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Message-ID: <ecbc58bc-a250-cf39-dea6-9b0b1c3e6503@intel.com>
Date: Thu, 29 Sep 2022 09:26:38 -0700
From: Dave Hansen <dave.hansen@...el.com>
To: "Guilherme G. Piccoli" <gpiccoli@...lia.com>, tony.luck@...el.com,
tglx@...utronix.de, linux-kernel@...r.kernel.org, x86@...nel.org
Cc: mingo@...hat.com, bp@...en8.de, dave.hansen@...ux.intel.com,
hpa@...or.com, luto@...nel.org, kernel-dev@...lia.com,
kernel@...ccoli.net, Fenghua Yu <fenghua.yu@...el.com>,
Joshua Ashton <joshua@...ggi.es>,
Paul Gofman <pgofman@...eweavers.com>,
Pavel Machek <pavel@...x.de>,
Pierre-Loup Griffais <pgriffais@...vesoftware.com>,
Melissa Wen <mwen@...lia.com>
Subject: Re: [PATCH] x86/split_lock: Restore warn mode (and add a new one) to
avoid userspace regression
On 9/29/22 08:30, Guilherme G. Piccoli wrote:
>> How about we give it a few weeks and see if the current behavior impacts
>> anyone else? Maybe the best route will be more clear then.
> ...I disagree in just letting it fly for weeks with all players of God
> of War 2 running modern Intel chips unable to play in 5.19+ because of
> this change.
Let's be precise here, though. It isn't that folks can't play. It's
that we *intentionally* put something in place that kept them from
playing. They can play just fine after disabling split lock detection.
> Certainly we have more games/applications that are impacted, I just
> don't think we should wait on having 3 userspace breakages reported,
> for example, to take an action - why should gamers live with this for
> an arbitrary amount of time, until others report more issues?
They don't have to live with it. They can turn it off. That's why the
command-line disable is there.
The real question in my head is whether the misery is intentional or
not. Is breaking games what folks _intended_ with
split_lock_detect=warn? Or, is this a more severe penalty than we
expected and maybe we should back off for the default?
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