[<prev] [next>] [<thread-prev] [day] [month] [year] [list]
Message-ID: <CADnq5_Oap6UCryeD4eaCL49Fm=DXp-fyzSPFkBH+5giqspK1RA@mail.gmail.com>
Date: Tue, 19 Apr 2022 10:53:50 -0400
From: Alex Deucher <alexdeucher@...il.com>
To: Tom Rix <trix@...hat.com>
Cc: "Deucher, Alexander" <alexander.deucher@....com>,
Christian Koenig <christian.koenig@....com>,
xinhui pan <Xinhui.Pan@....com>,
Dave Airlie <airlied@...ux.ie>,
Daniel Vetter <daniel@...ll.ch>,
Maling list - DRI developers
<dri-devel@...ts.freedesktop.org>,
LKML <linux-kernel@...r.kernel.org>,
amd-gfx list <amd-gfx@...ts.freedesktop.org>
Subject: Re: [PATCH] drm/radeon/kms: change evergreen_default_state table from
global to static
Applied. Thanks!
On Sat, Apr 16, 2022 at 2:48 PM Tom Rix <trix@...hat.com> wrote:
>
> evergreen_default_state and evergreen_default_size are only
> used in evergreen.c. Single file symbols should be static.
> So move their definitions to evergreen_blit_shaders.h
> and change their storage-class-specifier to static.
>
> Remove unneeded evergreen_blit_shader.c
>
> evergreen_ps/vs definitions were removed with
> commit 4f8629675800 ("drm/radeon/kms: remove r6xx+ blit copy routines")
> So their declarations in evergreen_blit_shader.h
> are not needed, so remove them.
>
> Signed-off-by: Tom Rix <trix@...hat.com>
> ---
> drivers/gpu/drm/radeon/Makefile | 2 +-
> .../gpu/drm/radeon/evergreen_blit_shaders.c | 303 ------------------
> .../gpu/drm/radeon/evergreen_blit_shaders.h | 278 +++++++++++++++-
> 3 files changed, 274 insertions(+), 309 deletions(-)
> delete mode 100644 drivers/gpu/drm/radeon/evergreen_blit_shaders.c
>
> diff --git a/drivers/gpu/drm/radeon/Makefile b/drivers/gpu/drm/radeon/Makefile
> index 4deedaacd655..1045d2c46a76 100644
> --- a/drivers/gpu/drm/radeon/Makefile
> +++ b/drivers/gpu/drm/radeon/Makefile
> @@ -41,7 +41,7 @@ radeon-y += radeon_device.o radeon_asic.o radeon_kms.o \
> rs400.o rs600.o rs690.o rv515.o r520.o r600.o rv770.o radeon_test.o \
> r200.o radeon_legacy_tv.o r600_cs.o \
> radeon_pm.o atombios_dp.o r600_hdmi.o dce3_1_afmt.o \
> - evergreen.o evergreen_cs.o evergreen_blit_shaders.o \
> + evergreen.o evergreen_cs.o \
> evergreen_hdmi.o radeon_trace_points.o ni.o \
> atombios_encoders.o radeon_semaphore.o radeon_sa.o atombios_i2c.o si.o \
> radeon_prime.o cik.o cik_blit_shaders.o \
> diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c b/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
> deleted file mode 100644
> index 1a96ddb3e5ed..000000000000
> --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.c
> +++ /dev/null
> @@ -1,303 +0,0 @@
> -/*
> - * Copyright 2010 Advanced Micro Devices, Inc.
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
> - * THE COPYRIGHT HOLDER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
> - * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
> - * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> - * DEALINGS IN THE SOFTWARE.
> - *
> - * Authors:
> - * Alex Deucher <alexander.deucher@....com>
> - */
> -
> -#include <linux/bug.h>
> -#include <linux/types.h>
> -#include <linux/kernel.h>
> -
> -/*
> - * evergreen cards need to use the 3D engine to blit data which requires
> - * quite a bit of hw state setup. Rather than pull the whole 3D driver
> - * (which normally generates the 3D state) into the DRM, we opt to use
> - * statically generated state tables. The register state and shaders
> - * were hand generated to support blitting functionality. See the 3D
> - * driver or documentation for descriptions of the registers and
> - * shader instructions.
> - */
> -
> -const u32 evergreen_default_state[] =
> -{
> - 0xc0016900,
> - 0x0000023b,
> - 0x00000000, /* SQ_LDS_ALLOC_PS */
> -
> - 0xc0066900,
> - 0x00000240,
> - 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> -
> - 0xc0046900,
> - 0x00000247,
> - 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
> - 0x00000000,
> - 0x00000000,
> - 0x00000000,
> -
> - 0xc0026900,
> - 0x00000010,
> - 0x00000000, /* DB_Z_INFO */
> - 0x00000000, /* DB_STENCIL_INFO */
> -
> - 0xc0016900,
> - 0x00000200,
> - 0x00000000, /* DB_DEPTH_CONTROL */
> -
> - 0xc0066900,
> - 0x00000000,
> - 0x00000060, /* DB_RENDER_CONTROL */
> - 0x00000000, /* DB_COUNT_CONTROL */
> - 0x00000000, /* DB_DEPTH_VIEW */
> - 0x0000002a, /* DB_RENDER_OVERRIDE */
> - 0x00000000, /* DB_RENDER_OVERRIDE2 */
> - 0x00000000, /* DB_HTILE_DATA_BASE */
> -
> - 0xc0026900,
> - 0x0000000a,
> - 0x00000000, /* DB_STENCIL_CLEAR */
> - 0x00000000, /* DB_DEPTH_CLEAR */
> -
> - 0xc0016900,
> - 0x000002dc,
> - 0x0000aa00, /* DB_ALPHA_TO_MASK */
> -
> - 0xc0016900,
> - 0x00000080,
> - 0x00000000, /* PA_SC_WINDOW_OFFSET */
> -
> - 0xc00d6900,
> - 0x00000083,
> - 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
> - 0x00000000, /* PA_SC_CLIPRECT_0_TL */
> - 0x20002000, /* PA_SC_CLIPRECT_0_BR */
> - 0x00000000,
> - 0x20002000,
> - 0x00000000,
> - 0x20002000,
> - 0x00000000,
> - 0x20002000,
> - 0xaaaaaaaa, /* PA_SC_EDGERULE */
> - 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
> - 0x0000000f, /* CB_TARGET_MASK */
> - 0x0000000f, /* CB_SHADER_MASK */
> -
> - 0xc0226900,
> - 0x00000094,
> - 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
> - 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x80000000,
> - 0x20002000,
> - 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
> - 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
> -
> - 0xc0016900,
> - 0x000000d4,
> - 0x00000000, /* SX_MISC */
> -
> - 0xc0026900,
> - 0x00000292,
> - 0x00000000, /* PA_SC_MODE_CNTL_0 */
> - 0x00000000, /* PA_SC_MODE_CNTL_1 */
> -
> - 0xc0106900,
> - 0x00000300,
> - 0x00000000, /* PA_SC_LINE_CNTL */
> - 0x00000000, /* PA_SC_AA_CONFIG */
> - 0x00000005, /* PA_SU_VTX_CNTL */
> - 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
> - 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
> - 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
> - 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
> - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
> - 0xffffffff, /* PA_SC_AA_MASK */
> -
> - 0xc00d6900,
> - 0x00000202,
> - 0x00cc0010, /* CB_COLOR_CONTROL */
> - 0x00000210, /* DB_SHADER_CONTROL */
> - 0x00010000, /* PA_CL_CLIP_CNTL */
> - 0x00000004, /* PA_SU_SC_MODE_CNTL */
> - 0x00000100, /* PA_CL_VTE_CNTL */
> - 0x00000000, /* PA_CL_VS_OUT_CNTL */
> - 0x00000000, /* PA_CL_NANINF_CNTL */
> - 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
> - 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
> - 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
> -
> - 0xc0066900,
> - 0x000002de,
> - 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> -
> - 0xc0016900,
> - 0x00000229,
> - 0x00000000, /* SQ_PGM_START_FS */
> -
> - 0xc0016900,
> - 0x0000022a,
> - 0x00000000, /* SQ_PGM_RESOURCES_FS */
> -
> - 0xc0096900,
> - 0x00000100,
> - 0x00ffffff, /* VGT_MAX_VTX_INDX */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* SX_ALPHA_TEST_CONTROL */
> - 0x00000000, /* CB_BLEND_RED */
> - 0x00000000, /* CB_BLEND_GREEN */
> - 0x00000000, /* CB_BLEND_BLUE */
> - 0x00000000, /* CB_BLEND_ALPHA */
> -
> - 0xc0026900,
> - 0x000002a8,
> - 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
> - 0x00000000, /* */
> -
> - 0xc0026900,
> - 0x000002ad,
> - 0x00000000, /* VGT_REUSE_OFF */
> - 0x00000000, /* */
> -
> - 0xc0116900,
> - 0x00000280,
> - 0x00000000, /* PA_SU_POINT_SIZE */
> - 0x00000000, /* PA_SU_POINT_MINMAX */
> - 0x00000008, /* PA_SU_LINE_CNTL */
> - 0x00000000, /* PA_SC_LINE_STIPPLE */
> - 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
> - 0x00000000, /* VGT_HOS_CNTL */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* VGT_GS_MODE */
> -
> - 0xc0016900,
> - 0x000002a1,
> - 0x00000000, /* VGT_PRIMITIVEID_EN */
> -
> - 0xc0016900,
> - 0x000002a5,
> - 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
> -
> - 0xc0016900,
> - 0x000002d5,
> - 0x00000000, /* VGT_SHADER_STAGES_EN */
> -
> - 0xc0026900,
> - 0x000002e5,
> - 0x00000000, /* VGT_STRMOUT_CONFIG */
> - 0x00000000, /* */
> -
> - 0xc0016900,
> - 0x000001e0,
> - 0x00000000, /* CB_BLEND0_CONTROL */
> -
> - 0xc0016900,
> - 0x000001b1,
> - 0x00000000, /* SPI_VS_OUT_CONFIG */
> -
> - 0xc0016900,
> - 0x00000187,
> - 0x00000000, /* SPI_VS_OUT_ID_0 */
> -
> - 0xc0016900,
> - 0x00000191,
> - 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
> -
> - 0xc00b6900,
> - 0x000001b3,
> - 0x20000001, /* SPI_PS_IN_CONTROL_0 */
> - 0x00000000, /* SPI_PS_IN_CONTROL_1 */
> - 0x00000000, /* SPI_INTERP_CONTROL_0 */
> - 0x00000000, /* SPI_INPUT_Z */
> - 0x00000000, /* SPI_FOG_CNTL */
> - 0x00100000, /* SPI_BARYC_CNTL */
> - 0x00000000, /* SPI_PS_IN_CONTROL_2 */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> - 0x00000000, /* */
> -
> - 0xc0026900,
> - 0x00000316,
> - 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
> - 0x00000010, /* */
> -};
> -
> -const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
> diff --git a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
> index bb8d6c751595..4492524ee1df 100644
> --- a/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
> +++ b/drivers/gpu/drm/radeon/evergreen_blit_shaders.h
> @@ -20,16 +20,284 @@
> * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
> * DEALINGS IN THE SOFTWARE.
> *
> + * Authors:
> + * Alex Deucher <alexander.deucher@....com>
> */
>
> #ifndef EVERGREEN_BLIT_SHADERS_H
> #define EVERGREEN_BLIT_SHADERS_H
>
> -extern const u32 evergreen_ps[];
> -extern const u32 evergreen_vs[];
> -extern const u32 evergreen_default_state[];
> +/*
> + * evergreen cards need to use the 3D engine to blit data which requires
> + * quite a bit of hw state setup. Rather than pull the whole 3D driver
> + * (which normally generates the 3D state) into the DRM, we opt to use
> + * statically generated state tables. The register state and shaders
> + * were hand generated to support blitting functionality. See the 3D
> + * driver or documentation for descriptions of the registers and
> + * shader instructions.
> + */
> +
> +static const u32 evergreen_default_state[] = {
> + 0xc0016900,
> + 0x0000023b,
> + 0x00000000, /* SQ_LDS_ALLOC_PS */
> +
> + 0xc0066900,
> + 0x00000240,
> + 0x00000000, /* SQ_ESGS_RING_ITEMSIZE */
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> +
> + 0xc0046900,
> + 0x00000247,
> + 0x00000000, /* SQ_GS_VERT_ITEMSIZE */
> + 0x00000000,
> + 0x00000000,
> + 0x00000000,
> +
> + 0xc0026900,
> + 0x00000010,
> + 0x00000000, /* DB_Z_INFO */
> + 0x00000000, /* DB_STENCIL_INFO */
> +
> + 0xc0016900,
> + 0x00000200,
> + 0x00000000, /* DB_DEPTH_CONTROL */
> +
> + 0xc0066900,
> + 0x00000000,
> + 0x00000060, /* DB_RENDER_CONTROL */
> + 0x00000000, /* DB_COUNT_CONTROL */
> + 0x00000000, /* DB_DEPTH_VIEW */
> + 0x0000002a, /* DB_RENDER_OVERRIDE */
> + 0x00000000, /* DB_RENDER_OVERRIDE2 */
> + 0x00000000, /* DB_HTILE_DATA_BASE */
> +
> + 0xc0026900,
> + 0x0000000a,
> + 0x00000000, /* DB_STENCIL_CLEAR */
> + 0x00000000, /* DB_DEPTH_CLEAR */
> +
> + 0xc0016900,
> + 0x000002dc,
> + 0x0000aa00, /* DB_ALPHA_TO_MASK */
> +
> + 0xc0016900,
> + 0x00000080,
> + 0x00000000, /* PA_SC_WINDOW_OFFSET */
> +
> + 0xc00d6900,
> + 0x00000083,
> + 0x0000ffff, /* PA_SC_CLIPRECT_RULE */
> + 0x00000000, /* PA_SC_CLIPRECT_0_TL */
> + 0x20002000, /* PA_SC_CLIPRECT_0_BR */
> + 0x00000000,
> + 0x20002000,
> + 0x00000000,
> + 0x20002000,
> + 0x00000000,
> + 0x20002000,
> + 0xaaaaaaaa, /* PA_SC_EDGERULE */
> + 0x00000000, /* PA_SU_HARDWARE_SCREEN_OFFSET */
> + 0x0000000f, /* CB_TARGET_MASK */
> + 0x0000000f, /* CB_SHADER_MASK */
> +
> + 0xc0226900,
> + 0x00000094,
> + 0x80000000, /* PA_SC_VPORT_SCISSOR_0_TL */
> + 0x20002000, /* PA_SC_VPORT_SCISSOR_0_BR */
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x80000000,
> + 0x20002000,
> + 0x00000000, /* PA_SC_VPORT_ZMIN_0 */
> + 0x3f800000, /* PA_SC_VPORT_ZMAX_0 */
> +
> + 0xc0016900,
> + 0x000000d4,
> + 0x00000000, /* SX_MISC */
> +
> + 0xc0026900,
> + 0x00000292,
> + 0x00000000, /* PA_SC_MODE_CNTL_0 */
> + 0x00000000, /* PA_SC_MODE_CNTL_1 */
> +
> + 0xc0106900,
> + 0x00000300,
> + 0x00000000, /* PA_SC_LINE_CNTL */
> + 0x00000000, /* PA_SC_AA_CONFIG */
> + 0x00000005, /* PA_SU_VTX_CNTL */
> + 0x3f800000, /* PA_CL_GB_VERT_CLIP_ADJ */
> + 0x3f800000, /* PA_CL_GB_VERT_DISC_ADJ */
> + 0x3f800000, /* PA_CL_GB_HORZ_CLIP_ADJ */
> + 0x3f800000, /* PA_CL_GB_HORZ_DISC_ADJ */
> + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_0 */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* PA_SC_AA_SAMPLE_LOCS_7 */
> + 0xffffffff, /* PA_SC_AA_MASK */
> +
> + 0xc00d6900,
> + 0x00000202,
> + 0x00cc0010, /* CB_COLOR_CONTROL */
> + 0x00000210, /* DB_SHADER_CONTROL */
> + 0x00010000, /* PA_CL_CLIP_CNTL */
> + 0x00000004, /* PA_SU_SC_MODE_CNTL */
> + 0x00000100, /* PA_CL_VTE_CNTL */
> + 0x00000000, /* PA_CL_VS_OUT_CNTL */
> + 0x00000000, /* PA_CL_NANINF_CNTL */
> + 0x00000000, /* PA_SU_LINE_STIPPLE_CNTL */
> + 0x00000000, /* PA_SU_LINE_STIPPLE_SCALE */
> + 0x00000000, /* PA_SU_PRIM_FILTER_CNTL */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* SQ_DYN_GPR_RESOURCE_LIMIT_1 */
> +
> + 0xc0066900,
> + 0x000002de,
> + 0x00000000, /* PA_SU_POLY_OFFSET_DB_FMT_CNTL */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> +
> + 0xc0016900,
> + 0x00000229,
> + 0x00000000, /* SQ_PGM_START_FS */
> +
> + 0xc0016900,
> + 0x0000022a,
> + 0x00000000, /* SQ_PGM_RESOURCES_FS */
> +
> + 0xc0096900,
> + 0x00000100,
> + 0x00ffffff, /* VGT_MAX_VTX_INDX */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* SX_ALPHA_TEST_CONTROL */
> + 0x00000000, /* CB_BLEND_RED */
> + 0x00000000, /* CB_BLEND_GREEN */
> + 0x00000000, /* CB_BLEND_BLUE */
> + 0x00000000, /* CB_BLEND_ALPHA */
> +
> + 0xc0026900,
> + 0x000002a8,
> + 0x00000000, /* VGT_INSTANCE_STEP_RATE_0 */
> + 0x00000000, /* */
> +
> + 0xc0026900,
> + 0x000002ad,
> + 0x00000000, /* VGT_REUSE_OFF */
> + 0x00000000, /* */
> +
> + 0xc0116900,
> + 0x00000280,
> + 0x00000000, /* PA_SU_POINT_SIZE */
> + 0x00000000, /* PA_SU_POINT_MINMAX */
> + 0x00000008, /* PA_SU_LINE_CNTL */
> + 0x00000000, /* PA_SC_LINE_STIPPLE */
> + 0x00000000, /* VGT_OUTPUT_PATH_CNTL */
> + 0x00000000, /* VGT_HOS_CNTL */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* VGT_GS_MODE */
> +
> + 0xc0016900,
> + 0x000002a1,
> + 0x00000000, /* VGT_PRIMITIVEID_EN */
> +
> + 0xc0016900,
> + 0x000002a5,
> + 0x00000000, /* VGT_MULTI_PRIM_IB_RESET_EN */
> +
> + 0xc0016900,
> + 0x000002d5,
> + 0x00000000, /* VGT_SHADER_STAGES_EN */
> +
> + 0xc0026900,
> + 0x000002e5,
> + 0x00000000, /* VGT_STRMOUT_CONFIG */
> + 0x00000000, /* */
> +
> + 0xc0016900,
> + 0x000001e0,
> + 0x00000000, /* CB_BLEND0_CONTROL */
> +
> + 0xc0016900,
> + 0x000001b1,
> + 0x00000000, /* SPI_VS_OUT_CONFIG */
> +
> + 0xc0016900,
> + 0x00000187,
> + 0x00000000, /* SPI_VS_OUT_ID_0 */
> +
> + 0xc0016900,
> + 0x00000191,
> + 0x00000100, /* SPI_PS_INPUT_CNTL_0 */
> +
> + 0xc00b6900,
> + 0x000001b3,
> + 0x20000001, /* SPI_PS_IN_CONTROL_0 */
> + 0x00000000, /* SPI_PS_IN_CONTROL_1 */
> + 0x00000000, /* SPI_INTERP_CONTROL_0 */
> + 0x00000000, /* SPI_INPUT_Z */
> + 0x00000000, /* SPI_FOG_CNTL */
> + 0x00100000, /* SPI_BARYC_CNTL */
> + 0x00000000, /* SPI_PS_IN_CONTROL_2 */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> + 0x00000000, /* */
> +
> + 0xc0026900,
> + 0x00000316,
> + 0x0000000e, /* VGT_VERTEX_REUSE_BLOCK_CNTL */
> + 0x00000010, /* */
> +};
>
> -extern const u32 evergreen_ps_size, evergreen_vs_size;
> -extern const u32 evergreen_default_size;
> +static const u32 evergreen_default_size = ARRAY_SIZE(evergreen_default_state);
>
> #endif
> --
> 2.27.0
>
Powered by blists - more mailing lists