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Message-ID: <c616f9a6-c9db-d3a7-1b23-f827732566bb@csgroup.eu>
Date: Tue, 1 Mar 2022 11:14:46 +0000
From: Christophe Leroy <christophe.leroy@...roup.eu>
To: David Laight <David.Laight@...LAB.COM>,
'Segher Boessenkool' <segher@...nel.crashing.org>
CC: "David S. Miller" <davem@...emloft.net>,
Jakub Kicinski <kuba@...nel.org>,
"netdev@...r.kernel.org" <netdev@...r.kernel.org>,
"linuxppc-dev@...ts.ozlabs.org" <linuxppc-dev@...ts.ozlabs.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>,
Russell King <linux@...linux.org.uk>
Subject: Re: [PATCH] net: Remove branch in csum_shift()
Le 01/03/2022 à 11:47, David Laight a écrit :
> From: Christophe Leroy
>> Sent: 01 March 2022 10:20
>>
>> Le 13/02/2022 à 18:47, David Laight a écrit :
>>> From: Segher Boessenkool
>>>> Sent: 13 February 2022 09:16
>>> ....
>>>>
>>>>> What happens on x86-64?
>>>>>
>>>>> Trying to do the same in the x86 ipcsum code tended to make the code worse.
>>>>> (Although that test is for an odd length fragment and can just be removed.)
>>>>
>>>> In an ideal world the compiler could choose the optimal code sequences
>>>> everywhere. But that won't ever happen, the search space is way too
>>>> big. So compilers just use heuristics, not exhaustive search like
>>>> superopt does. There is a middle way of course, something with directed
>>>> searches, and maybe in a few decades systems will be fast enough. Until
>>>> then we will very often see code that is 10% slower and 30% bigger than
>>>> necessary. A single insn more than needed isn't so bad :-)
>>>
>>> But it can be a lot more than that.
>>>
>>>> Making things branch-free is very much worth it here though!
>>>
>>> I tried to find out where 'here' is.
>>>
>>> I can't get godbolt to generate anything like that object code
>>> for a call to csum_shift().
>>>
>>> I can't actually get it to issue a rotate (x86 of ppc).
>>>
>>> I think it is only a single instruction because the compiler
>>> has saved 'offset & 1' much earlier instead of doing testing
>>> 'offset & 1' just prior to the conditional.
>>> It certainly has a nasty habit of doing that pessimisation.
>>>
>>> So while it helps a specific call site it may be much
>>> worse in general.
>>>
>>
>> The main user of csum_shift() is csum_and_copy_to_iter().
>>
>> You clearly see the difference in one of the instances below extracted
>> from output of objdump -S lib/iov_iter.o:
>>
>>
>> Without the patch:
>>
>> sum = csum_shift(csstate->csum, csstate->off);
>> 21a8: 92 e1 00 4c stw r23,76(r1)
>> 21ac: 7c 77 1b 78 mr r23,r3
>> 21b0: 93 01 00 50 stw r24,80(r1)
>> 21b4: 7c b8 2b 78 mr r24,r5
>> 21b8: 93 61 00 5c stw r27,92(r1)
>> 21bc: 7c db 33 78 mr r27,r6
>> 21c0: 93 81 00 60 stw r28,96(r1)
>> 21c4: 81 05 00 04 lwz r8,4(r5)
>> 21c8: 83 85 00 00 lwz r28,0(r5)
>> }
>>
>> static __always_inline __wsum csum_shift(__wsum sum, int offset)
>> {
>> /* rotate sum to align it with a 16b boundary */
>> if (offset & 1)
>> 21cc: 71 09 00 01 andi. r9,r8,1 <== test oddity
>> 21d0: 41 a2 00 08 beq 21d8 <== branch
>> * @word: value to rotate
>> * @shift: bits to roll
>> */
>> static inline __u32 ror32(__u32 word, unsigned int shift)
>> {
>> return (word >> (shift & 31)) | (word << ((-shift) & 31));
>> 21d4: 57 9c c0 3e rotlwi r28,r28,24 <== rotate
>> 21d8: 2b 8a 00 03 cmplwi cr7,r10,3
>> 21dc: 41 9e 01 ec beq cr7,23c8 <csum_and_copy_to_iter+0x234>
>>
>>
>>
>>
>> With the patch:
>>
>> sum = csum_shift(csstate->csum, csstate->off);
>> 21a8: 92 c1 00 48 stw r22,72(r1)
>> if (unlikely(iov_iter_is_pipe(i)))
>> 21ac: 28 08 00 03 cmplwi r8,3
>> 21b0: 92 e1 00 4c stw r23,76(r1)
>> 21b4: 7c 76 1b 78 mr r22,r3
>> 21b8: 93 41 00 58 stw r26,88(r1)
>> 21bc: 7c b7 2b 78 mr r23,r5
>> 21c0: 93 81 00 60 stw r28,96(r1)
>> 21c4: 7c da 33 78 mr r26,r6
>> sum = csum_shift(csstate->csum, csstate->off);
>> 21c8: 80 e5 00 04 lwz r7,4(r5)
>> * @word: value to rotate
>> * @shift: bits to roll
>> */
>> static inline __u32 rol32(__u32 word, unsigned int shift)
>> {
>> return (word << (shift & 31)) | (word >> ((-shift) & 31));
>> 21cc: 81 25 00 00 lwz r9,0(r5)
>> }
>>
>> static __always_inline __wsum csum_shift(__wsum sum, int offset)
>> {
>> /* rotate sum to align it with a 16b boundary */
>> return (__force __wsum)rol32((__force u32)sum, (offset & 1) << 3);
>> 21d0: 54 ea 1f 38 rlwinm r10,r7,3,28,28
>
> Right, this all depends on the rlwinm instruction.
> I had to look it up, that one shifts r7 (count) left 3 bits
> and then masks it with all the bits from 28 to 28 (in some counting scheme).
Yes it does (offset << 3) & 8 which is exactly the same as (offset & 1) << 3
>
> Try the same code on x86.
> The mask and shift have to be separate instructions and it probably
> needs a register move (which might be a rename and free).
I see
> Whereas the current code generates a conditional move.
> (At least, the only rotates in that function are followed by a cmovne.)
ppc32 doesn't have that.
ppc64 have isel, but gcc doesn't seem to use it either here.
>
> So x86 is almost certainly better with the current code.
> No idea about arm or anything else people might care about.
Looks like ARM also does better code with the generic implementation as
it seems to have some looking like conditional instructions 'rorne' and
'strne'.
static __always_inline __wsum csum_shift(__wsum sum, int offset)
{
/* rotate sum to align it with a 16b boundary */
if (offset & 1)
1d28: e2102001 ands r2, r0, #1
1d2c: e58d3004 str r3, [sp, #4]
* @word: value to rotate
* @shift: bits to roll
*/
static inline __u32 ror32(__u32 word, unsigned int shift)
{
return (word >> (shift & 31)) | (word << ((-shift) & 31));
1d30: 11a03463 rorne r3, r3, #8
1d34: 158d3004 strne r3, [sp, #4]
if (unlikely(iov_iter_is_pipe(i)))
Whereas with my patch we get
static inline __u32 rol32(__u32 word, unsigned int shift)
{
return (word << (shift & 31)) | (word >> ((-shift) & 31));
1984: e8930006 ldm r3, {r1, r2}
}
static __always_inline __wsum csum_shift(__wsum sum, int offset)
{
/* rotate sum to align it with a 16b boundary */
return (__force __wsum)rol32((__force u32)sum, (offset & 1) << 3);
1988: e1a03182 lsl r3, r2, #3
198c: e2033008 and r3, r3, #8
1990: e2633020 rsb r3, r3, #32
1994: e1a01371 ror r1, r1, r3
1998: e58d1008 str r1, [sp, #8]
We get slightly better with a ror32 instead of rol32:
return (word >> (shift & 31)) | (word << ((-shift) & 31));
1984: e8930006 ldm r3, {r1, r2}
}
static __always_inline __wsum csum_shift(__wsum sum, int offset)
{
/* rotate sum to align it with a 16b boundary */
return (__force __wsum)ror32((__force u32)sum, (offset & 1) << 3);
1988: e1a03182 lsl r3, r2, #3
198c: e2033008 and r3, r3, #8
1990: e1a01371 ror r1, r1, r3
1994: e58d1008 str r1, [sp, #8]
>
> All the world isn't ppc.
Ok, so the solution would be to have an arch specific version of
csum_shift() in the same principle as csum_add().
Christophe
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