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Message-ID: <e3a88e5f-0e72-1f4e-ca6c-4158dc25eb2e@linux.alibaba.com>
Date:   Wed, 10 Nov 2021 09:30:11 +0800
From:   Baolin Wang <baolin.wang@...ux.alibaba.com>
To:     "Huang, Ying" <ying.huang@...el.com>
Cc:     akpm@...ux-foundation.org, dave.hansen@...ux.intel.com,
        ziy@...dia.com, osalvador@...e.de, shy828301@...il.com,
        zhongjiang-ali@...ux.alibaba.com, xlpang@...ux.alibaba.com,
        linux-mm@...ck.org, linux-kernel@...r.kernel.org
Subject: Re: [RFC PATCH v2] mm: migrate: Support multiple target nodes
 demotion



On 2021/11/10 8:47, Huang, Ying writes:
> Baolin Wang <baolin.wang@...ux.alibaba.com> writes:
> 
>> On 2021/11/9 15:53, Huang, Ying writes:
>>> Baolin Wang <baolin.wang@...ux.alibaba.com> writes:
>>>
>>>> We have some machines with multiple memory types like below, which
>>>> have one fast (DRAM) memory node and two slow (persistent memory) memory
>>>> nodes. According to current node demotion, if node 0 fills up,
>>>> its memory should be migrated to node 1, when node 1 fills up, its
>>>> memory will be migrated to node 2: node 0 -> node 1 -> node 2 ->stop.
>>>>
>>>> But this is not efficient and suitbale memory migration route
>>>> for our machine with multiple slow memory nodes. Since the distance
>>>> between node 0 to node 1 and node 0 to node 2 is equal, and memory
>>>> migration between slow memory nodes will increase persistent memory
>>>> bandwidth greatly, which will hurt the whole system's performance.
>>>>
>>>> Thus for this case, we can treat the slow memory node 1 and node 2
>>>> as a whole slow memory region, and we should migrate memory from
>>>> node 0 to node 1 and node 2 if node 0 fills up.
>>>>
>>>> This patch changes the node_demotion data structure to support multiple
>>>> target nodes, and establishes the migration path to support multiple
>>>> target nodes with validating if the node distance is the best or not.
>>>>
>>>> available: 3 nodes (0-2)
>>>> node 0 cpus: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
>>>> node 0 size: 62153 MB
>>>> node 0 free: 55135 MB
>>>> node 1 cpus:
>>>> node 1 size: 127007 MB
>>>> node 1 free: 126930 MB
>>>> node 2 cpus:
>>>> node 2 size: 126968 MB
>>>> node 2 free: 126878 MB
>>>> node distances:
>>>> node   0   1   2
>>>>     0:  10  20  20
>>>>     1:  20  10  20
>>>>     2:  20  20  10
>>>>
>>>> Signed-off-by: Baolin Wang <baolin.wang@...ux.alibaba.com>
>>>> ---
>>>> Changes from RFC v1:
>>>>    - Re-define the node_demotion structure.
>>>>    - Set up multiple target nodes by validating the node distance.
>>>>    - Add more comments.
>>>> ---
>>>>    mm/migrate.c | 132 +++++++++++++++++++++++++++++++++++++++++++----------------
>>>>    1 file changed, 96 insertions(+), 36 deletions(-)
>>>>
>>>> diff --git a/mm/migrate.c b/mm/migrate.c
>>>> index cf25b00..95f170d 100644
>>>> --- a/mm/migrate.c
>>>> +++ b/mm/migrate.c
>>>> @@ -1119,12 +1119,25 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>>>>     *
>>>>     * This is represented in the node_demotion[] like this:
>>>>     *
>>>> - *	{  1, // Node 0 migrates to 1
>>>> - *	   2, // Node 1 migrates to 2
>>>> - *	  -1, // Node 2 does not migrate
>>>> - *	   4, // Node 3 migrates to 4
>>>> - *	   5, // Node 4 migrates to 5
>>>> - *	  -1} // Node 5 does not migrate
>>>> + *	{  nr=1, nodes[0]=1 }, // Node 0 migrates to 1
>>>> + *	{  nr=1, nodes[0]=2 }, // Node 1 migrates to 2
>>>> + *	{  nr=0, nodes[0]=-1 }, // Node 2 does not migrate
>>>> + *	{  nr=1, nodes[0]=4 }, // Node 3 migrates to 4
>>>> + *	{  nr=1, nodes[0]=5 }, // Node 4 migrates to 5
>>>> + *	{  nr=0, nodes[0]=-1} // Node 5 does not migrate
>>>> + *
>>>> + * Moreover some systems may have multiple same class memory
>>>> + * types. Suppose a system has one socket with 3 memory nodes,
>>>> + * node 0 is fast memory type, and node 1/2 both are slow memory
>>>> + * type, and the distance between fast memory node and slow
>>>> + * memory node is same. So the migration path should be:
>>>> + *
>>>> + *	0 -> 1/2 -> stop
>>>> + *
>>>> + * This is represented in the node_demotion[] like this:
>>>> + *	{ nr=2, {nodes[0]=1, nodes[1]=2} }, // Node 0 migrates to node 1 and node 2
>>>> + *	{ nr=0, nodes[0]=-1, }, // Node 1 dose not migrate
>>>> + *	{ nr=0, nodes[0]=-1, }, // Node 2 does not migrate
>>>>     */
>>>>      /*
>>>> @@ -1135,8 +1148,13 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>>>>     * must be held over all reads to ensure that no cycles are
>>>>     * observed.
>>>>     */
>>>> -static int node_demotion[MAX_NUMNODES] __read_mostly =
>>>> -	{[0 ...  MAX_NUMNODES - 1] = NUMA_NO_NODE};
>>>> +#define DEMOTION_TARGET_NODES 15
>>>> +struct demotion_nodes {
>>>> +	unsigned short nr;
>>>> +	int nodes[DEMOTION_TARGET_NODES];
>>> Why we cannot use "unsigned short" for nodes[]?
>>
>> I think the default value of target node should be NUMA_NO_NODE(-1),
>> so a signed type is more suitable. I can change to 'short' type.
> 
> Yes.  'short' is better.
> 
>>>
>>>> +};
>>>> +
>>>> +static struct demotion_nodes node_demotion[MAX_NUMNODES] __read_mostly;
>>>>      /**
>>>>     * next_demotion_node() - Get the next node in the demotion path
>>>> @@ -1149,7 +1167,9 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>>>>     */
>>>>    int next_demotion_node(int node)
>>>>    {
>>>> -	int target;
>>>> +	struct demotion_nodes *current_node_demotion = &node_demotion[node];
>>>> +	int target, i;
>>>> +	nodemask_t target_nodes = NODE_MASK_NONE;
>>>>      	/*
>>>>    	 * node_demotion[] is updated without excluding this
>>>> @@ -1161,9 +1181,21 @@ int next_demotion_node(int node)
>>>>    	 * node_demotion[] reads need to be consistent.
>>>>    	 */
>>>>    	rcu_read_lock();
>>>> -	target = READ_ONCE(node_demotion[node]);
>>>> +	for (i = 0; i < DEMOTION_TARGET_NODES; i++) {
>>>> +		target = READ_ONCE(current_node_demotion->nodes[i]);
>>>> +		if (target == NUMA_NO_NODE)
>>>> +			break;
>>>> +
>>>> +		node_set(target, target_nodes);
>>> Why do we need a nodemask?  Why not just find a target node from
>>> current_node_demotion->nodes[] randomly and directly?
>>
>> I think nodemask is scalable in future if we want to add more
>> requirements to select the target node if necessary. Anyway now I have
>> no strong preference with the nodemask, and can change to select the
>> target node randomly and directly, which are something like below.
>>
>> +       target_nr = READ_ONCE(current_node_demotion->nr);
>> +
>> +       if (target_nr == 0) {
>> +               target = NUMA_NO_NODE;
>> +               goto out;
>> +       } else if (target_nr == 1) {
>> +               index = 0;
>> +       } else {
>> +               /*
>> +                * If there are multiple target nodes, just select one
>> +                * target node randomly.
>> +                */
>> +               index = get_random_int() % target_nr;
>> +       }
>> +
>> +       target = READ_ONCE(current_node_demotion->nodes[index]);
> 
> This looks generally OK.  You may consider about memory order.

Yes. Sorry, I just cut out a piece of sample code. They are must under 
RCU lock, and using READ_ONCE() to avoid compiler reordering or read 
merging like the comments said.

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