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Date:   Tue, 3 Aug 2021 13:37:50 -0700
From:   Josh Don <joshdon@...gle.com>
To:     jun qian <qianjun.kernel@...il.com>
Cc:     Ingo Molnar <mingo@...hat.com>,
        Peter Zijlstra <peterz@...radead.org>,
        Juri Lelli <juri.lelli@...hat.com>,
        Vincent Guittot <vincent.guittot@...aro.org>,
        Dietmar Eggemann <dietmar.eggemann@....com>,
        Steven Rostedt <rostedt@...dmis.org>,
        Ben Segall <bsegall@...gle.com>, Mel Gorman <mgorman@...e.de>,
        Daniel Bristot de Oliveira <bristot@...hat.com>,
        Paul Turner <pjt@...gle.com>,
        Oleg Rombakh <olegrom@...gle.com>,
        Viresh Kumar <viresh.kumar@...aro.org>,
        Steve Sistare <steven.sistare@...cle.com>,
        Tejun Heo <tj@...nel.org>, Rik van Riel <riel@...riel.com>,
        linux-kernel <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH v2 1/2] sched: cgroup SCHED_IDLE support

Hi Jun,

> > @@ -7123,8 +7178,21 @@ static void check_preempt_wakeup(struct rq *rq, struct task_struct *p, int wake_
> >                 return;
> >
> >         find_matching_se(&se, &pse);
> > -       update_curr(cfs_rq_of(se));
> >         BUG_ON(!pse);
> > +
> > +       cse_is_idle = se_is_idle(se);
> > +       pse_is_idle = se_is_idle(pse);
> > +
> > +       /*
> > +        * Preempt an idle group in favor of a non-idle group (and don't preempt
> > +        * in the inverse case).
> > +        */
> > +       if (cse_is_idle && !pse_is_idle)
> > +               goto preempt;
>
> In the next schedule, it will pick next entity, How do we ensure that
> the entity selected next time will not be an idle
> entity. So I think we need to do something to idle group when picking
> next entity, For example, when we pick next
> entity, we try to choose normal group as much as possible.

Yep, exactly, this is achieved by adjusting the weight of idle
entities to the minimum value (see sched_group_set_idle()).

> Do we need to do something in the sched tick for the situation with
> idle entities?

check_preempt_tick() should already be sufficient, given that vruntime
for idle entities  will advance quickly, and in patch 2/2 I adjusted
the sched_slice for idle entities to allow for smaller than
min_granularity. Did you have a more specific concern?

Best,
Josh

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