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Message-Id: <20221005181657.784375-1-marijn.suijten@somainline.org>
Date: Wed, 5 Oct 2022 20:16:50 +0200
From: Marijn Suijten <marijn.suijten@...ainline.org>
To: phone-devel@...r.kernel.org, Rob Clark <robdclark@...il.com>,
Dmitry Baryshkov <dmitry.baryshkov@...aro.org>,
Vinod Koul <vkoul@...nel.org>
Cc: ~postmarketos/upstreaming@...ts.sr.ht,
AngeloGioacchino Del Regno
<angelogioacchino.delregno@...ainline.org>,
Konrad Dybcio <konrad.dybcio@...ainline.org>,
Martin Botka <martin.botka@...ainline.org>,
Jami Kettunen <jami.kettunen@...ainline.org>,
Marijn Suijten <marijn.suijten@...ainline.org>,
Daniel Vetter <daniel@...ll.ch>,
Abhinav Kumar <quic_abhinavk@...cinc.com>,
Sean Paul <sean@...rly.run>,
Thomas Zimmermann <tzimmermann@...e.de>,
Javier Martinez Canillas <javierm@...hat.com>,
Alex Deucher <alexander.deucher@....com>,
Douglas Anderson <dianders@...omium.org>,
Vladimir Lypak <vladimir.lypak@...il.com>,
dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org,
linux-arm-msm@...r.kernel.org, freedreno@...ts.freedesktop.org
Subject: [PATCH v2 0/7] drm/msm: Fix math issues in MSM DSC implementation
Various removals of complex yet unnecessary math, fixing all uses of
drm_dsc_config::bits_per_pixel to deal with the fact that this field
includes four fractional bits, and finally making sure that
range_bpg_offset contains values 6-bits wide to prevent overflows in
drm_dsc_pps_payload_pack().
Altogether this series is responsible for solving _all_ Display Stream
Compression issues and artifacts on the Sony Tama (sdm845) Akatsuki
smartphone (2880x1440p).
Changes since v1:
- Propagate r-b's, except (obviously) in patches that were (heavily)
modified;
- Remove accidental debug code in dsi_cmd_dma_add;
- Move Range BPG Offset masking out of DCS PPS packing, back into the
DSI driver when it is assigned to drm_dsc_config (this series is now
strictly focusing on drm/msm again);
- Replace modulo-check resulting in conditional increment with
DIV_ROUND_UP;
- Remove repeated calculation of slice_chunk_size;
- Use u16 instead of int when handling bits_per_pixel;
- Use DRM_DEV_ERROR instead of pr_err in DSI code;
- Also remove redundant target_bpp_x16 variable.
v1: https://lore.kernel.org/linux-arm-msm/20221001190807.358691-1-marijn.suijten@somainline.org/T/#u
Marijn Suijten (7):
drm/msm/dsi: Remove useless math in DSC calculations
drm/msm/dsi: Remove repeated calculation of slice_per_intf
drm/msm/dsi: Use DIV_ROUND_UP instead of conditional increment on
modulo
drm/msm/dsi: Reuse earlier computed dsc->slice_chunk_size
drm/msm/dsi: Account for DSC's bits_per_pixel having 4 fractional bits
drm/msm/dpu1: Account for DSC's bits_per_pixel having 4 fractional
bits
drm/msm/dsi: Prevent signed BPG offsets from bleeding into adjacent
bits
drivers/gpu/drm/msm/disp/dpu1/dpu_hw_dsc.c | 11 +----
drivers/gpu/drm/msm/dsi/dsi_host.c | 56 ++++++++++------------
2 files changed, 28 insertions(+), 39 deletions(-)
--
2.38.0
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