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Message-ID: <87bl0amc6s.fsf@x1.stackframe.org>
Date: Mon, 17 Jan 2022 19:47:39 +0100
From: Sven Schnelle <svens@...ckframe.org>
To: Thomas Zimmermann <tzimmermann@...e.de>
Cc: Helge Deller <deller@....de>, linux-fbdev@...r.kernel.org,
dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH] MAINTAINERS: Add Helge as fbdev maintainer
Hi Thomas,
Thomas Zimmermann <tzimmermann@...e.de> writes:
> Hi
>
> Am 14.01.22 um 19:11 schrieb Helge Deller:
>> The fbdev layer is orphaned, but seems to need some care.
>> So I'd like to step up as new maintainer.
>> Signed-off-by: Helge Deller <deller@....de>
>
> First of all, thank you for stepping up to maintain the fbdev
> codebase. It really needs someone actively looking after it.
>
> And now comes the BUT.
>
> I want to second everything said by Danial and Javier. In addition to
> purely organizational topics (trees, PRs, etc), there are a number of
> inherit problems with fbdev.
>
> * It's 90s technology. Neither does it fit today's userspace, not
> hardware. If you have more than just the most trivial of graphical
> output fbdev isn't for you.
>
> * There's no new development in fbdev and there are no new
> drivers. Everyone works on DRM, which is better in most
> regards. The consequence is that userspace is slowly loosing the
> ability to use fbdev.
That might be caused by the fact that no new drivers are accepted for
fbdev. I wrote a driver for the HP Visualize FX5/10 cards end of last
year which was rejected for inclusion into fbdev[1].
Based on your recommendation i re-wrote the whole thing in DRM. This
works but has several drawbacks:
- no modesetting. With fbdev, i can nicely switch resolutions with
fbset. That doesn't work, and i've been told that this is not supported[2]
- It is *much* slower than fbset with hardware blitting. I would have to
dig out the numbers, but it's in the ratio of 1:15. The nice thing
with fbdev blitting is that i get an array of pixels and the
foreground/background colors all of these these pixels should have.
With the help of the hardware blitting, i can write 32 pixels at once
with every 32-bit transfer.
With DRM, the closest i could find was DRM_FORMAT_C8, which means one
byte per pixel. So i can put 4 pixels into one 32-bit transfer.
fbdev also clears the lines with hardware blitting, which is much
faster than clearing it with memcpy.
Based on your recommendation i also verified that pci coalescing is
enabled.
These numbers are with DRM's unnatural scrolling behaviour - it seems
to scroll several (text)lines at once if it takes to much time. I
guess if DRM would scroll line by line it would be even slower.
If DRM would add those things - hardware clearing of memory regions,
hw blitting for text with a FG/BG color and modesetting i wouldn't
care about fbdev at all. But right now, it's working way faster for me.
I also tested the speed on my Thinkpad X1 with Intel graphics, and there
a dmesg with 919 lines one the text console took about 2s to display. In
x11, i measure 22ms. This might be unfair because encoding might be
different, but i cannot confirm the 'memcpy' is faster than hardware
blitting' point. I think if that would be the case, no-one would care
about 2D acceleration.
Don't get me wrong, i'm not saying there's no reason for DRM. I fully
understand why it exists and think it's a good way to go. But for system
where a (fast) local console is required without X11, fbdev might be the
better choice at the moment.
Regards
Sven
[1] https://lore.kernel.org/all/87ee7qvcc7.fsf@x1.stackframe.org/T/#m57cdea83608fc78bfc6c2e76eb037bf82017b302
[2] https://lore.kernel.org/all/87ee7qvcc7.fsf@x1.stackframe.org/T/#m46a52815036a958f6a11d2f3f62e1340a09bd981
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