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Message-ID: <e08a08dd-6cfe-1550-5d13-b76eef38bb27@igalia.com>
Date: Fri, 14 Oct 2022 21:19:11 -0300
From: "Guilherme G. Piccoli" <gpiccoli@...lia.com>
To: "Luck, Tony" <tony.luck@...el.com>,
"x86@...nel.org" <x86@...nel.org>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Cc: "tglx@...utronix.de" <tglx@...utronix.de>,
"mingo@...hat.com" <mingo@...hat.com>,
"bp@...en8.de" <bp@...en8.de>,
"dave.hansen@...ux.intel.com" <dave.hansen@...ux.intel.com>,
"hpa@...or.com" <hpa@...or.com>,
"Lutomirski, Andy" <luto@...nel.org>,
"corbet@....net" <corbet@....net>,
"linux-doc@...r.kernel.org" <linux-doc@...r.kernel.org>,
"kernel-dev@...lia.com" <kernel-dev@...lia.com>,
"kernel@...ccoli.net" <kernel@...ccoli.net>,
Andre Almeida <andrealmeid@...lia.com>,
"Yu, Fenghua" <fenghua.yu@...el.com>,
Joshua Ashton <joshua@...ggi.es>,
Melissa Wen <mwen@...lia.com>,
Paul Gofman <pgofman@...eweavers.com>,
Pavel Machek <pavel@...x.de>,
Pierre-Loup Griffais <pgriffais@...vesoftware.com>,
Zebediah Figura <zfigura@...eweavers.com>
Subject: Re: [PATCH V2] x86/split_lock: Add sysctl to control the misery mode
On 14/10/2022 15:26, Luck, Tony wrote:
> Looks reasonable.
>
> Are these games multi-threaded with split locks happening on multiple CPUs in parallel?
> If they are, then skipping both the 10ms delay and the serialization is needed.
>
> But if split locks are only from one CPU at a time, then possibly it would have
> been enough to just have this mitigation skip the:
>
> + if (msleep_interruptible(10) > 0)
> + return;
>
> Maybe best not to second guess. You have left the default as "mitigation on",
> so I'm happy.
>
> -Tony
Hi Tony, thanks for your review!
Some games are indeed multi-threaded, so as you said, I think it's
better if we skip the whole thing when the sysctl is off - a kind of
fallback to the old "warn" mode before the misery was added heh
Cheers,
Guilherme
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