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Message-ID: <53d9f15e-bc82-6106-89d0-d928e1ecbbcb@suse.de>
Date: Tue, 7 Dec 2021 11:27:10 +0100
From: Thomas Zimmermann <tzimmermann@...e.de>
To: Hector Martin <marcan@...can.st>,
Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
Rob Herring <robh+dt@...nel.org>,
Hans de Goede <hdegoede@...hat.com>
Cc: Alyssa Rosenzweig <alyssa@...enzweig.io>,
Javier Martinez Canillas <javier@...hile0.org>,
linux-kernel@...r.kernel.org, dri-devel@...ts.freedesktop.org
Subject: Re: [PATCH v2 2/3] drm/format-helper: Add
drm_fb_xrgb8888_to_xrgb2101010_toio()
Am 07.12.21 um 11:20 schrieb Thomas Zimmermann:
> Hi
>
> Am 07.12.21 um 10:54 schrieb Hector Martin:
>> Hi, thanks for the review!
>>
>> On 07/12/2021 18.40, Thomas Zimmermann wrote:
>>> Hi
>>>
>>> Am 07.12.21 um 08:29 schrieb Hector Martin:
>>>> Add XRGB8888 emulation support for devices that can only do
>>>> XRGB2101010.
>>>>
>>>> This is chiefly useful for simpledrm on Apple devices where the
>>>> bootloader-provided framebuffer is 10-bit.
>>>>
>>>> Signed-off-by: Hector Martin <marcan@...can.st>
>>>> ---
>>>> drivers/gpu/drm/drm_format_helper.c | 62
>>>> +++++++++++++++++++++++++++++
>>>> include/drm/drm_format_helper.h | 3 ++
>>>> 2 files changed, 65 insertions(+)
>>>>
>>>> diff --git a/drivers/gpu/drm/drm_format_helper.c
>>>> b/drivers/gpu/drm/drm_format_helper.c
>>>> index dbe3e830096e..edd611d3ab6a 100644
>>>> --- a/drivers/gpu/drm/drm_format_helper.c
>>>> +++ b/drivers/gpu/drm/drm_format_helper.c
>>>> @@ -409,6 +409,59 @@ void drm_fb_xrgb8888_to_rgb888_toio(void
>>>> __iomem *dst, unsigned int dst_pitch,
>>>> }
>>>> EXPORT_SYMBOL(drm_fb_xrgb8888_to_rgb888_toio);
>>>> +static void drm_fb_xrgb8888_to_xrgb2101010_line(u32 *dbuf, const
>>>> u32 *sbuf,
>>>> + unsigned int pixels)
>>>> +{
>>>> + unsigned int x;
>>>> +
>>>> + for (x = 0; x < pixels; x++) {
>>>> + *dbuf++ = ((sbuf[x] & 0x000000FF) << 2) |
>>>> + ((sbuf[x] & 0x0000FF00) << 4) |
>>>> + ((sbuf[x] & 0x00FF0000) << 6);
>>>
>>> This isn't quite right. The lowest two destination bits in each
>>> component will always be zero. You have to do the shifting as above and
>>> for each component the two highest source bits have to be OR'ed into the
>>> two lowest destination bits. For example the source bits in a component
>>> are numbered 7 to 0
>>>
>>> | 7 6 5 4 3 2 1 0 |
>>>
>>> then the destination bits should be
>>>
>>> | 7 6 5 4 3 2 1 0 7 6 |
>>>
>>
>> I think both approaches have pros and cons. Leaving the two LSBs
>> always at 0 yields a fully linear transfer curve with no
>> discontinuities, but means the maximum brightness is slightly less
>> than full. Setting them fully maps the brightness range, but creates 4
>> double wide steps in the transfer curve (also it's potentially
>> slightly slower CPU-wise).
>>
>> If you prefer the latter I'll do that for v2.
>
> We don't give guarantees for color output unless color spaces are
> involved. But the lack of LSB bits can be more visible than larger steps
> in the curve. With the current formats here, it's probably a non-issue.
> But there can be conversions, such as RGB444 to RGB88, where these
> missing LSBs make a visible difference.
>
> Therefore, please change the algorithm. It produces more consistent
> results over a variety of format conversion. It's better to have the
> same (default) algorithm for all of them.
FTR, I just tested this in a painting program. I can see a difference
between ffffff and fcfcfc iff both are next to each other. f8f8f8 is
obviously gray.
>
> Best regards
> Thomas
>
>>
>
--
Thomas Zimmermann
Graphics Driver Developer
SUSE Software Solutions Germany GmbH
Maxfeldstr. 5, 90409 Nürnberg, Germany
(HRB 36809, AG Nürnberg)
Geschäftsführer: Ivo Totev
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