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Message-ID: <b1740f38-81f2-32d3-e900-30f6e2ad970b@quicinc.com>
Date: Sat, 5 Mar 2022 00:52:25 +0530
From: Akhil P Oommen <quic_akhilpo@...cinc.com>
To: AngeloGioacchino Del Regno
<angelogioacchino.delregno@...labora.com>,
freedreno <freedreno@...ts.freedesktop.org>,
<dri-devel@...ts.freedesktop.org>, <linux-arm-msm@...r.kernel.org>,
Rob Clark <robdclark@...il.com>,
Dmitry Baryshkov <dmitry.baryshkov@...aro.org>,
"Bjorn Andersson" <bjorn.andersson@...aro.org>
CC: Abhinav Kumar <quic_abhinavk@...cinc.com>,
Daniel Vetter <daniel@...ll.ch>,
David Airlie <airlied@...ux.ie>,
Jonathan Marek <jonathan@...ek.ca>,
Sean Paul <sean@...rly.run>,
Vladimir Lypak <vladimir.lypak@...il.com>,
<linux-kernel@...r.kernel.org>,
Marijn Suijten <marijn.suijten@...ainline.org>,
Konrad Dybcio <konrad.dybcio@...ainline.org>,
Martin Botka <martin.botka@...ainline.org>
Subject: Re: [PATCH v1 07/10] drm/msm/adreno: Retry on gpu resume failure
On 3/3/2022 2:51 PM, AngeloGioacchino Del Regno wrote:
> Il 02/03/22 18:27, Akhil P Oommen ha scritto:
>> Retry infinitely on resume failure because there is nothing much we can
>> do if GPU is not ON. Also, this helps us to avoid checking for the
>> return value of pm_runtime_get() to see if GPU is ON.
>>
>> Signed-off-by: Akhil P Oommen <quic_akhilpo@...cinc.com>
>> ---
>>
>> drivers/gpu/drm/msm/adreno/adreno_device.c | 10 +++++++++-
>> 1 file changed, 9 insertions(+), 1 deletion(-)
>>
>> diff --git a/drivers/gpu/drm/msm/adreno/adreno_device.c
>> b/drivers/gpu/drm/msm/adreno/adreno_device.c
>> index 89cfd84..abcc553 100644
>> --- a/drivers/gpu/drm/msm/adreno/adreno_device.c
>> +++ b/drivers/gpu/drm/msm/adreno/adreno_device.c
>> @@ -603,8 +603,16 @@ static const struct of_device_id dt_match[] = {
>> static int adreno_resume(struct device *dev)
>> {
>> struct msm_gpu *gpu = dev_to_gpu(dev);
>> + int ret;
>> +
>> + /* What hope do we have for the future if we can't turn ON gpu */
>
> Hello Akhil,
>
> the hope for the future would be to at least not lock up everything with
> an infinite loop, so, please change this to have a limited amount of
> retries.
>
> My guess would be that a maximum of 10 is already a lot of retries, but
> feel free to choose an appropriate number.
Thanks for the feedback, Angelo. I will revisit this.
-Akhil.
>
> Regards,
> Angelo
>
>> + while (true) {
>> + ret = gpu->funcs->pm_resume(gpu);
>> + if (!ret)
>> + break;
>> + }
>> - return gpu->funcs->pm_resume(gpu);
>> + return 0;
>> }
>> static int active_submits(struct msm_gpu *gpu)
>
>
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