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Message-ID: <YvYe+5AyI3aD6Q5V@black.fi.intel.com>
Date: Fri, 12 Aug 2022 12:35:55 +0300
From: Mika Westerberg <mika.westerberg@...ux.intel.com>
To: Brad Campbell <lists2009@...rfbargle.com>
Cc: linux-kernel@...r.kernel.org
Subject: Re: Apple Thunderbolt Display chaining
Hi Brad,
On Thu, Aug 11, 2022 at 10:17:02PM +0800, Brad Campbell wrote:
> G'day Mika,
> > Okay, do you see in the dmesg whether the DP tunnels are actually
> > created when you see the issue?
> >
>
> Yes, the DP tunnels appear to be created. Xorg sees them and believes they are there :
>
> brad@bkd:~$ grep -A1 EDID /var/log/Xorg.0.log.old
> [ 29.377] (II) AMDGPU(0): EDID for output HDMI-A-0
> [ 29.377] (II) AMDGPU(0): Manufacturer: DEL Model: a19d Serial#: 810240841
> --
> [ 29.377] (II) AMDGPU(0): EDID Version: 1.3
> [ 29.377] (II) AMDGPU(0): Digital Display Input
> --
> [ 29.377] (II) AMDGPU(0): Number of EDID sections to follow: 1
> [ 29.377] (II) AMDGPU(0): EDID (in hex):
> [ 29.377] (II) AMDGPU(0): 00ffffffffffff0010ac9da1494b4b30
> --
> [ 29.377] (II) AMDGPU(0): EDID for output DisplayPort-0
> [ 29.377] (II) AMDGPU(0): Manufacturer: APP Model: 9227 Serial#: 354616281
> --
> [ 29.377] (II) AMDGPU(0): EDID Version: 1.4
> [ 29.377] (II) AMDGPU(0): Digital Display Input
> --
> [ 29.378] (II) AMDGPU(0): Number of EDID sections to follow: 1
> [ 29.378] (II) AMDGPU(0): EDID (in hex):
> [ 29.378] (II) AMDGPU(0): 00ffffffffffff0006102792d9032315
> --
> [ 29.378] (II) AMDGPU(0): EDID for output DisplayPort-1
> [ 29.378] (II) AMDGPU(0): Manufacturer: APP Model: 9227 Serial#: 437126968
> --
> [ 29.378] (II) AMDGPU(0): EDID Version: 1.4
> [ 29.378] (II) AMDGPU(0): Digital Display Input
> --
> [ 29.378] (II) AMDGPU(0): Number of EDID sections to follow: 1
> [ 29.378] (II) AMDGPU(0): EDID (in hex):
> [ 29.378] (II) AMDGPU(0): 00ffffffffffff000610279238070e1a
>
> This test was done with thunderbolt compiled in just to demonstrate,
> but any load sequence or combination
> winds up with the same issue.
I went through your log but could not find anything out of ordinary from
TBT perspective. The tunnels get cleaned up by the discovery code and
then re-created after the reset completes and they seem to be fine. You
may try to add some sort of delay like 100ms or so after the DPR reset
but I doubt it changes anything.
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