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Message-ID: <84e52a58-523d-15bd-d537-81d1bfa29af7@redhat.com>
Date: Mon, 2 May 2022 10:57:38 +0800
From: Gavin Shan <gshan@...hat.com>
To: Oliver Upton <oupton@...gle.com>
Cc: kvmarm@...ts.cs.columbia.edu, linux-kernel@...r.kernel.org,
eauger@...hat.com, Jonathan.Cameron@...wei.com,
vkuznets@...hat.com, will@...nel.org, shannon.zhaosl@...il.com,
james.morse@....com, mark.rutland@....com, maz@...nel.org,
pbonzini@...hat.com, shan.gavin@...il.com
Subject: Re: [PATCH v6 06/18] KVM: arm64: Support SDEI_EVENT_CONTEXT hypercall
Hi Oliver,
On 4/30/22 11:03 PM, Oliver Upton wrote:
> On Sun, Apr 03, 2022 at 11:38:59PM +0800, Gavin Shan wrote:
>> This supports SDEI_EVENT_CONTEXT hypercall. It's used by the guest
>> to retrieve the registers (x0 - x17) from the interrupted or preempted
>> context in the event handler. The interrupted or preempted context
>> is saved prior to handling the event by executing its handler and
>> restored after that.
>>
>> Signed-off-by: Gavin Shan <gshan@...hat.com>
>> ---
>> arch/arm64/kvm/sdei.c | 34 ++++++++++++++++++++++++++++++++++
>> 1 file changed, 34 insertions(+)
>>
>> diff --git a/arch/arm64/kvm/sdei.c b/arch/arm64/kvm/sdei.c
>> index 941263578b30..af5d11b8eb2f 100644
>> --- a/arch/arm64/kvm/sdei.c
>> +++ b/arch/arm64/kvm/sdei.c
>> @@ -140,6 +140,37 @@ static unsigned long hypercall_enable(struct kvm_vcpu *vcpu, bool enable)
>> return ret;
>> }
>>
>> +static unsigned long hypercall_context(struct kvm_vcpu *vcpu)
>> +{
>> + struct kvm_sdei_vcpu *vsdei = vcpu->arch.sdei;
>> + struct kvm_sdei_vcpu_context *context;
>> + unsigned long param_id = smccc_get_arg(vcpu, 1);
>> + unsigned long ret = SDEI_SUCCESS;
>> +
>> + spin_lock(&vsdei->lock);
>> +
>> + /* Check if we have events are being handled */
>> + context = &vsdei->context[SDEI_EVENT_PRIORITY_CRITICAL];
>> + context = context->event ? context : NULL;
>> + context = context ? : &vsdei->context[SDEI_EVENT_PRIORITY_NORMAL];
>> + context = context->event ? context : NULL;
>> + if (!context) {
>> + ret = SDEI_DENIED;
>> + goto unlock;
>> + }
>
> Eek! You'll probably be able to drop all of this and just check the SDEI
> active flag.
>
Yep, the event's active state will be checked instead in next respin :)
Thanks,
Gavin
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