[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-Id: <20210801200617.623745-4-posk@google.com>
Date: Sun, 1 Aug 2021 13:06:16 -0700
From: Peter Oskolkov <posk@...k.io>
To: Peter Zijlstra <peterz@...radead.org>,
Ingo Molnar <mingo@...hat.com>,
Thomas Gleixner <tglx@...utronix.de>,
linux-kernel@...r.kernel.org, linux-api@...r.kernel.org
Cc: Paul Turner <pjt@...gle.com>, Ben Segall <bsegall@...gle.com>,
Peter Oskolkov <posk@...gle.com>,
Peter Oskolkov <posk@...k.io>,
Andrei Vagin <avagin@...gle.com>, Jann Horn <jannh@...gle.com>,
Thierry Delisle <tdelisle@...terloo.ca>
Subject: [PATCH 3/4 v0.4] sched/umcg: add Documentation/userspace-api/umcg.rst
Document User Managed Concurrency Groups syscalls, data structures,
state transitions, etc.
Signed-off-by: Peter Oskolkov <posk@...gle.com>
---
Documentation/userspace-api/umcg.rst | 532 +++++++++++++++++++++++++++
1 file changed, 532 insertions(+)
create mode 100644 Documentation/userspace-api/umcg.rst
diff --git a/Documentation/userspace-api/umcg.rst b/Documentation/userspace-api/umcg.rst
new file mode 100644
index 000000000000..680bf336bfdc
--- /dev/null
+++ b/Documentation/userspace-api/umcg.rst
@@ -0,0 +1,532 @@
+.. SPDX-License-Identifier: GPL-2.0
+
+=====================================
+UMCG Userspace API
+=====================================
+
+User Managed Concurrency Groups (UMCG) is an M:N threading
+subsystem/toolkit that lets user space application developers
+implement in-process user space schedulers.
+
+.. contents:: :local:
+
+Why? Heterogeneous in-process workloads
+=======================================
+Linux kernel's CFS scheduler is designed for the "common" use case,
+with efficiency/throughput in mind. Work isolation and workloads of
+different "urgency" are addressed by tools such as cgroups, CPU
+affinity, priorities, etc., which are difficult or impossible to
+efficiently use in-process.
+
+For example, a single DBMS process may receive tens of thousands
+requests per second; some of these requests may have strong response
+latency requirements as they serve live user requests (e.g. login
+authentication); some of these requests may not care much about
+latency but must be served within a certain time period (e.g. an
+hourly aggregate usage report); some of these requests are to be
+served only on a best-effort basis and can be NACKed under high load
+(e.g. an exploratory research/hypothesis testing workload).
+
+Beyond different work item latency/throughput requirements as outlined
+above, the DBMS may need to provide certain guarantees to different
+users; for example, user A may "reserve" 1 CPU for their
+high-priority/low latency requests, 2 CPUs for mid-level throughput
+workloads, and be allowed to send as many best-effort requests as
+possible, which may or may not be served, depending on the DBMS load.
+Besides, the best-effort work, started when the load was low, may need
+to be delayed if suddenly a large amount of higher-priority work
+arrives. With hundreds or thousands of users like this, it is very
+difficult to guarantee the application's responsiveness using standard
+Linux tools while maintaining high CPU utilization.
+
+Gaming is another use case: some in-process work must be completed
+before a certain deadline dictated by frame rendering schedule, while
+other work items can be delayed; some work may need to be
+cancelled/discarded because the deadline has passed; etc.
+
+User Managed Concurrency Groups is an M:N threading toolkit that
+allows constructing user space schedulers designed to efficiently
+manage heterogeneous in-process workloads described above while
+maintaining high CPU utilization (95%+).
+
+Requirements
+============
+One relatively established way to design high-efficiency, low-latency
+systems is to split all work into small on-cpu work items, with
+asynchronous I/O and continuations, all executed on a thread pool with
+the number of threads not exceeding the number of available CPUs.
+Although this approach works, it is quite difficult to develop and
+maintain such a system, as, for example, small continuations are
+difficult to piece together when debugging. Besides, such asynchronous
+callback-based systems tend to be somewhat cache-inefficient, as
+continuations can get scheduled on any CPU regardless of cache
+locality.
+
+M:N threading and cooperative user space scheduling enables controlled
+CPU usage (minimal OS preemption), synchronous coding style, and
+better cache locality.
+
+Specifically:
+
+- a variable/fluctuating number M of "application" threads should be
+ "scheduled over" a relatively fixed number N of "kernel" threads,
+ where N is less than or equal to the number of CPUs available;
+- only those application threads that are attached to kernel threads
+ are scheduled "on CPU";
+- application threads should be able to cooperatively yield to each other;
+- when an application thread blocks in kernel (e.g. in I/O), this
+ becomes a scheduling event ("block") that the userspace scheduler
+ should be able to efficiently detect, and reassign a waiting
+ application thread to the freeded "kernel" thread;
+- when a blocked application thread wakes (e.g. its I/O operation
+ completes), this even ("wake") should also be detectable by the
+ userspace scheduler, which should be able to either quickly dispatch
+ the newly woken thread to an idle "kernel" thread or, if all "kernel"
+ threads are busy, put it in the waiting queue;
+- in addition to the above, it would be extremely useful for a
+ separate in-process "watchdog" facility to be able to monitor the
+ state of each of the M+N threads, and to intervene in case of runaway
+ workloads (interrupt/preempt).
+
+
+UMCG kernel API
+===============
+Based on the requrements above, UMCG *kernel* API is build around
+the following ideas:
+
+- *UMCG server*: a task/thread representing "kernel threads", or CPUs
+ from the requirements above;
+- *UMCG worker*: a task/thread representing "application threads", to
+ be scheduled over servers;
+- UMCG *task state*: (NONE), RUNNING, BLOCKED, IDLE: states a UMCG
+ task (a server or a worker) can be in;
+- UMCG task *state flag*: LOCKED, PREEMPTED: additional state flags
+ that can be ORed with the task state to communicate additional information
+ to the kernel;
+- ``struct umcg_task``: a per-task userspace set of data fields, usually
+ residing in the TLS, that fully reflects the current task's UMCG
+ state and controls the way the kernel manages the task;
+- ``sys_umcg_ctl()``: a syscall used to register the current task/thread
+ as a server or a worker, or to unregister a UMCG task;
+- ``sys_umcg_wait()``: a syscall used to put the current task to
+ sleep and/or wake another task, pontentially context-switching
+ between the two tasks on-CPU synchronously.
+
+
+Servers
+=======
+
+When a task/thread is registered as a server, it is in RUNNING
+state and behaves like any other normal task/thread. In addition,
+servers can interact with other UMCG tasks via sys_umcg_wait():
+
+- servers can voluntarily suspend their execution (wait), becoming IDLE;
+- servers can wake other IDLE servers;
+- servers can context-switch between each other.
+
+Note that if a server blocks in the kernel *not* via sys_umcg_wait(),
+it still retains its RUNNING state.
+
+Also note that servers can be used for fast on-CPU context switching
+across process boundaries; server-worker interactions assume they
+belong to the same mm.
+
+See the next section on how servers interact with workers.
+
+Workers
+=======
+
+A worker cannot be RUNNING without having a server associated
+with it, so when a task is first registered as a worker, it enters
+the IDLE state.
+
+- a worker becomes RUNNING when a server calls sys_umcg_wait to
+ context-switch into it; the server goes IDLE, and the worker becomes
+ RUNNING in its place;
+- when a running worker blocks in the kernel, it becomes BLOCKED,
+ its associated server becomes RUNNING and the server's
+ sys_umcg_wait() call from the bullet above returns; this transition
+ is sometimes called "block detection";
+- when the syscall on which a BLOCKED worker completes, the worker
+ becomes IDLE and is added to the list of idle workers; if there
+ is an idle server waiting, the kernel wakes it; this transition
+ is sometimes called "wake detection";
+- running workers can voluntarily suspend their execution (wait),
+ becoming IDLE; their associated servers are woken;
+- a RUNNING worker can context-switch with an IDLE worker; the server
+ of the switched-out worker is transferred to the switched-in worker;
+- any UMCG task can "wake" an IDLE worker via sys_umcg_wait(); unless
+ this is a server running the worker as described in the first bullet
+ in this list, the worker remain IDLE but is added to the idle workers
+ list; this "wake" operation exists for completeness, to make sure
+ wait/wake/context-switch operations are available for all UMCG tasks;
+- the userspace can preempt a RUNNING worker by marking it
+ ``RUNNING|PREEMPTED`` and sending a signal to it; the userspace should
+ have installed a NOP signal handler for the signal; the kernel will
+ then transition the worker into ``IDLE|PREEMPTED`` state and wake
+ its associated server.
+
+UMCG task states
+================
+
+Important: all state transitions described below involve at least
+two steps: the change of the state field in ``struct umcg_task``,
+for example ``RUNNING`` to ``IDLE``, and the corresponding change in
+``struct task_struct`` state, for example a transition between the task
+running on CPU and being descheduled and removed from the kernel runqueue.
+The key principle of UMCG API design is that the party initiating
+the state transition modifies the state variable.
+
+For example, a task going ``IDLE`` first changes its state from ``RUNNING``
+to ``IDLE`` in the userpace and then calls ``sys_umcg_wait()``, which
+completes the transition.
+
+Note on documentation: in ``include/uapi/linux/umcg.h``, task states
+have the form ``UMCG_TASK_RUNNING``, ``UMCG_TASK_BLOCKED``, etc. In
+this document these are usually referred to simply ``RUNNING`` and
+``BLOCKED``, unless it creates ambiguity. Task state flags, e.g.
+``UMCG_TF_PREEMPTED``, are treated similarly.
+
+UMCG task states reflect the view from the userspace, rather than from
+the kernel. There are three fundamental task states:
+
+- ``RUNNING``: indicates that the task is schedulable by the kernel; applies
+ to both servers and workers;
+- ``IDLE``: indicates that the task is *not* schedulable by the kernel
+ (see ``umcg_idle_loop()`` in ``kernel/sched/umcg.c``); applies to
+ both servers and workers;
+- ``BLOCKED``: indicates that the worker is blocked in the kernel;
+ does not apply to servers.
+
+In addition to the three states above, two state flags help with
+state transitions:
+
+- ``LOCKED``: the userspace is preparing the worker for a state transition
+ and "locks" the worker until the worker is ready for the kernel to
+ act on the state transition; used similarly to preempt_disable or
+ irq_disable in the kernel; applies only to workers in ``RUNNING`` or
+ ``IDLE`` state; ``RUNNING|LOCKED`` means "this worker is about to
+ become ``RUNNING``, while ``IDLE|LOCKED`` means "this worker is about
+ to become ``IDLE`` or unregister;
+- ``PREEMPTED``: the userspace indicates it wants the worker to be
+ preempted; there are no situations when both ``LOCKED`` and ``PREEMPTED``
+ flags are set at the same time.
+
+struct umcg_task
+================
+
+From ``include/uapi/linux/umcg.h``:
+
+.. code-block:: C
+
+ struct umcg_task {
+ uint32_t state; /* r/w */
+ uint32_t next_tid; /* r */
+ uint64_t idle_workers_ptr; /* r/w */
+ uint64_t idle_server_tid_ptr; /* r* */
+ };
+
+Each UMCG task is identified by ``struct umcg_task``, which is provided
+to the kernel when the task is registered via ``sys_umcg_ctl()``.
+
+- ``uint32_t state``: the current state of the task this struct identifies,
+ as described in the previous section. Readable/writable by both the kernel
+ and the userspace.
+
+ - bits 0 - 7: task state (RUNNING, IDLE, BLOCKED);
+ - bits 8 - 15: state flags (LOCKED, PREEMPTED);
+ - bits 16 - 23: reserved; must be zeroes;
+ - bits 24 - 31: for userspace use.
+
+- ``uint32_t next_tid``: contains the TID of the task to context-switch-into
+ in ``sys_umcg_wait()``; can be zero; writable by the userspace, readable
+ by the kernel; if this is a RUNNING worker, this field contains
+ the TID of the server that should be woken when this worker blocks;
+ see ``sys_umcg_wait()`` for more details;
+- ``uint64_t idle_workers_ptr``: this field forms a single-linked list
+ of idle workers: all RUNNING workers have this field set to point
+ to the head of the list (a pointer variable in the userspace).
+
+ When a worker's blocking operation in the kernel completes, the kernel
+ changes the worker's state from ``BLOCKED`` to ``IDLE`` and adds the worker
+ to the top of the list of idle workers using this logic:
+
+ .. code-block:: C
+
+ /* kernel side */
+ u64 *head = (u64 *)(worker->idle_workers_ptr); /* get the head pointer */
+ u64 *first = (u64 *)*head; /* get the first element */
+
+ /* make the worker's ptr point to the first element */
+ worker->idle_workers_ptr = first;
+
+ /* make the head pointer point to this worker */
+ if (cmpxchg(head, &first, &worker->idle_workers_ptr))
+ /* success */
+ else
+ /* retry, with exponential back-off */
+
+
+ In the userspace the list is cleared atomically using this logic:
+
+ .. code-block:: C
+
+ /* userspace side */
+ uint64_t *idle_workers = (uint64_t *)*head;
+
+ /* move the list from the global head to the local idle_workers */
+ if (cmpxchg(&head, &idle_workers, NULL))
+ /* success: process idle_workers */
+ else
+ /* retry */
+
+ The userspace re-points workers' idle_workers_ptr to the list head
+ variable before the worker is allowed to become RUNNING again.
+
+- ``uint64_t idle_server_tid_ptr``: points to a pointer variable in the
+ userspace that points to an idle server, i.e. a server in IDLE state waiting
+ in sys_umcg_wait(); read-only; workers must have this field set; not used
+ in servers.
+
+ When a worker's blocking operation in the kernel completes, the kernel
+ changes the worker's state from ``BLOCKED`` to ``IDLE``, adds the worker
+ to the list of idle workers, and checks whether
+ ``*idle_server_tid_ptr`` is not zero. If not, the kernel tries to cmpxchg()
+ it with zero; if cmpxchg() succeeds, the kernel will then wake the server.
+ See `State transitions`_ below for more details.
+
+sys_umcg_ctl()
+==============
+
+``int sys_umcg_ctl(uint32_t flags, struct umcg_task *self)`` is used to
+register or unregister the current task as a worker or server. Flags
+can be one of the following:
+
+- ``UMCG_CTL_REGISTER``: register a server;
+- ``UMCG_CTL_REGISTER | UMCG_CTL_WORKER``: register a worker;
+- ``UMCG_CTL_UNREGISTER``: unregister the current server or worker.
+
+When registering a task, ``self`` must point to ``struct umcg_task``
+describing this server or worker; the pointer must remain valid until
+the task is unregistered.
+
+When registering a server, ``self->state`` must be ``RUNNING``; all other
+fields in ``self`` must be zeroes.
+
+When registering a worker, ``self->state`` must be ``IDLE``;
+``self->idle_server_tid_ptr`` and ``self->idle_workers_ptr`` must be
+valid pointers as described in `struct umcg_task`_; ``self->next_tid`` must
+be zero.
+
+When unregistering a task, ``self`` must be ``NULL``.
+
+sys_umcg_wait()
+===============
+
+``int sys_umcg_wait(uint32_t flags, uint64_t abs_timeout)`` operates
+on registered UMCG servers and workers: ``struct umcg_task *self`` provided
+to ``sys_umcg_ctl()`` when registering the current task is consulted
+in addition to ``flags`` and ``abs_timeout`` parameters.
+
+The function can be used to perform one of the three operations:
+
+- wait: if ``self->next_tid`` is zero, ``sys_umcg_wait()`` puts the current
+ server or worker to sleep;
+- wake: if ``self->next_tid`` is not zero, and ``flags & UMCG_WAIT_WAKE_ONLY``,
+ the task identified by ``next_tid`` is woken (must be in ``IDLE`` state);
+- context switch: if ``self->next_tid`` is not zero, and
+ ``!(flags & UMCG_WAIT_WAKE_ONLY)``, the current task is put to sleep and
+ the next task is woken, synchronously switching between the tasks on the
+ current CPU on the fast path.
+
+Flags can be zero or a combination of the following values:
+
+- ``UMCG_WAIT_WAKE_ONLY``: wake the next task, don't put the current task
+ to sleep;
+- ``UMCG_WAIT_WF_CURRENT_CPU``: wake the next task on the curent CPU;
+ this flag has an effect only if ``UMCG_WAIT_WAKE_ONLY`` is set: context
+ switching is always attempted to happen on the curent CPU.
+
+The section below provides more details on how servers and workers interact
+via ``sys_umcg_wait()``, during worker block/wake events, and during
+worker preemption.
+
+State transitions
+=================
+
+As mentioned above, the key principle of UMCG state transitions is that
+**the party initiating the state transition modifies the state of affected
+tasks**.
+
+Below, "``TASK:STATE``" indicates a task T, where T can be either W for
+worker or S for server, in state S, where S can be one of the three states,
+potentially ORed with a state flag. Each individual state transition
+is an atomic operation (cmpxchg) unless indicated otherwise. Also note
+that **the order of state transitions is important and is part of the
+contract between the userspace and the kernel. The kernel is free
+to kill the task (SIGSEGV) if the contract is broken.**
+
+Some worker state transitions below include adding ``LOCKED`` flag to
+worker state. This is done to indicate to the kernel that the worker
+is transitioning state and should not participate in the block/wake
+detection routines, which can happen due to interrupts/pagefaults/signals.
+
+``IDLE|LOCKED`` means that a running worker is preparing to sleep, so
+interrupts should not lead to server wakeup; ``RUNNING|LOCKED`` means that
+an idle worker is going to be "scheduled to run", but may not yet have its
+server set up properly.
+
+Key state transitions:
+
+- server to worker context switch ("schedule a worker to run"):
+ ``S:RUNNING+W:IDLE => S:IDLE+W:RUNNING``:
+
+ - in the userspace, in the context of the server S running:
+
+ - ``S:RUNNING => S:IDLE`` (mark self as idle)
+ - ``W:IDLE => W:RUNNING|LOCKED`` (mark the worker as running)
+ - ``W.next_tid := S.tid; S.next_tid := W.tid``
+ (link the server with the worker)
+ - ``W:RUNNING|LOCKED => W:RUNNING`` (unlock the worker)
+ - ``S: sys_umcg_wait()`` (make the syscall)
+
+ - the kernel context switches from the server to the worker; the server
+ sleeps until it becomes ``RUNNING`` during one of the transitions below;
+
+- worker to server context switch (worker "yields"):
+ ``S:IDLE+W:RUNNING => S:RUNNING+W:IDLE``:
+
+ - in the userspace, in the context of the worker W running (note that
+ a running worker has its ``next_tid`` set to point to its server):
+
+ - ``W:RUNNING => W:IDLE|LOCKED`` (mark self as idle)
+ - ``S:IDLE => S:RUNNING`` (mark the server as running)
+ - ``W: sys_umcg_wait()`` (make the syscall)
+
+ - the kernel removes the ``LOCKED`` flag from the worker's state and
+ context switches from the worker to the server; the worker
+ sleeps until it becomes ``RUNNING``;
+
+- worker to worker context switch:
+ ``W1:RUNNING+W2:IDLE => W1:IDLE+W2:RUNNING``:
+
+ - in the userspace, in the context of W1 running:
+
+ - ``W2:IDLE => W2:RUNNING|LOCKED`` (mark W2 as running)
+ - ``W1:RUNNING => W1:IDLE|LOCKED`` (mark self as idle)
+ - ``W2.next_tid := W1.next_tid; S.next_tid := W2.next_tid``
+ (transfer the server W1 => W2)
+ - ``W1:next_tid := W2.tid`` (indicate that W1 should
+ context-switch into W2)
+ - ``W2:RUNNING|LOCKED => W2:RUNNING`` (unlock W2)
+ - ``W1: sys_umcg_wait()`` (make the syscall)
+
+ - same as above, the kernel removes the ``LOCKED`` flag from the W1's state
+ and context switches to next_tid;
+
+- worker wakeup: ``W:IDLE => W:RUNNING``:
+
+ - in the userspace, a server S can wake a worker W without "running" it:
+
+ - ``S:next_tid :=W.tid``
+ - ``W:next_tid := 0``
+ - ``W:IDLE => W:RUNNING``
+ - ``sys_umcg_wait(UMCG_WAIT_WAKE_ONLY)`` (make the syscall)
+
+ - the kernel will wake the worker W; as the worker does not have a server
+ assigned, "wake detection" will happen, the worker will be immediately
+ marked as ``IDLE`` and added to idle workers list; an idle server, if any,
+ will be woken (see 'wake detection' below);
+ - Note: if needed, it is possible for a worker to wake another worker:
+ the waker marks itself "IDLE|LOCKED", points its next_tid to the wakee,
+ makes the syscall, restores its server in next_tid, marks itself
+ as ``RUNNING``.
+
+- block detection: worker blocks in the kernel: ``S:IDLE+W:RUNNING => S:RUNNING+W:BLOCKED``:
+
+ - when a worker blocks in the kernel in ``RUNNING`` state (not ``LOCKED``),
+ before descheduling the task from the CPU the kernel performs these
+ operations:
+
+ - ``W:RUNNING => W:BLOCKED``
+ - ``S := W.next_tid``
+ - ``S:IDLE => S:RUNNING``
+ - ``try_to_wake_up(S)``
+
+ - if any of the first three operations above fail, the worker is killed via
+ ``SIGSEGV``. Note that ``ttwu(S)`` is not required to succeed, as the
+ server may still be transitioning to sleep in ``sys_umcg_wait()``; before
+ actually putting the server to sleep its UMCG state is checked and, if
+ it is ``RUNNING``, sys_umcg_wait() returns to the userspace;
+ - if the worker has its ``LOCKED`` flag set, block detection does not trigger,
+ as the worker is assumed to be in the userspace scheduling code.
+
+- wake detection: worker wakes in the kernel: ``W:BLOCKED => W:IDLE``:
+
+ - all workers' returns to the userspace are intercepted:
+
+ - ``start:`` (a label)
+ - if ``W:RUNNING & W.next_tid != 0``: let the worker exit to the userspace,
+ as this is a ``RUNNING`` worker with a server;
+ - ``W:* => W:IDLE`` (previously blocked or woken without servers workers
+ are not allowed to return to the userspace);
+ - the worker is appended to ``W.idle_workers_ptr`` idle workers list;
+ - ``S := *W.idle_server_tid_ptr; if (S != 0) S:IDLE => S.RUNNING; ttwu(S)``
+ - ``idle_loop(W)``: this is the same idle loop that ``sys_umcg_wait()``
+ uses: it breaks only when the worker becomes ``RUNNING``; when the
+ idle loop exits, it is assumed that the userspace has properly
+ removed the worker from the idle workers list before marking it
+ ``RUNNING``;
+ - ``goto start;`` (repeat from the beginning).
+
+ - the logic above is a bit more complicated in the presence of ``LOCKED`` or
+ ``PREEMPTED`` flags, but the main invariants stay the same:
+
+ - only ``RUNNING`` workers with servers assigned are allowed to run
+ in the userspace (unless ``LOCKED``);
+ - newly ``IDLE`` workers are added to the idle workers list; any
+ user-initiated state change assumes the userspace properly removed
+ the worker from the list;
+ - as with wake detection, any "breach of contract" by the userspace
+ will result in the task termination via ``SIGSEGV``.
+
+- worker preemption: ``S:IDLE+W:RUNNING => S:RUNNING+W:IDLE|PREEMPTED``:
+
+ - when the userspace wants to preempt a ``RUNNING`` worker, it changes
+ it state, atomically, ``RUNNING => RUNNING|PREEMPTED`` and sends a signal
+ to the worker via ``tgkill()``; the signal handler, previously set up
+ by the userspace, can be a NOP (note that only ``RUNNING`` workers can be
+ preempted);
+ - if the worker, at the moment the signal arrived, continued to be running
+ on-CPU in the userspace, the "wake detection" code will be triggered that,
+ in addition to what was described above, will check if the worker is in
+ ``RUNNING|PREEMPTED`` state:
+
+ - ``W:RUNNING|PREEMPTED => W:IDLE|PREEMPTED``
+ - ``S := W.next_tid``
+ - ``S:IDLE => S:RUNNING``
+ - ``try_to_wakeup(S)``
+
+ - if the signal arrives after the worker blocks in the kernel, the "block
+ detection" happened as described above, with the following change:
+
+ - ``W:RUNNING|PREEMPTED => W:BLOCKED|PREEMPTED``
+ - ``S := W.next_tid``
+ - ``S:IDLE => S:RUNNING``
+ - ``try_to_wake_up(S)``
+
+ - in any case, the worker's server is woken, with its attached worker
+ (``S.next_tid``) either in ``BLOCKED|PREEMPTED`` or ``IDLE|PREEMPTED``
+ state.
+
+Server-only use cases
+=====================
+
+Some workloads/applications may benefit from fast and synchronous on-CPU
+user-initiated context switches without the need for full userspace
+scheduling (block/wake detection). These applications can use "standalone"
+UMCG servers to wait/wake/context-switch, including across process boundaries.
+
+These "worker-less" operations involve trivial ``RUNNING`` <==> ``IDLE``
+state changes, not discussed here for brevity.
+
--
2.25.1
Powered by blists - more mailing lists