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Date: Thu, 11 Nov 2021 18:52:53 +0800
From: Baolin Wang <baolin.wang@...ux.alibaba.com>
To: "Huang, Ying" <ying.huang@...el.com>
Cc: akpm@...ux-foundation.org, dave.hansen@...ux.intel.com,
ziy@...dia.com, osalvador@...e.de, shy828301@...il.com,
zhongjiang-ali@...ux.alibaba.com, xlpang@...ux.alibaba.com,
linux-mm@...ck.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 1/2] mm: migrate: Support multiple target nodes
demotion
On 2021/11/11 16:20, Huang, Ying wrote:
> Baolin Wang <baolin.wang@...ux.alibaba.com> writes:
>
>> We have some machines with multiple memory types like below, which
>> have one fast (DRAM) memory node and two slow (persistent memory) memory
>> nodes. According to current node demotion policy, if node 0 fills up,
>> its memory should be migrated to node 1, when node 1 fills up, its
>> memory will be migrated to node 2: node 0 -> node 1 -> node 2 ->stop.
>>
>> But this is not efficient and suitbale memory migration route
>> for our machine with multiple slow memory nodes. Since the distance
>> between node 0 to node 1 and node 0 to node 2 is equal, and memory
>> migration between slow memory nodes will increase persistent memory
>> bandwidth greatly, which will hurt the whole system's performance.
>>
>> Thus for this case, we can treat the slow memory node 1 and node 2
>> as a whole slow memory region, and we should migrate memory from
>> node 0 to node 1 and node 2 if node 0 fills up.
>>
>> This patch changes the node_demotion data structure to support multiple
>> target nodes, and establishes the migration path to support multiple
>> target nodes with validating if the node distance is the best or not.
>>
>> available: 3 nodes (0-2)
>> node 0 cpus: 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
>> node 0 size: 62153 MB
>> node 0 free: 55135 MB
>> node 1 cpus:
>> node 1 size: 127007 MB
>> node 1 free: 126930 MB
>> node 2 cpus:
>> node 2 size: 126968 MB
>> node 2 free: 126878 MB
>> node distances:
>> node 0 1 2
>> 0: 10 20 20
>> 1: 20 10 20
>> 2: 20 20 10
>>
>> Signed-off-by: Baolin Wang <baolin.wang@...ux.alibaba.com>
>> ---
>> mm/migrate.c | 138 +++++++++++++++++++++++++++++++++++++++++++----------------
>> 1 file changed, 102 insertions(+), 36 deletions(-)
>>
>> diff --git a/mm/migrate.c b/mm/migrate.c
>> index cf25b00..126e9e6 100644
>> --- a/mm/migrate.c
>> +++ b/mm/migrate.c
>> @@ -50,6 +50,7 @@
>> #include <linux/ptrace.h>
>> #include <linux/oom.h>
>> #include <linux/memory.h>
>> +#include <linux/random.h>
>>
>> #include <asm/tlbflush.h>
>>
>> @@ -1119,12 +1120,25 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>> *
>> * This is represented in the node_demotion[] like this:
>> *
>> - * { 1, // Node 0 migrates to 1
>> - * 2, // Node 1 migrates to 2
>> - * -1, // Node 2 does not migrate
>> - * 4, // Node 3 migrates to 4
>> - * 5, // Node 4 migrates to 5
>> - * -1} // Node 5 does not migrate
>> + * { nr=1, nodes[0]=1 }, // Node 0 migrates to 1
>> + * { nr=1, nodes[0]=2 }, // Node 1 migrates to 2
>> + * { nr=0, nodes[0]=-1 }, // Node 2 does not migrate
>> + * { nr=1, nodes[0]=4 }, // Node 3 migrates to 4
>> + * { nr=1, nodes[0]=5 }, // Node 4 migrates to 5
>> + * { nr=0, nodes[0]=-1 }, // Node 5 does not migrate
>> + *
>> + * Moreover some systems may have multiple slow memory nodes.
>> + * Suppose a system has one socket with 3 memory nodes, node 0
>> + * is fast memory type, and node 1/2 both are slow memory
>> + * type, and the distance between fast memory node and slow
>> + * memory node is same. So the migration path should be:
>> + *
>> + * 0 -> 1/2 -> stop
>> + *
>> + * This is represented in the node_demotion[] like this:
>> + * { nr=2, {nodes[0]=1, nodes[1]=2} }, // Node 0 migrates to node 1 and node 2
>> + * { nr=0, nodes[0]=-1, }, // Node 1 dose not migrate
>> + * { nr=0, nodes[0]=-1, }, // Node 2 does not migrate
>> */
>>
>> /*
>> @@ -1135,8 +1149,13 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>> * must be held over all reads to ensure that no cycles are
>> * observed.
>> */
>> -static int node_demotion[MAX_NUMNODES] __read_mostly =
>> - {[0 ... MAX_NUMNODES - 1] = NUMA_NO_NODE};
>> +#define DEFAULT_DEMOTION_TARGET_NODES 15
>> +struct demotion_nodes {
>> + unsigned short nr;
>> + short nodes[DEFAULT_DEMOTION_TARGET_NODES];
>> +};
>> +
>> +static struct demotion_nodes node_demotion[MAX_NUMNODES] __read_mostly;
>>
>> /**
>> * next_demotion_node() - Get the next node in the demotion path
>> @@ -1149,6 +1168,8 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
>> */
>> int next_demotion_node(int node)
>> {
>> + struct demotion_nodes *nd = &node_demotion[node];
>> + unsigned short target_nr, index;
>> int target;
>>
>> /*
>> @@ -1161,9 +1182,25 @@ int next_demotion_node(int node)
>> * node_demotion[] reads need to be consistent.
>> */
>> rcu_read_lock();
>> - target = READ_ONCE(node_demotion[node]);
>> - rcu_read_unlock();
>> + target_nr = READ_ONCE(nd->nr);
>> +
>> + if (target_nr == 0) {
>> + target = NUMA_NO_NODE;
>> + goto out;
>> + } else if (target_nr == 1) {
>> + index = 0;
>> + } else {
>> + /*
>> + * If there are multiple target nodes, just select one
>> + * target node randomly.
>> + */
>> + index = get_random_int() % target_nr;
>> + }
>
> How about use "switch" here?
Sure, will do. Thanks.
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