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Message-ID: <YVwZx1Mc6FQdWY6J@hirez.programming.kicks-ass.net>
Date: Tue, 5 Oct 2021 11:24:23 +0200
From: Peter Zijlstra <peterz@...radead.org>
To: Mike Galbraith <efault@....de>
Cc: Mel Gorman <mgorman@...hsingularity.net>,
Ingo Molnar <mingo@...nel.org>,
Vincent Guittot <vincent.guittot@...aro.org>,
Valentin Schneider <valentin.schneider@....com>,
Aubrey Li <aubrey.li@...ux.intel.com>,
Barry Song <song.bao.hua@...ilicon.com>,
Srikar Dronamraju <srikar@...ux.vnet.ibm.com>,
LKML <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 2/2] sched/fair: Scale wakeup granularity relative to
nr_running
On Tue, Sep 21, 2021 at 02:32:54PM +0200, Mike Galbraith wrote:
> On Tue, 2021-09-21 at 11:36 +0100, Mel Gorman wrote:
> > FAIR_SLEEPERS primarily affects tasks that just became runnable and the
> > new task is trying to fit in without causing too much disruption based
> > on sysctl_sched_latency.
>
> No, fair sleepers is all about sleeper wakeup preemption, I think
> you're thinking of fork initial placement.
Butting in in the middle of the thread (and I know there's still lots to
read)...
So the FAIR_SLEEPERS thing is about giving tasks that have slept a while
some extra credit to run sooner.
The classical example has always been a task that run 50% combined with
a task that runs 100%, what's fair? a 1:2 or 1:1 ratio? Strict fair
(runnable) scheduling will get you the 1:2, while intuitively having two
tasks with 100% combined CPU utilization 1:1 would be 'fair'.
FAIR_SLEEPERS gets you towards that 1:1, *provided* the period of that
50% is near sched_latency/2.
Another important factor for wakeup preemption has always been desktop
usage; can you still get responsive terminals while building a kernel,
how does firefox scroll during a kernel build etc..
(fwiw, firefox should start scrolling responsively and then bog down if
you keep on scrolling because it becomes a hog and has exhausted the
inital boost)
Also, I think the ChromeOS people have interactivity measures these
days.
All our traditinoal benchmarks miss out here; they're mostly throughput
oriented, and it is really easy to totally wreck interactivity while
getting great througput :/
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