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Message-Id: <20220429135108.2781579-14-schnelle@linux.ibm.com>
Date: Fri, 29 Apr 2022 15:50:11 +0200
From: Niklas Schnelle <schnelle@...ux.ibm.com>
To: Arnd Bergmann <arnd@...db.de>
Cc: Greg Kroah-Hartman <gregkh@...uxfoundation.org>,
linux-kernel@...r.kernel.org, linux-arch@...r.kernel.org,
linux-pci@...r.kernel.org, Arnd Bergmann <arnd@...nel.org>,
Dmitry Torokhov <dmitry.torokhov@...il.com>,
linux-input@...r.kernel.org (open list:INPUT (KEYBOARD, MOUSE, JOYSTICK
, TOUCHSCREEN)...)
Subject: [PATCH 07/37] Input: gameport: add ISA and HAS_IOPORT dependencies
In a future patch HAS_IOPORT=n will result in inb()/outb() and friends
not being declared. As ISA already implies HAS_IOPORT we can simply add
this dependency and guard sections of code using inb()/outb() as
alternative access methods.
Co-developed-by: Arnd Bergmann <arnd@...nel.org>
Signed-off-by: Niklas Schnelle <schnelle@...ux.ibm.com>
---
drivers/input/gameport/Kconfig | 4 +++-
include/linux/gameport.h | 9 +++++++--
2 files changed, 10 insertions(+), 3 deletions(-)
diff --git a/drivers/input/gameport/Kconfig b/drivers/input/gameport/Kconfig
index 5a2c2fb3217d..fe73b26e647a 100644
--- a/drivers/input/gameport/Kconfig
+++ b/drivers/input/gameport/Kconfig
@@ -25,6 +25,7 @@ if GAMEPORT
config GAMEPORT_NS558
tristate "Classic ISA and PnP gameport support"
+ depends on ISA
help
Say Y here if you have an ISA or PnP gameport.
@@ -35,6 +36,7 @@ config GAMEPORT_NS558
config GAMEPORT_L4
tristate "PDPI Lightning 4 gamecard support"
+ depends on ISA
help
Say Y here if you have a PDPI Lightning 4 gamecard.
@@ -53,7 +55,7 @@ config GAMEPORT_EMU10K1
config GAMEPORT_FM801
tristate "ForteMedia FM801 gameport support"
- depends on PCI
+ depends on PCI && HAS_IOPORT
help
Say Y here if you have ForteMedia FM801 PCI audio controller
(Abit AU10, Genius Sound Maker, HP Workstation zx2000,
diff --git a/include/linux/gameport.h b/include/linux/gameport.h
index 69081d899492..9e55ac748a86 100644
--- a/include/linux/gameport.h
+++ b/include/linux/gameport.h
@@ -167,16 +167,21 @@ static inline void gameport_trigger(struct gameport *gameport)
{
if (gameport->trigger)
gameport->trigger(gameport);
+#ifdef CONFIG_HAS_IOPORT
else
outb(0xff, gameport->io);
+#endif
}
static inline unsigned char gameport_read(struct gameport *gameport)
{
if (gameport->read)
return gameport->read(gameport);
- else
- return inb(gameport->io);
+#ifdef CONFIG_HAS_IOPORT
+ return inb(gameport->io);
+#else
+ return 0xff;
+#endif
}
static inline int gameport_cooked_read(struct gameport *gameport, int *axes, int *buttons)
--
2.32.0
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