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Message-ID: <16724dbf-ff40-4d18-cde4-b3716583289f@ideasonboard.com>
Date: Tue, 16 Nov 2021 08:42:18 +0200
From: Tomi Valkeinen <tomi.valkeinen@...asonboard.com>
To: Ivaylo Dimitrov <ivo.g.dimitrov.75@...il.com>
Cc: matthijsvanduin@...il.com, airlied@...ux.ie, daniel@...ll.ch,
linux-kernel@...r.kernel.org, linux-omap@...r.kernel.org,
Laurent Pinchart <laurent.pinchart@...asonboard.com>
Subject: Re: [PATCH v2] drm: omapdrm: Export correct scatterlist for TILER
backed BOs
On 15/11/2021 19:15, Ivaylo Dimitrov wrote:
> Hi,
>
> On 15.11.21 г. 17:37 ч., Tomi Valkeinen wrote:
>> On 15/11/2021 15:55, Ivaylo Dimitrov wrote:
>>> Hi Tomi,
>>>
>>> On 15.11.21 г. 10:42 ч., Tomi Valkeinen wrote:
>>>> Hi,
>>>>
>>>> On 13/11/2021 11:53, Ivaylo Dimitrov wrote:
>>>>> Memory of BOs backed by TILER is not contiguous, but
>>>>> omap_gem_map_dma_buf()
>>>>> exports it like it is. This leads to (possibly) invalid memory
>>>>> accesses if
>>>>> another device imports such a BO.
>>>>
>>>> This is one reason why TILER hasn't been officially supported. But
>>>> the above is not exactly right, or at least not the whole truth.
>>>>
>>>
>>> Definitely, not only these BOs lie about their memory layout, they
>>> lie about size and alignment as well. I have 2 more patches here (one
>>> is to align TILER memory on page, as proposed by Matthijs in the
>>> other mail, the other to set the correct size when exporting TILER
>>> BO), but I wanted to hear from you first, like, what is the general
>>> trend :) .
>>
>> My thoughts here are that the current code doesn't work in practice,
>> so if you get it fixed, it's great =).
>>
>>> Also, I have another patch in mind, that will enable exporting of
>>> buffers that are not TILER backed, but are not CMA backed either. SGX
>>> for example does not need CMA memory to render to.
>>
>> What do you mean with this? DSS needs contiguous memory, so the memory
>> has to be 1) physically contiguous, 2) mapped with DMM or 3) mapped
>> with TILER. There's no reason for the driver to export non-contiguous
>> memory.
>>
>
> DSS yes, but, omapdrm is used to allocate non-scanout buffers as well,
> which do not need to be (and in practice are not) contiguous. GPU (or
> anyone with MMU) can render on them (DRI buffers for example) and later
> on those buffers can be copied (blit) to the framebuffer. Yes, not
> zero-copy, but if you're doing compositing, there is no option anyway.
>
> Exactly this is done by omap-video driver for example. GBM BOs are
> allocated through omapdrm as well.
That is not correct and shouldn't be done. omapdrm is not a generic
memory allocator. We have real generic allocators, so those should be
used. Or, if the buffer is only used for a single device, the buffer
should be allocated from that device's driver.
>>>> A BO's memory via the TILER memory is contiguous, although with
>>>> consistent gaps of memory that should not be accessed.
>>>
>>> I think this more or less contradicts to the definition of
>>> contiguous, no? :)
>>
>> Depends on the definition ;). The buffers can be handled with DMA that
>> only supports contiguous memory, so...
>>
>>>> That point is important, as the IPs that might use TILER backed BOs
>>>> only support contiguous memory.
>>>>
>>>
>>> Well, every IP with MMU should be capable to use such BOs. SGX has
>>> one for sure, IIRC IVA and ISP on omap3 has MMUs too.
>>
>> True, we have those. But none of the DRA7 capture IPs have MMU.
>>
>>>> This means that the drivers for such IPs cannot use the BOs exported
>>>
>>> Neither they can use them without the patch.
>>>
>>>> like you do in this patch. I believe the drivers could be improved
>>>> by writing a helper function which studies the sg_table and
>>>> concludes that it's actually contiguous. I think we should have at
>>>> least one such driver fixed along with this patch so that we can be
>>>> more confident that this actually works.
>>>>
>>>
>>> Yes, I we have such driver, but unfortunately it is not upstream (PVR
>>> driver that is). Right now I have droid4 in front of me with SGX
>>> rendering hildon-desktop in landscape using TILER BO.
>>>
>>> Sure I had 2 more patches applied and also had to teach PVR driver to
>>> know how to use that scatterlist, but that was a trivial change (an
>>> old version of the patch
>>> https://github.com/tmlind/linux_openpvrsgx/commit/90f16ed906c8c6eb4893d3ff647ca7d921972495).
>>>
>>>
>>> See glmark-es2 results (with a little help of a simple PVR EXA):
>>>
>>> user@...uan-droid4:/root$ uname -a
>>> Linux devuan-droid4 5.15.2-01783-g6ba3430a6fad-dirty #28 SMP PREEMPT
>>> Mon Nov 15 08:48:21 EET 2021 armv7l GNU/Linux
>>> user@...uan-droid4:/root$ xrandr -o 3
>>> user@...uan-droid4:/root$ glmark2-es2 --fullscreen
>>> =======================================================
>>> glmark2 2020.04
>>> =======================================================
>>> OpenGL Information
>>> GL_VENDOR: Imagination Technologies
>>> GL_RENDERER: PowerVR SGX 540
>>> GL_VERSION: OpenGL ES 2.0 build 1.17@...8957
>>> =======================================================
>>> [build] use-vbo=false: FPS: 107 FrameTime: 9.346 ms
>>> [build] use-vbo=true: FPS: 136 FrameTime: 7.353 ms
>>> [texture] texture-filter=nearest: FPS: 156 FrameTime: 6.410 ms
>>> [texture] texture-filter=linear: FPS: 153 FrameTime: 6.536 ms
>>> [texture] texture-filter=mipmap: FPS: 152 FrameTime: 6.579 ms
>>> [shading] shading=gouraud: FPS: 111 FrameTime: 9.009 ms
>>> [shading] shading=blinn-phong-inf: FPS: 116 FrameTime: 8.621 ms
>>> [shading] shading=phong: FPS: 104 FrameTime: 9.615 ms
>>> [shading] shading=cel: FPS: 96 FrameTime: 10.417 ms
>>> [bump] bump-render=high-poly: FPS: 67 FrameTime: 14.925 ms
>>> [bump] bump-render=normals: FPS: 140 FrameTime: 7.143 ms
>>> [bump] bump-render=height: FPS: 131 FrameTime: 7.634 ms
>>> [effect2d] kernel=0,1,0;1,-4,1;0,1,0;: FPS: 49 FrameTime: 20.408 ms
>>> [effect2d] kernel=1,1,1,1,1;1,1,1,1,1;1,1,1,1,1;: FPS: 17 FrameTime:
>>> 58.824 ms
>>> [pulsar] light=false:quads=5:texture=false: FPS: 152 FrameTime: 6.579 ms
>>> [desktop]
>>> blur-radius=5:effect=blur:passes=1:separable=true:windows=4: FPS: 23
>>> FrameTime: 43.478 ms
>>> [desktop] effect=shadow:windows=4: FPS: 64 FrameTime: 15.625 ms
>>> [buffer]
>>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>>> FPS: 33 FrameTime: 30.303 ms
>>> [buffer]
>>> columns=200:interleave=false:update-dispersion=0.9:update-fraction=0.5:update-method=subdata:
>>> FPS: 33 FrameTime: 30.303 ms
>>> [buffer]
>>> columns=200:interleave=true:update-dispersion=0.9:update-fraction=0.5:update-method=map:
>>> FPS: 60 FrameTime: 16.667 ms
>>> [ideas] speed=duration: FPS: 115 FrameTime: 8.696 ms
>>> [jellyfish] <default>: FPS: 48 FrameTime: 20.833 ms
>>> [terrain] <default>:PVR:(Error): SGXKickTA: TA went out of Mem and
>>> SPM occurred during last TA kick [0, ]
>>> PVR:(Error): SGXKickTA: TA went out of Mem and SPM occurred during
>>> last TA kick [0, ]
>>> PVR:(Error): SGXKickTA: TA went out of Mem and SPM occurred during
>>> last TA kick [0, ]
>>> FPS: 1 FrameTime: 1000.000 ms
>>> [shadow] <default>: FPS: 31 FrameTime: 32.258 ms
>>> [refract] <default>: FPS: 13 FrameTime: 76.923 ms
>>> [conditionals] fragment-steps=0:vertex-steps=0: FPS: 156 FrameTime:
>>> 6.410 ms
>>> [conditionals] fragment-steps=5:vertex-steps=0: FPS: 100 FrameTime:
>>> 10.000 ms
>>> [conditionals] fragment-steps=0:vertex-steps=5: FPS: 156 FrameTime:
>>> 6.410 ms
>>> [function] fragment-complexity=low:fragment-steps=5: FPS: 128
>>> FrameTime: 7.812 ms
>>> [function] fragment-complexity=medium:fragment-steps=5: FPS: 83
>>> FrameTime: 12.048 ms
>>> [loop] fragment-loop=false:fragment-steps=5:vertex-steps=5: FPS: 127
>>> FrameTime: 7.874 ms
>>> [loop] fragment-steps=5:fragment-uniform=false:vertex-steps=5: FPS:
>>> 104 FrameTime: 9.615 ms
>>> [loop] fragment-steps=5:fragment-uniform=true:vertex-steps=5: FPS: 77
>>> FrameTime: 12.987 ms
>>> =======================================================
>>> glmark2 Score: 92
>>> =======================================================
>>>
>>> Impressive, ain't it ;)
>>>
>>>> But I'm not sure what that driver would be on droid4. I have DRA7
>>>> boards which have VIP, CAL and VPE that I can use here. Perhaps it
>>>> wouldn't be too much effort for me to extend my tests a bit to
>>>> include CAL, and try to fix the driver. I just fear the driver
>>>> changes won't be trivial.
>>>>
>>>
>>> At least PVR change was really trivial.
>>>
>>>> Did you test this somehow?
>>>>
>>>
>>> Yes, on droid4, works with no issue, see above.
>>>
>>>> Did you look at the userspace mmap of TILER buffers? I wonder if
>>>> that goes correctly or not. Isn't memory to userspace mapped per
>>>> page, and lengths of the TILER lines are not page aligned?
>>>>
>>>
>>> I really can't explain it any better than Matthijs, see the other mail.
>>>
>>> So, what I think shall be done to have TILER BOs (and not only) in a
>>> shape that's usable for anything else but a simple test-cases, if you
>>> accept the $subject patch:
>>>
>>> 1. Make TILER BOs page-aligned (simple patch, I already have it).
>>> That should fix possible invalid memory accesses for both mmap()-ed
>>> memory and kernel drivers.
>>
>> Sounds good.
>>
>>> 2. Set exp_info.size = omap_gem_mmap_size(obj); when exporting a BO.
>>> That way importer knows the real BO memory size (including alignment
>>> etc) so he will be able to calculate the number of pages he needs to
>>> map the scatterlist.
>>
>> Can you elaborate what this means?
>>
>
> When we align to page, we shall report the size including the alignment,
> no? Or, it is the importer that shall take care to calculate BO size(
> including the alignment) based on scatterlist if he needs to?
I'm not sure... But I guess the export size should include the alignment.
Hmm... I haven't had enough coffee yet, but how does this go... Let's
say we have a tiled fb, and the width gets expanded to a page. What
happens to reads/writes that happen outside the fb, but still within the
page? Those should cause an error or do nothing, but is it possible that
they go through TILER and get mapped to some real memory location?
>>> 3. Do not refuse to export non-TILER non-contiguous buffers (we can
>>> use them for rendering, for example)
>>
>> omapdrm should only allow allocation of buffers that are used for
>> display. Pure render buffers should be allocated from SGX.
>>
>
> In practice everyone around uses omapdrm to allocate all kinds of
> buffers, which kind of makes sense to me - that way you keep only one
> DRM fd around. Take omap-video for example, it uses omap_bo_new() (or
> omap_bo_tiled()) to allocate DRI buffers. GBM does the same
> (gbm_bo_create() uses omapdrm, because that's the DRM fd you create gbm
> with), IIUC. But those buffers should not be necessarily scanout capable.
>
> The problem with contiguous buffers as I see it, is that CMA is limited,
> so lets not waste it if we can use DMA memory and scatterlist.
>
> To support that, we just need to simply create a scatterlist, in similar
> way we do for TILER BOs in the $subject patch, so it should be few lines
> of code only.
Yep. Well, as I mentioned above, I disagree with this. We have proper
generic memory allocators.
Tomi
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