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Date:   Tue, 5 Apr 2022 10:36:35 +0200
From:   Daniel Vetter <daniel@...ll.ch>
To:     Javier Martinez Canillas <javierm@...hat.com>
Cc:     Daniel Vetter <daniel.vetter@...ll.ch>,
        DRI Development <dri-devel@...ts.freedesktop.org>,
        Intel Graphics Development <intel-gfx@...ts.freedesktop.org>,
        linux-fbdev@...r.kernel.org, LKML <linux-kernel@...r.kernel.org>,
        Thomas Zimmermann <tzimmermann@...e.de>,
        Zack Rusin <zackr@...are.com>,
        Hans de Goede <hdegoede@...hat.com>,
        Ilya Trukhanov <lahvuun@...il.com>,
        Daniel Vetter <daniel.vetter@...el.com>,
        Peter Jones <pjones@...hat.com>
Subject: Re: [PATCH v2 18/19] Revert "fbdev: Prevent probing generic drivers
 if a FB is already registered"

On Wed, Feb 09, 2022 at 01:19:26AM +0100, Javier Martinez Canillas wrote:
> On 2/8/22 22:08, Daniel Vetter wrote:
> > This reverts commit fb561bf9abde49f7e00fdbf9ed2ccf2d86cac8ee.
> > 
> > With
> > 
> > commit 27599aacbaefcbf2af7b06b0029459bbf682000d
> > Author: Thomas Zimmermann <tzimmermann@...e.de>
> > Date:   Tue Jan 25 10:12:18 2022 +0100
> > 
> >     fbdev: Hot-unplug firmware fb devices on forced removal
> > 
> > this should be fixed properly and we can remove this somewhat hackish
> > check here (e.g. this won't catch drm drivers if fbdev emulation isn't
> > enabled).
> >
> 
> Unfortunately this hack can't be reverted yet. Thomas' patch solves the issue
> of platform devices matched with fbdev drivers to be properly unregistered if
> a DRM driver attempts to remove all the conflicting framebuffers.
> 
> But the problem that fb561bf9abde ("fbdev: Prevent probing generic drivers if
> a FB is already registered") worked around is different. It happens when the
> DRM driver is probed before the {efi,simple}fb and other fbdev drivers, the
> kicking out of conflicting framebuffers already happened and these drivers
> will be allowed to probe even when a DRM driver is already present.
> 
> We need a clearer way to prevent it, but can't revert fb561bf9abde until that.

Yeah that entire area is a mess still, ideally we'd have something else
creating the platform devices, and efifb/offb and all these would just
bind against them.

Hm one idea that just crossed my mind: Could we have a flag in fb_info for
fw drivers, and check this in framebuffer_register? Then at least all the
logic would be in the fbdev core.
-Daniel
-- 
Daniel Vetter
Software Engineer, Intel Corporation
http://blog.ffwll.ch

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