu->funcs->submit(gpu, submit);
>   	priv->lastctx = submit->queue->ctx;
>   
> diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
> index ada15e28f251..e14edda3d778 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.h
> +++ b/drivers/gpu/drm/msm/msm_gpu.h
> @@ -84,6 +84,10 @@ struct msm_gpu_devfreq {
>   	struct devfreq *devfreq;
>   	u64 busy_cycles;
>   	ktime_t time;
> +
> +	/* Time and freq of last transition to idle: */
> +	ktime_t idle_time;
> +	unsigned long idle_freq;
>   };
>   
>   struct msm_gpu {
> @@ -115,6 +119,9 @@ struct msm_gpu {
>   	 */
>   	struct list_head active_list;
>   
> +	/* number of in-flight submits: */
> +	atomic_t active_submits;
> +
>   	/* does gpu need hw_init? */
>   	bool needs_hw_init;
>   
> @@ -384,6 +391,8 @@ void msm_devfreq_init(struct msm_gpu *gpu);
>   void msm_devfreq_cleanup(struct msm_gpu *gpu);
>   void msm_devfreq_resume(struct msm_gpu *gpu);
>   void msm_devfreq_suspend(struct msm_gpu *gpu);
> +void msm_devfreq_active(struct msm_gpu *gpu);
> +void msm_devfreq_idle(struct msm_gpu *gpu);
>   
>   int msm_gpu_hw_init(struct msm_gpu *gpu);
>   
> diff --git a/drivers/gpu/drm/msm/msm_gpu_devfreq.c b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> index 2e24a97be624..0a1ee20296a2 100644
> --- a/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> +++ b/drivers/gpu/drm/msm/msm_gpu_devfreq.c
> @@ -22,6 +22,15 @@ static int msm_devfreq_target(struct device *dev, unsigned long *freq,
>   
>   	opp = devfreq_recommended_opp(dev, freq, flags);
>   
> +	/*
> +	 * If the GPU is idle, devfreq is not aware, so just ignore
> +	 * it's requests
> +	 */
> +	if (gpu->devfreq.idle_freq) {
> +		gpu->devfreq.idle_freq = *freq;
> +		return 0;
> +	}
> +
>   	if (IS_ERR(opp))
>   		return PTR_ERR(opp);
>   
> @@ -39,6 +48,9 @@ static int msm_devfreq_target(struct device *dev, unsigned long *freq,
>   
>   static unsigned long get_freq(struct msm_gpu *gpu)
>   {
> +	if (gpu->devfreq.idle_freq)
> +		return gpu->devfreq.idle_freq;
> +
>   	if (gpu->funcs->gpu_get_freq)
>   		return gpu->funcs->gpu_get_freq(gpu);
>   
> @@ -69,7 +81,8 @@ static int msm_devfreq_get_cur_freq(struct device *dev, unsigned long *freq)
>   }
>   
>   static struct devfreq_dev_profile msm_devfreq_profile = {
> -	.polling_ms = 10,
> +	.timer = DEVFREQ_TIMER_DELAYED,
> +	.polling_ms = 50,
>   	.target = msm_devfreq_target,
>   	.get_dev_status = msm_devfreq_get_dev_status,
>   	.get_cur_freq = msm_devfreq_get_cur_freq,
> @@ -130,3 +143,61 @@ void msm_devfreq_suspend(struct msm_gpu *gpu)
>   {
>   	devfreq_suspend_device(gpu->devfreq.devfreq);
>   }
> +
> +void msm_devfreq_active(struct msm_gpu *gpu)
> +{
> +	struct msm_gpu_devfreq *df = &gpu->devfreq;
> +	struct devfreq_dev_status status;
> +	unsigned int idle_time;
> +	unsigned long target_freq = df->idle_freq;
> +
> +	/*
> +	 * Hold devfreq lock to synchronize with get_dev_status()/
> +	 * target() callbacks
> +	 */
> +	mutex_lock(&df->devfreq->lock);
> +
> +	idle_time = ktime_to_ms(ktime_sub(ktime_get(), df->idle_time));
> +
> +	/*
> +	 * If we've been idle for a significant fraction of a polling
> +	 * interval, then we won't meet the threshold of busyness for
> +	 * the governor to ramp up the freq.. so give some boost
> +	 */
> +	if (idle_time > msm_devfreq_profile.polling_ms/2) {
> +		target_freq *= 2;
> +	}
> +
> +	df->idle_freq = 0;
> +
> +	msm_devfreq_target(&gpu->pdev->dev, &target_freq, 0);
> +
> +	/*
> +	 * Reset the polling interval so we aren't inconsistent
> +	 * about freq vs busy/total cycles
> +	 */
> +	msm_devfreq_get_dev_status(&gpu->pdev->dev, &status);
> +
> +	mutex_unlock(&df->devfreq->lock);
> +}
> +
> +void msm_devfreq_idle(struct msm_gpu *gpu)
> +{
> +	struct msm_gpu_devfreq *df = &gpu->devfreq;
> +	unsigned long idle_freq, target_freq = 0;
> +
> +	/*
> +	 * Hold devfreq lock to synchronize with get_dev_status()/
> +	 * target() callbacks
> +	 */
> +	mutex_lock(&df->devfreq->lock);
> +
> +	idle_freq = get_freq(gpu);
> +
> +	msm_devfreq_target(&gpu->pdev->dev, &target_freq, 0);
> +
> +	df->idle_time = ktime_get();
> +	df->idle_freq = idle_freq;
> +
> +	mutex_unlock(&df->devfreq->lock);
> +}
> 

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