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Date:   Tue, 27 Jul 2021 08:37:13 -0700
From:   Rob Clark <robdclark@...omium.org>
To:     Michel Dänzer <michel@...nzer.net>
Cc:     Rob Clark <robdclark@...il.com>,
        Matthew Brost <matthew.brost@...el.com>,
        Jack Zhang <Jack.Zhang1@....com>,
        Christian König <ckoenig.leichtzumerken@...il.com>,
        open list <linux-kernel@...r.kernel.org>,
        dri-devel <dri-devel@...ts.freedesktop.org>,
        "moderated list:DMA BUFFER SHARING FRAMEWORK" 
        <linaro-mm-sig@...ts.linaro.org>,
        Luben Tuikov <luben.tuikov@....com>, Roy Sun <Roy.Sun@....com>,
        Gustavo Padovan <gustavo@...ovan.org>,
        Alex Deucher <alexander.deucher@....com>,
        Tian Tao <tiantao6@...ilicon.com>,
        Lee Jones <lee.jones@...aro.org>,
        Christian König <christian.koenig@....com>,
        "open list:DMA BUFFER SHARING FRAMEWORK" 
        <linux-media@...r.kernel.org>
Subject: Re: [RFC 0/4] dma-fence: Deadline awareness

On Tue, Jul 27, 2021 at 8:19 AM Michel Dänzer <michel@...nzer.net> wrote:
>
> On 2021-07-27 5:12 p.m., Rob Clark wrote:
> > On Tue, Jul 27, 2021 at 7:50 AM Michel Dänzer <michel@...nzer.net> wrote:
> >>
> >> On 2021-07-27 1:38 a.m., Rob Clark wrote:
> >>> From: Rob Clark <robdclark@...omium.org>
> >>>
> >>> Based on discussion from a previous series[1] to add a "boost" mechanism
> >>> when, for example, vblank deadlines are missed.  Instead of a boost
> >>> callback, this approach adds a way to set a deadline on the fence, by
> >>> which the waiter would like to see the fence signalled.
> >>>
> >>> I've not yet had a chance to re-work the drm/msm part of this, but
> >>> wanted to send this out as an RFC in case I don't have a chance to
> >>> finish the drm/msm part this week.
> >>>
> >>> Original description:
> >>>
> >>> In some cases, like double-buffered rendering, missing vblanks can
> >>> trick the GPU into running at a lower frequence, when really we
> >>> want to be running at a higher frequency to not miss the vblanks
> >>> in the first place.
> >>>
> >>> This is partially inspired by a trick i915 does, but implemented
> >>> via dma-fence for a couple of reasons:
> >>>
> >>> 1) To continue to be able to use the atomic helpers
> >>> 2) To support cases where display and gpu are different drivers
> >>>
> >>> [1] https://patchwork.freedesktop.org/series/90331/
> >>
> >> Unfortunately, none of these approaches will have the full intended effect once Wayland compositors start waiting for client buffers to become idle before using them for an output frame (to prevent output frames from getting delayed by client work). See https://gitlab.gnome.org/GNOME/mutter/-/merge_requests/1880 (shameless plug :) for a proof of concept of this for mutter. The boost will only affect the compositor's own GPU work, not the client work (which means no effect at all for fullscreen apps where the compositor can scan out the client buffers directly).
> >>
> >
> > I guess you mean "no effect at all *except* for fullscreen..."?
>
> I meant what I wrote: The compositor will wait for the next buffer to become idle, so there's no boost from this mechanism for the client drawing to that buffer. And since the compositor does no drawing of its own in this case, there's no boost from that either.
>
>
> > I'd perhaps recommend that wayland compositors, in cases where only a
> > single layer is changing, not try to be clever and just push the
> > update down to the kernel.
>
> Even just for the fullscreen direct scanout case, that would require some kind of atomic KMS API extension to allow queuing multiple page flips for the same CRTC.
>
> For other cases, this would also require a mechanism to cancel a pending atomic commit, for when another surface update comes in before the compositor's deadline, which affects the previously single updating surface as well.
>

Well, in the end, there is more than one compositor out there.. and if
some wayland compositors are going this route, they can also implement
the same mechanism in userspace using the sysfs that devfreq exports.

But it sounds simpler to me for the compositor to have a sort of "game
mode" for fullscreen games.. I'm less worried about UI interactive
workloads, boosting the GPU freq upon sudden activity after a period
of inactivity seems to work reasonably well there.

BR,
-R

>
> --
> Earthling Michel Dänzer               |               https://redhat.com
> Libre software enthusiast             |             Mesa and X developer

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