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Message-ID: <c339c133-25d0-3c8e-e776-b61108836528@marcan.st>
Date: Tue, 7 Dec 2021 18:54:18 +0900
From: Hector Martin <marcan@...can.st>
To: Thomas Zimmermann <tzimmermann@...e.de>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
Rob Herring <robh+dt@...nel.org>,
Hans de Goede <hdegoede@...hat.com>
Cc: linux-kernel@...r.kernel.org, dri-devel@...ts.freedesktop.org,
Javier Martinez Canillas <javier@...hile0.org>,
Alyssa Rosenzweig <alyssa@...enzweig.io>
Subject: Re: [PATCH v2 2/3] drm/format-helper: Add
drm_fb_xrgb8888_to_xrgb2101010_toio()
Hi, thanks for the review!
On 07/12/2021 18.40, Thomas Zimmermann wrote:
> Hi
>
> Am 07.12.21 um 08:29 schrieb Hector Martin:
>> Add XRGB8888 emulation support for devices that can only do XRGB2101010.
>>
>> This is chiefly useful for simpledrm on Apple devices where the
>> bootloader-provided framebuffer is 10-bit.
>>
>> Signed-off-by: Hector Martin <marcan@...can.st>
>> ---
>> drivers/gpu/drm/drm_format_helper.c | 62 +++++++++++++++++++++++++++++
>> include/drm/drm_format_helper.h | 3 ++
>> 2 files changed, 65 insertions(+)
>>
>> diff --git a/drivers/gpu/drm/drm_format_helper.c b/drivers/gpu/drm/drm_format_helper.c
>> index dbe3e830096e..edd611d3ab6a 100644
>> --- a/drivers/gpu/drm/drm_format_helper.c
>> +++ b/drivers/gpu/drm/drm_format_helper.c
>> @@ -409,6 +409,59 @@ void drm_fb_xrgb8888_to_rgb888_toio(void __iomem *dst, unsigned int dst_pitch,
>> }
>> EXPORT_SYMBOL(drm_fb_xrgb8888_to_rgb888_toio);
>>
>> +static void drm_fb_xrgb8888_to_xrgb2101010_line(u32 *dbuf, const u32 *sbuf,
>> + unsigned int pixels)
>> +{
>> + unsigned int x;
>> +
>> + for (x = 0; x < pixels; x++) {
>> + *dbuf++ = ((sbuf[x] & 0x000000FF) << 2) |
>> + ((sbuf[x] & 0x0000FF00) << 4) |
>> + ((sbuf[x] & 0x00FF0000) << 6);
>
> This isn't quite right. The lowest two destination bits in each
> component will always be zero. You have to do the shifting as above and
> for each component the two highest source bits have to be OR'ed into the
> two lowest destination bits. For example the source bits in a component
> are numbered 7 to 0
>
> | 7 6 5 4 3 2 1 0 |
>
> then the destination bits should be
>
> | 7 6 5 4 3 2 1 0 7 6 |
>
I think both approaches have pros and cons. Leaving the two LSBs always
at 0 yields a fully linear transfer curve with no discontinuities, but
means the maximum brightness is slightly less than full. Setting them
fully maps the brightness range, but creates 4 double wide steps in the
transfer curve (also it's potentially slightly slower CPU-wise).
If you prefer the latter I'll do that for v2.
--
Hector Martin (marcan@...can.st)
Public Key: https://mrcn.st/pub
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