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Date:   Tue, 14 Jun 2022 13:17:06 -0400
From:   Waiman Long <longman@...hat.com>
To:     Catalin Marinas <catalin.marinas@....com>
Cc:     Andrew Morton <akpm@...ux-foundation.org>, linux-mm@...ck.org,
        linux-kernel@...r.kernel.org
Subject: Re: [PATCH 2/3] mm/kmemleak: Skip unlikely objects in kmemleak_scan()
 without taking lock

On 6/14/22 12:54, Catalin Marinas wrote:
> On Sun, Jun 12, 2022 at 02:33:00PM -0400, Waiman Long wrote:
>> With a debug kernel running on a 2-socket 96-thread x86-64 system
>> (HZ=1000), the 2nd and 3rd iteration loops speedup with this patch on
>> the first kmemleak_scan() call after bootup is shown in the table below.
>>
>>                     Before patch                    After patch
>>    Loop #    # of objects  Elapsed time     # of objects  Elapsed time
>>    ------    ------------  ------------     ------------  ------------
>>      2        2,599,850      2.392s          2,596,364       0.266s
>>      3        2,600,176      2.171s          2,597,061       0.260s
>>
>> This patch reduces loop iteration times by about 88%. This will greatly
>> reduce the chance of a soft lockup happening in the 2nd or 3rd iteration
>> loops.
> Nice numbers, thanks for digging into this.
>
> But I'm slightly surprised that the first loop doesn't cause any
> problems.

The first loop is still problematic. It is just a bit faster with the 
same number of objects. The corresponding elapsed time is about 1.7s. 
The heuristics used in this patch cannot be applied to the first loop. 
See patch 3 on how to avoid soft lockup in the first loop.

>
>> diff --git a/mm/kmemleak.c b/mm/kmemleak.c
>> index dad9219c972c..7dd64139a7c7 100644
>> --- a/mm/kmemleak.c
>> +++ b/mm/kmemleak.c
>> @@ -1508,6 +1508,13 @@ static void kmemleak_scan(void)
>>   	 */
>>   	rcu_read_lock();
>>   	list_for_each_entry_rcu(object, &object_list, object_list) {
>> +		/*
>> +		 * This is racy but we can save the overhead of lock/unlock
>> +		 * calls. The missed objects, if any, should be caught in
>> +		 * the next scan.
>> +		 */
>> +		if (!color_white(object))
>> +			continue;
>>   		raw_spin_lock_irq(&object->lock);
>>   		if (color_white(object) && (object->flags & OBJECT_ALLOCATED)
>>   		    && update_checksum(object) && get_object(object)) {
> It's not actually scanning (like tree look-ups) but only updating the
> checksum of the potentially orphan objects. If the problem is caused by
> object->lock, we should have seen it with the first loop as well.

See above. Maybe I should clarify in the patch description that similar 
change cannot be applied to the first loop.

>
> It is possible that some large list is occasionally missed if there are
> concurrent updates and a significant number of objects turn up "white",
> forcing the checksum update. Otherwise this shouldn't be much different
> from the first loop if there are no massive (false) leaks.
>
> I think the race on color_white() can only be with a kmemleak_ignore()
> or kmemleak_not_leak() call, otherwise the object colour shouldn't be
> changed. So such objects can only turn from white to gray or black, so
> the race I think is safe.
>
>> @@ -1535,6 +1542,13 @@ static void kmemleak_scan(void)
>>   	 */
>>   	rcu_read_lock();
>>   	list_for_each_entry_rcu(object, &object_list, object_list) {
>> +		/*
>> +		 * This is racy but we can save the overhead of lock/unlock
>> +		 * calls. The missed objects, if any, should be caught in
>> +		 * the next scan.
>> +		 */
>> +		if (!color_white(object))
>> +			continue;
>>   		raw_spin_lock_irq(&object->lock);
>>   		if (unreferenced_object(object) &&
>>   		    !(object->flags & OBJECT_REPORTED)) {
> Same here.
>
> I did wonder whether it's worth keeping object->lock around, I even have
> a stashed patch lying around from 2019. Instead we'd have the big
> kmemleak_lock held for longer, though released periodically during
> scanning. We can then move the lock outside the loop and traversal would
> be faster but with an increased latency on slab allocation/freeing on
> other CPUs. Right now we take the kmemleak_lock when scanning a single
> block (e.g. object) to protect the rb-tree and rely on object->lock to
> ensure the object isn't freed. Other concurrent allocs/frees would only
> be blocked during single object scanning.
>
> Anyway, I'm not entirely sure it's the lock causing the issue as we
> don't see it with the first loop. I'm more inclined to think it's the
> checksum and the skipping if !color_white() would do the trick.
>
> Unless there's a better idea:
>
> Reviewed-by: Catalin Marinas <catalin.marinas@....com>

The lock is a problem because of lockdep. Once I disable lockdep, the 
elapsed time can drop to about 0.7s. However, lockdep is normally 
enabled in a debug kernel. I will try to investigate if there is a way 
to optimize lockdep or such repeated lock/unlock loop.

Thanks,
Longman

>

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