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Message-Id: <20210726144653.2180096-1-robdclark@gmail.com>
Date: Mon, 26 Jul 2021 07:46:47 -0700
From: Rob Clark <robdclark@...il.com>
To: dri-devel@...ts.freedesktop.org
Cc: Rob Clark <robdclark@...omium.org>,
Akhil P Oommen <akhilpo@...eaurora.org>,
Douglas Anderson <dianders@...omium.org>,
freedreno@...ts.freedesktop.org (open list:DRM DRIVER FOR MSM ADRENO
GPU), Jonathan Marek <jonathan@...ek.ca>,
Jordan Crouse <jordan@...micpenguin.net>,
linux-arm-msm@...r.kernel.org (open list:DRM DRIVER FOR MSM ADRENO GPU),
linux-kernel@...r.kernel.org (open list),
Sai Prakash Ranjan <saiprakash.ranjan@...eaurora.org>,
Sharat Masetty <smasetty@...eaurora.org>
Subject: [PATCH v2 0/3] drm/msm: Improved devfreq tuning
From: Rob Clark <robdclark@...omium.org>
This is the outcome of trying to fix some bad gpu freq behavior seen in
some use-cases, in particular mobile games that throttle themselves to
30fps. With the existing tuning, we'd end up spending most of the time
that we should be running fast at a low freq, and most of the idle time
at a high freq.
First two patches are prep, 3/3 is the interesting bit. See the patch
description in 3/3 for more details.
v2: struct_mutex serializes the submit path, but not the retire path,
so add a dedicated lock to serialize active<->idle transitions.
Rob Clark (3):
drm/msm: Split out devfreq handling
drm/msm: Split out get_freq() helper
drm/msm: Devfreq tuning
drivers/gpu/drm/msm/Makefile | 1 +
drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 4 +-
drivers/gpu/drm/msm/msm_gpu.c | 132 +++--------------
drivers/gpu/drm/msm/msm_gpu.h | 61 +++++++-
drivers/gpu/drm/msm/msm_gpu_devfreq.c | 203 ++++++++++++++++++++++++++
5 files changed, 280 insertions(+), 121 deletions(-)
create mode 100644 drivers/gpu/drm/msm/msm_gpu_devfreq.c
--
2.31.1
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