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Message-Id: <20211206031227.3323097-1-ying.huang@intel.com>
Date:   Mon,  6 Dec 2021 11:12:27 +0800
From:   Huang Ying <ying.huang@...el.com>
To:     Andrew Morton <akpm@...ux-foundation.org>
Cc:     linux-mm@...ck.org, linux-kernel@...r.kernel.org,
        Huang Ying <ying.huang@...el.com>,
        Dave Hansen <dave.hansen@...ux.intel.com>,
        Yang Shi <shy828301@...il.com>, Zi Yan <ziy@...dia.com>,
        Oscar Salvador <osalvador@...e.de>,
        Michal Hocko <mhocko@...e.com>, Wei Xu <weixugc@...gle.com>,
        David Rientjes <rientjes@...gle.com>,
        Dan Williams <dan.j.williams@...el.com>,
        David Hildenbrand <david@...hat.com>,
        Greg Thelen <gthelen@...gle.com>,
        Keith Busch <kbusch@...nel.org>,
        Yang Shi <yang.shi@...ux.alibaba.com>,
        Baolin Wang <baolin.wang@...ux.alibaba.com>
Subject: [PATCH] mm/migrate: move node demotion code to near its user

Now, node_demotion and next_demtion_node() is placed between
__unmap_and_move() and unmap_and_move().  This hurts the code
readability.  So, move it to near its user in the file.  There's no
any functionality change in this patch.

Signed-off-by: "Huang, Ying" <ying.huang@...el.com>
Cc: Dave Hansen <dave.hansen@...ux.intel.com>
Cc: Yang Shi <shy828301@...il.com>
Cc: Zi Yan <ziy@...dia.com>
Cc: Oscar Salvador <osalvador@...e.de>
Cc: Michal Hocko <mhocko@...e.com>
Cc: Wei Xu <weixugc@...gle.com>
Cc: David Rientjes <rientjes@...gle.com>
Cc: Dan Williams <dan.j.williams@...el.com>
Cc: David Hildenbrand <david@...hat.com>
Cc: Greg Thelen <gthelen@...gle.com>
Cc: Keith Busch <kbusch@...nel.org>
Cc: Yang Shi <yang.shi@...ux.alibaba.com>
Cc: Baolin Wang <baolin.wang@...ux.alibaba.com>
---
 mm/migrate.c | 265 +++++++++++++++++++++++++--------------------------
 1 file changed, 132 insertions(+), 133 deletions(-)

diff --git a/mm/migrate.c b/mm/migrate.c
index c503ef1f4360..d487a399253b 100644
--- a/mm/migrate.c
+++ b/mm/migrate.c
@@ -1083,139 +1083,6 @@ static int __unmap_and_move(struct page *page, struct page *newpage,
 	return rc;
 }
 
-
-/*
- * node_demotion[] example:
- *
- * Consider a system with two sockets.  Each socket has
- * three classes of memory attached: fast, medium and slow.
- * Each memory class is placed in its own NUMA node.  The
- * CPUs are placed in the node with the "fast" memory.  The
- * 6 NUMA nodes (0-5) might be split among the sockets like
- * this:
- *
- *	Socket A: 0, 1, 2
- *	Socket B: 3, 4, 5
- *
- * When Node 0 fills up, its memory should be migrated to
- * Node 1.  When Node 1 fills up, it should be migrated to
- * Node 2.  The migration path start on the nodes with the
- * processors (since allocations default to this node) and
- * fast memory, progress through medium and end with the
- * slow memory:
- *
- *	0 -> 1 -> 2 -> stop
- *	3 -> 4 -> 5 -> stop
- *
- * This is represented in the node_demotion[] like this:
- *
- *	{  nr=1, nodes[0]=1 }, // Node 0 migrates to 1
- *	{  nr=1, nodes[0]=2 }, // Node 1 migrates to 2
- *	{  nr=0, nodes[0]=-1 }, // Node 2 does not migrate
- *	{  nr=1, nodes[0]=4 }, // Node 3 migrates to 4
- *	{  nr=1, nodes[0]=5 }, // Node 4 migrates to 5
- *	{  nr=0, nodes[0]=-1 }, // Node 5 does not migrate
- *
- * Moreover some systems may have multiple slow memory nodes.
- * Suppose a system has one socket with 3 memory nodes, node 0
- * is fast memory type, and node 1/2 both are slow memory
- * type, and the distance between fast memory node and slow
- * memory node is same. So the migration path should be:
- *
- *	0 -> 1/2 -> stop
- *
- * This is represented in the node_demotion[] like this:
- *	{ nr=2, {nodes[0]=1, nodes[1]=2} }, // Node 0 migrates to node 1 and node 2
- *	{ nr=0, nodes[0]=-1, }, // Node 1 dose not migrate
- *	{ nr=0, nodes[0]=-1, }, // Node 2 does not migrate
- */
-
-/*
- * Writes to this array occur without locking.  Cycles are
- * not allowed: Node X demotes to Y which demotes to X...
- *
- * If multiple reads are performed, a single rcu_read_lock()
- * must be held over all reads to ensure that no cycles are
- * observed.
- */
-#define DEFAULT_DEMOTION_TARGET_NODES 15
-
-#if MAX_NUMNODES < DEFAULT_DEMOTION_TARGET_NODES
-#define DEMOTION_TARGET_NODES	(MAX_NUMNODES - 1)
-#else
-#define DEMOTION_TARGET_NODES	DEFAULT_DEMOTION_TARGET_NODES
-#endif
-
-struct demotion_nodes {
-	unsigned short nr;
-	short nodes[DEMOTION_TARGET_NODES];
-};
-
-static struct demotion_nodes *node_demotion __read_mostly;
-
-/**
- * next_demotion_node() - Get the next node in the demotion path
- * @node: The starting node to lookup the next node
- *
- * Return: node id for next memory node in the demotion path hierarchy
- * from @node; NUMA_NO_NODE if @node is terminal.  This does not keep
- * @node online or guarantee that it *continues* to be the next demotion
- * target.
- */
-int next_demotion_node(int node)
-{
-	struct demotion_nodes *nd;
-	unsigned short target_nr, index;
-	int target;
-
-	if (!node_demotion)
-		return NUMA_NO_NODE;
-
-	nd = &node_demotion[node];
-
-	/*
-	 * node_demotion[] is updated without excluding this
-	 * function from running.  RCU doesn't provide any
-	 * compiler barriers, so the READ_ONCE() is required
-	 * to avoid compiler reordering or read merging.
-	 *
-	 * Make sure to use RCU over entire code blocks if
-	 * node_demotion[] reads need to be consistent.
-	 */
-	rcu_read_lock();
-	target_nr = READ_ONCE(nd->nr);
-
-	switch (target_nr) {
-	case 0:
-		target = NUMA_NO_NODE;
-		goto out;
-	case 1:
-		index = 0;
-		break;
-	default:
-		/*
-		 * If there are multiple target nodes, just select one
-		 * target node randomly.
-		 *
-		 * In addition, we can also use round-robin to select
-		 * target node, but we should introduce another variable
-		 * for node_demotion[] to record last selected target node,
-		 * that may cause cache ping-pong due to the changing of
-		 * last target node. Or introducing per-cpu data to avoid
-		 * caching issue, which seems more complicated. So selecting
-		 * target node randomly seems better until now.
-		 */
-		index = get_random_int() % target_nr;
-		break;
-	}
-
-	target = READ_ONCE(nd->nodes[index]);
-
-out:
-	rcu_read_unlock();
-	return target;
-}
-
 /*
  * Obtain the lock on page, remove all ptes and migrate the page
  * to the newly allocated page in newpage.
@@ -3035,6 +2902,138 @@ void migrate_vma_finalize(struct migrate_vma *migrate)
 EXPORT_SYMBOL(migrate_vma_finalize);
 #endif /* CONFIG_DEVICE_PRIVATE */
 
+/*
+ * node_demotion[] example:
+ *
+ * Consider a system with two sockets.  Each socket has
+ * three classes of memory attached: fast, medium and slow.
+ * Each memory class is placed in its own NUMA node.  The
+ * CPUs are placed in the node with the "fast" memory.  The
+ * 6 NUMA nodes (0-5) might be split among the sockets like
+ * this:
+ *
+ *	Socket A: 0, 1, 2
+ *	Socket B: 3, 4, 5
+ *
+ * When Node 0 fills up, its memory should be migrated to
+ * Node 1.  When Node 1 fills up, it should be migrated to
+ * Node 2.  The migration path start on the nodes with the
+ * processors (since allocations default to this node) and
+ * fast memory, progress through medium and end with the
+ * slow memory:
+ *
+ *	0 -> 1 -> 2 -> stop
+ *	3 -> 4 -> 5 -> stop
+ *
+ * This is represented in the node_demotion[] like this:
+ *
+ *	{  nr=1, nodes[0]=1 }, // Node 0 migrates to 1
+ *	{  nr=1, nodes[0]=2 }, // Node 1 migrates to 2
+ *	{  nr=0, nodes[0]=-1 }, // Node 2 does not migrate
+ *	{  nr=1, nodes[0]=4 }, // Node 3 migrates to 4
+ *	{  nr=1, nodes[0]=5 }, // Node 4 migrates to 5
+ *	{  nr=0, nodes[0]=-1 }, // Node 5 does not migrate
+ *
+ * Moreover some systems may have multiple slow memory nodes.
+ * Suppose a system has one socket with 3 memory nodes, node 0
+ * is fast memory type, and node 1/2 both are slow memory
+ * type, and the distance between fast memory node and slow
+ * memory node is same. So the migration path should be:
+ *
+ *	0 -> 1/2 -> stop
+ *
+ * This is represented in the node_demotion[] like this:
+ *	{ nr=2, {nodes[0]=1, nodes[1]=2} }, // Node 0 migrates to node 1 and node 2
+ *	{ nr=0, nodes[0]=-1, }, // Node 1 dose not migrate
+ *	{ nr=0, nodes[0]=-1, }, // Node 2 does not migrate
+ */
+
+/*
+ * Writes to this array occur without locking.  Cycles are
+ * not allowed: Node X demotes to Y which demotes to X...
+ *
+ * If multiple reads are performed, a single rcu_read_lock()
+ * must be held over all reads to ensure that no cycles are
+ * observed.
+ */
+#define DEFAULT_DEMOTION_TARGET_NODES 15
+
+#if MAX_NUMNODES < DEFAULT_DEMOTION_TARGET_NODES
+#define DEMOTION_TARGET_NODES	(MAX_NUMNODES - 1)
+#else
+#define DEMOTION_TARGET_NODES	DEFAULT_DEMOTION_TARGET_NODES
+#endif
+
+struct demotion_nodes {
+	unsigned short nr;
+	short nodes[DEMOTION_TARGET_NODES];
+};
+
+static struct demotion_nodes *node_demotion __read_mostly;
+
+/**
+ * next_demotion_node() - Get the next node in the demotion path
+ * @node: The starting node to lookup the next node
+ *
+ * Return: node id for next memory node in the demotion path hierarchy
+ * from @node; NUMA_NO_NODE if @node is terminal.  This does not keep
+ * @node online or guarantee that it *continues* to be the next demotion
+ * target.
+ */
+int next_demotion_node(int node)
+{
+	struct demotion_nodes *nd;
+	unsigned short target_nr, index;
+	int target;
+
+	if (!node_demotion)
+		return NUMA_NO_NODE;
+
+	nd = &node_demotion[node];
+
+	/*
+	 * node_demotion[] is updated without excluding this
+	 * function from running.  RCU doesn't provide any
+	 * compiler barriers, so the READ_ONCE() is required
+	 * to avoid compiler reordering or read merging.
+	 *
+	 * Make sure to use RCU over entire code blocks if
+	 * node_demotion[] reads need to be consistent.
+	 */
+	rcu_read_lock();
+	target_nr = READ_ONCE(nd->nr);
+
+	switch (target_nr) {
+	case 0:
+		target = NUMA_NO_NODE;
+		goto out;
+	case 1:
+		index = 0;
+		break;
+	default:
+		/*
+		 * If there are multiple target nodes, just select one
+		 * target node randomly.
+		 *
+		 * In addition, we can also use round-robin to select
+		 * target node, but we should introduce another variable
+		 * for node_demotion[] to record last selected target node,
+		 * that may cause cache ping-pong due to the changing of
+		 * last target node. Or introducing per-cpu data to avoid
+		 * caching issue, which seems more complicated. So selecting
+		 * target node randomly seems better until now.
+		 */
+		index = get_random_int() % target_nr;
+		break;
+	}
+
+	target = READ_ONCE(nd->nodes[index]);
+
+out:
+	rcu_read_unlock();
+	return target;
+}
+
 #if defined(CONFIG_HOTPLUG_CPU)
 /* Disable reclaim-based migration. */
 static void __disable_all_migrate_targets(void)
-- 
2.30.2

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