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Message-ID: <f38291aa-bc6f-dafe-4765-0785b72e6c53@kernel.dk>
Date: Fri, 6 May 2022 20:33:55 -0600
From: Jens Axboe <axboe@...nel.dk>
To: Hao Xu <haoxu.linux@...il.com>, io-uring@...r.kernel.org
Cc: Pavel Begunkov <asml.silence@...il.com>,
linux-kernel@...r.kernel.org
Subject: Re: [PATCH v2 0/5] fast poll multishot mode
On 5/6/22 5:26 PM, Jens Axboe wrote:
> On 5/6/22 4:23 PM, Jens Axboe wrote:
>> On 5/6/22 1:00 AM, Hao Xu wrote:
>>> Let multishot support multishot mode, currently only add accept as its
>>> first comsumer.
>>> theoretical analysis:
>>> 1) when connections come in fast
>>> - singleshot:
>>> add accept sqe(userpsace) --> accept inline
>>> ^ |
>>> |-----------------|
>>> - multishot:
>>> add accept sqe(userspace) --> accept inline
>>> ^ |
>>> |--*--|
>>>
>>> we do accept repeatedly in * place until get EAGAIN
>>>
>>> 2) when connections come in at a low pressure
>>> similar thing like 1), we reduce a lot of userspace-kernel context
>>> switch and useless vfs_poll()
>>>
>>>
>>> tests:
>>> Did some tests, which goes in this way:
>>>
>>> server client(multiple)
>>> accept connect
>>> read write
>>> write read
>>> close close
>>>
>>> Basically, raise up a number of clients(on same machine with server) to
>>> connect to the server, and then write some data to it, the server will
>>> write those data back to the client after it receives them, and then
>>> close the connection after write return. Then the client will read the
>>> data and then close the connection. Here I test 10000 clients connect
>>> one server, data size 128 bytes. And each client has a go routine for
>>> it, so they come to the server in short time.
>>> test 20 times before/after this patchset, time spent:(unit cycle, which
>>> is the return value of clock())
>>> before:
>>> 1930136+1940725+1907981+1947601+1923812+1928226+1911087+1905897+1941075
>>> +1934374+1906614+1912504+1949110+1908790+1909951+1941672+1969525+1934984
>>> +1934226+1914385)/20.0 = 1927633.75
>>> after:
>>> 1858905+1917104+1895455+1963963+1892706+1889208+1874175+1904753+1874112
>>> +1874985+1882706+1884642+1864694+1906508+1916150+1924250+1869060+1889506
>>> +1871324+1940803)/20.0 = 1894750.45
>>>
>>> (1927633.75 - 1894750.45) / 1927633.75 = 1.65%
>>>
>>>
>>> A liburing test is here:
>>> https://github.com/HowHsu/liburing/blob/multishot_accept/test/accept.c
>>
>> Wish I had seen that, I wrote my own! But maybe that's good, you tend to
>> find other issues through that.
>>
>> Anyway, works for me in testing, and I can see this being a nice win for
>> accept intensive workloads. I pushed a bunch of cleanup patches that
>> should just get folded in. Can you fold them into your patches and
>> address the other feedback, and post a v3? I pushed the test branch
>> here:
>>
>> https://git.kernel.dk/cgit/linux-block/log/?h=fastpoll-mshot
>
> Quick benchmark here, accepting 10k connections:
>
> Stock kernel
> real 0m0.728s
> user 0m0.009s
> sys 0m0.192s
>
> Patched
> real 0m0.684s
> user 0m0.018s
> sys 0m0.102s
>
> Looks like a nice win for a highly synthetic benchmark. Nothing
> scientific, was just curious.
One more thought on this - how is it supposed to work with
accept-direct? One idea would be to make it incrementally increasing.
But we need a good story for that, if it's exclusive to non-direct
files, then it's a lot less interesting as the latter is really nice win
for lots of files. If we can combine the two, even better.
--
Jens Axboe
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