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Message-ID: <d67e7c42-769c-9e15-e69b-c560e3be402c@collabora.com>
Date: Fri, 7 Jan 2022 10:05:14 +0100
From: AngeloGioacchino Del Regno
<angelogioacchino.delregno@...labora.com>
To: Rob Clark <robdclark@...il.com>, dri-devel@...ts.freedesktop.org
Cc: freedreno@...ts.freedesktop.org, linux-arm-msm@...r.kernel.org,
Rob Clark <robdclark@...omium.org>,
Sean Paul <sean@...rly.run>,
Abhinav Kumar <quic_abhinavk@...cinc.com>,
David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
AngeloGioacchino Del Regno
<angelogioacchino.delregno@...labora.com>,
Jonathan Marek <jonathan@...ek.ca>,
Jordan Crouse <jordan@...micpenguin.net>,
Akhil P Oommen <quic_akhilpo@...cinc.com>,
Vladimir Lypak <vladimir.lypak@...il.com>,
Bjorn Andersson <bjorn.andersson@...aro.org>,
open list <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 1/2] drm/msm/gpu: Wait for idle before suspending
Il 06/01/22 19:14, Rob Clark ha scritto:
> From: Rob Clark <robdclark@...omium.org>
>
> System suspend uses pm_runtime_force_suspend(), which cheekily bypasses
> the runpm reference counts. This doesn't actually work so well when the
> GPU is active. So add a reasonable delay waiting for the GPU to become
> idle.
>
> Alternatively we could just return -EBUSY in this case, but that has the
> disadvantage of causing system suspend to fail.
>
> Signed-off-by: Rob Clark <robdclark@...omium.org>
Reviewed-by: AngeloGioacchino Del Regno <angelogioacchino.delregno@...labora.com>
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