lists.openwall.net   lists  /  announce  owl-users  owl-dev  john-users  john-dev  passwdqc-users  yescrypt  popa3d-users  /  oss-security  kernel-hardening  musl  sabotage  tlsify  passwords  /  crypt-dev  xvendor  /  Bugtraq  Full-Disclosure  linux-kernel  linux-netdev  linux-ext4  linux-hardening  linux-cve-announce  PHC 
Open Source and information security mailing list archives
 
Hash Suite: Windows password security audit tool. GUI, reports in PDF.
[<prev] [next>] [<thread-prev] [thread-next>] [day] [month] [year] [list]
Message-Id: <20220314112744.413091251@linuxfoundation.org>
Date:   Mon, 14 Mar 2022 12:53:13 +0100
From:   Greg Kroah-Hartman <gregkh@...uxfoundation.org>
To:     linux-kernel@...r.kernel.org
Cc:     Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
        stable@...r.kernel.org, TOTE Robot <oslab@...nghua.edu.cn>,
        Jia-Ju Bai <baijiaju1990@...il.com>,
        Silvan Jegen <s.jegen@...il.com>,
        Jiri Kosina <jkosina@...e.cz>, Sasha Levin <sashal@...nel.org>
Subject: [PATCH 5.16 010/121] HID: nintendo: check the return value of alloc_workqueue()

From: Jia-Ju Bai <baijiaju1990@...il.com>

[ Upstream commit fe23b6bbeac40de957724b90a88d46fb336e29a9 ]

The function alloc_workqueue() in nintendo_hid_probe() can fail, but
there is no check of its return value. To fix this bug, its return value
should be checked with new error handling code.

Fixes: c4eae84feff3e ("HID: nintendo: add rumble support")
Reported-by: TOTE Robot <oslab@...nghua.edu.cn>
Signed-off-by: Jia-Ju Bai <baijiaju1990@...il.com>
Reviewed-by: Silvan Jegen <s.jegen@...il.com>
Signed-off-by: Jiri Kosina <jkosina@...e.cz>
Signed-off-by: Sasha Levin <sashal@...nel.org>
---
 drivers/hid/hid-nintendo.c | 4 ++++
 1 file changed, 4 insertions(+)

diff --git a/drivers/hid/hid-nintendo.c b/drivers/hid/hid-nintendo.c
index b6a9a0f3966e..2204de889739 100644
--- a/drivers/hid/hid-nintendo.c
+++ b/drivers/hid/hid-nintendo.c
@@ -2128,6 +2128,10 @@ static int nintendo_hid_probe(struct hid_device *hdev,
 	spin_lock_init(&ctlr->lock);
 	ctlr->rumble_queue = alloc_workqueue("hid-nintendo-rumble_wq",
 					     WQ_FREEZABLE | WQ_MEM_RECLAIM, 0);
+	if (!ctlr->rumble_queue) {
+		ret = -ENOMEM;
+		goto err;
+	}
 	INIT_WORK(&ctlr->rumble_worker, joycon_rumble_worker);
 
 	ret = hid_parse(hdev);
-- 
2.34.1



Powered by blists - more mailing lists

Powered by Openwall GNU/*/Linux Powered by OpenVZ