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Message-ID: <20220217114617.582c3b7d@eldfell>
Date: Thu, 17 Feb 2022 11:46:17 +0200
From: Pekka Paalanen <ppaalanen@...il.com>
To: Geert Uytterhoeven <geert@...ux-m68k.org>
Cc: Maarten Lankhorst <maarten.lankhorst@...ux.intel.com>,
Maxime Ripard <mripard@...nel.org>,
Thomas Zimmermann <tzimmermann@...e.de>,
David Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>, Helge Deller <deller@....de>,
Javier Martinez Canillas <javierm@...hat.com>,
linux-fbdev@...r.kernel.org, linux-m68k@...r.kernel.org,
dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH 1/8] drm/fourcc: Add DRM_FORMAT_C[124]
On Tue, 15 Feb 2022 17:52:19 +0100
Geert Uytterhoeven <geert@...ux-m68k.org> wrote:
> Introduce fourcc codes for color-indexed frame buffer formats with two,
> four, and sixteen color, and provide a suitable mapping from bit per
> pixel and depth to fourcc codes.
>
> As the number of bits per pixel is less than eight, these rely on proper
> block handling for the calculation of bits per pixel and pitch.
>
> Signed-off-by: Geert Uytterhoeven <geert@...ux-m68k.org>
> ---
> Do we want to keep the rounding down if depth < bpp, or insist on depth
> == bpp? I don't think the rounding down will still be needed after
> "[PATCH 4/8] drm/client: Use actual bpp when allocating frame buffers".
> ---
> drivers/gpu/drm/drm_fourcc.c | 18 ++++++++++++++++++
> include/uapi/drm/drm_fourcc.h | 3 +++
> 2 files changed, 21 insertions(+)
>
> diff --git a/drivers/gpu/drm/drm_fourcc.c b/drivers/gpu/drm/drm_fourcc.c
> index 07741b678798b0f1..60ce63d728b8e308 100644
> --- a/drivers/gpu/drm/drm_fourcc.c
> +++ b/drivers/gpu/drm/drm_fourcc.c
> @@ -46,6 +46,18 @@ uint32_t drm_mode_legacy_fb_format(uint32_t bpp, uint32_t depth)
> case 8:
> if (depth == 8)
> fmt = DRM_FORMAT_C8;
> + fallthrough;
> + case 4:
> + if (depth == 4)
> + fmt = DRM_FORMAT_C4;
> + fallthrough;
> + case 2:
> + if (depth == 2)
> + fmt = DRM_FORMAT_C2;
> + fallthrough;
> + case 1:
> + if (depth == 1)
> + fmt = DRM_FORMAT_C1;
> break;
>
> case 16:
> @@ -132,6 +144,12 @@ EXPORT_SYMBOL(drm_driver_legacy_fb_format);
> const struct drm_format_info *__drm_format_info(u32 format)
> {
> static const struct drm_format_info formats[] = {
> + { .format = DRM_FORMAT_C1, .depth = 1, .num_planes = 1,
> + .char_per_block = { 1, }, .block_w = { 8, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> + { .format = DRM_FORMAT_C2, .depth = 2, .num_planes = 1,
> + .char_per_block = { 1, }, .block_w = { 4, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> + { .format = DRM_FORMAT_C4, .depth = 4, .num_planes = 1,
> + .char_per_block = { 1, }, .block_w = { 2, }, .block_h = { 1, }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_C8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_R8, .depth = 8, .num_planes = 1, .cpp = { 1, 0, 0 }, .hsub = 1, .vsub = 1 },
> { .format = DRM_FORMAT_R10, .depth = 10, .num_planes = 1, .cpp = { 2, 0, 0 }, .hsub = 1, .vsub = 1 },
> diff --git a/include/uapi/drm/drm_fourcc.h b/include/uapi/drm/drm_fourcc.h
> index fc0c1454d2757d5d..3f09174670b3cce6 100644
> --- a/include/uapi/drm/drm_fourcc.h
> +++ b/include/uapi/drm/drm_fourcc.h
> @@ -99,6 +99,9 @@ extern "C" {
> #define DRM_FORMAT_INVALID 0
>
> /* color index */
> +#define DRM_FORMAT_C1 fourcc_code('C', '1', ' ', ' ') /* [0] C */
> +#define DRM_FORMAT_C2 fourcc_code('C', '2', ' ', ' ') /* [1:0] C */
> +#define DRM_FORMAT_C4 fourcc_code('C', '4', ' ', ' ') /* [3:0] C */
Hi Geert,
generally this looks fine to me though I'm not familiar with the
code. The thing I'm missing here is a more precise description of the
new pixel formats.
> #define DRM_FORMAT_C8 fourcc_code('C', '8', ' ', ' ') /* [7:0] C */
This description of C8 is a little vague maybe, but presumably one
pixel being one byte, the address of pixel x is just &bytes[x].
C4, C2 and C1 should also specify the pixel order within the byte.
There is some precedent of that in with some YUV formats in this file.
Maybe something like:
C2 /* [7:0] c0:c1:c2:c3 2:2:2:2 four pixels per byte */
or the other way around, which ever your ordering is?
Thanks,
pq
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