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Message-ID: <fa56debb-41cb-6b91-3f22-f41ffca98fdc@quicinc.com>
Date:   Wed, 2 Nov 2022 01:24:08 +0530
From:   Akhil P Oommen <quic_akhilpo@...cinc.com>
To:     Rob Clark <robdclark@...il.com>, <dri-devel@...ts.freedesktop.org>
CC:     <linux-arm-msm@...r.kernel.org>, <freedreno@...ts.freedesktop.org>,
        "Rob Clark" <robdclark@...omium.org>,
        Abhinav Kumar <quic_abhinavk@...cinc.com>,
        Dmitry Baryshkov <dmitry.baryshkov@...aro.org>,
        Sean Paul <sean@...rly.run>, David Airlie <airlied@...ux.ie>,
        Daniel Vetter <daniel@...ll.ch>, Chia-I Wu <olvaffe@...il.com>,
        Konrad Dybcio <konrad.dybcio@...ainline.org>,
        "Douglas Anderson" <dianders@...omium.org>,
        open list <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH 2/2] drm/msm: Hangcheck progress detection

On 11/1/2022 4:24 AM, Rob Clark wrote:
> From: Rob Clark <robdclark@...omium.org>
>
> If the hangcheck timer expires, check if the fw's position in the
> cmdstream has advanced (changed) since last timer expiration, and
> allow it up to three additional "extensions" to it's alotted time.
> The intention is to continue to catch "shader stuck in a loop" type
> hangs quickly, but allow more time for things that are actually
> making forward progress.
>
> Because we need to sample the CP state twice to detect if there has
> not been progress, this also cuts the the timer's duration in half.
>
> Signed-off-by: Rob Clark <robdclark@...omium.org>
> ---
>   drivers/gpu/drm/msm/adreno/a6xx_gpu.c | 34 +++++++++++++++++++++++++++
>   drivers/gpu/drm/msm/msm_drv.h         |  8 ++++++-
>   drivers/gpu/drm/msm/msm_gpu.c         | 20 +++++++++++++++-
>   drivers/gpu/drm/msm/msm_gpu.h         |  5 +++-
>   drivers/gpu/drm/msm/msm_ringbuffer.h  | 24 +++++++++++++++++++
>   5 files changed, 88 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> index 1ff605c18ee6..3b8fb7a11dff 100644
> --- a/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> +++ b/drivers/gpu/drm/msm/adreno/a6xx_gpu.c
> @@ -1843,6 +1843,39 @@ static uint32_t a6xx_get_rptr(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
>   	return ring->memptrs->rptr = gpu_read(gpu, REG_A6XX_CP_RB_RPTR);
>   }
>   
> +static bool a6xx_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
> +{
> +	struct msm_cp_state cp_state = {
> +		.ib1_base = gpu_read64(gpu, REG_A6XX_CP_IB1_BASE),
> +		.ib2_base = gpu_read64(gpu, REG_A6XX_CP_IB2_BASE),
> +		.ib1_rem  = gpu_read(gpu, REG_A6XX_CP_IB1_REM_SIZE),
> +		.ib2_rem  = gpu_read(gpu, REG_A6XX_CP_IB2_REM_SIZE),
> +	};
> +	bool progress;
> +
> +	/*
> +	 * Adjust the remaining data to account for what has already been
> +	 * fetched from memory, but not yet consumed by the SQE.
> +	 *
> +	 * This is not *technically* correct, the amount buffered could
> +	 * exceed the IB size due to hw prefetching ahead, but:
> +	 *
> +	 * (1) We aren't trying to find the exact position, just whether
> +	 *     progress has been made
> +	 * (2) The CP_REG_TO_MEM at the end of a submit should be enough
> +	 *     to prevent prefetching into an unrelated submit.  (And
> +	 *     either way, at some point the ROQ will be full.)
> +	 */
> +	cp_state.ib1_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB1_STAT) >> 16;
> +	cp_state.ib2_rem += gpu_read(gpu, REG_A6XX_CP_CSQ_IB1_STAT) >> 16;
REG_A6XX_CP_CSQ_IB1_STAT -> REG_A6XX_CP_CSQ_IB2_STAT

With that, Reviewed-by: Akhil P Oommen <quic_akhilpo@...cinc.com>

-Akhil.
> +
> +	progress = !!memcmp(&cp_state, &ring->last_cp_state, sizeof(cp_state));
> +
> +	ring->last_cp_state = cp_state;
> +
> +	return progress;
> +}
> +
>   static u32 a618_get_speed_bin(u32 fuse)
>   {
>   	if (fuse == 0)
> @@ -1961,6 +1994,7 @@ static const struct adreno_gpu_funcs funcs = {
>   		.create_address_space = a6xx_create_address_space,
>   		.create_private_address_space = a6xx_create_private_address_space,
>   		.get_rptr = a6xx_get_rptr,
> +		.progress = a6xx_progress,
>   	},
>   	.get_timestamp = a6xx_get_timestamp,
>   };
> diff --git a/drivers/gpu/drm/msm/msm_drv.h b/drivers/gpu/drm/msm/msm_drv.h
> index efcd7260f428..970a1a0ab34f 100644
> --- a/drivers/gpu/drm/msm/msm_drv.h
> +++ b/drivers/gpu/drm/msm/msm_drv.h
> @@ -226,7 +226,13 @@ struct msm_drm_private {
>   
>   	struct drm_atomic_state *pm_state;
>   
> -	/* For hang detection, in ms */
> +	/**
> +	 * hangcheck_period: For hang detection, in ms
> +	 *
> +	 * Note that in practice, a submit/job will get at least two hangcheck
> +	 * periods, due to checking for progress being implemented as simply
> +	 * "have the CP position registers changed since last time?"
> +	 */
>   	unsigned int hangcheck_period;
>   
>   	/**
> diff --git a/drivers/gpu/drm/msm/msm_gpu.c b/drivers/gpu/drm/msm/msm_gpu.c
> index 3dffee54a951..136f5977b0bf 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.c
> +++ b/drivers/gpu/drm/msm/msm_gpu.c
> @@ -500,6 +500,21 @@ static void hangcheck_timer_reset(struct msm_gpu *gpu)
>   			round_jiffies_up(jiffies + msecs_to_jiffies(priv->hangcheck_period)));
>   }
>   
> +static bool made_progress(struct msm_gpu *gpu, struct msm_ringbuffer *ring)
> +{
> +	if (ring->hangcheck_progress_retries >= DRM_MSM_HANGCHECK_PROGRESS_RETRIES)
> +		return false;
> +
> +	if (!gpu->funcs->progress)
> +		return false;
> +
> +	if (!gpu->funcs->progress(gpu, ring))
> +		return false;
> +
> +	ring->hangcheck_progress_retries++;
> +	return true;
> +}
> +
>   static void hangcheck_handler(struct timer_list *t)
>   {
>   	struct msm_gpu *gpu = from_timer(gpu, t, hangcheck_timer);
> @@ -511,9 +526,12 @@ static void hangcheck_handler(struct timer_list *t)
>   	if (fence != ring->hangcheck_fence) {
>   		/* some progress has been made.. ya! */
>   		ring->hangcheck_fence = fence;
> -	} else if (fence_before(fence, ring->fctx->last_fence)) {
> +		ring->hangcheck_progress_retries = 0;
> +	} else if (fence_before(fence, ring->fctx->last_fence) &&
> +			!made_progress(gpu, ring)) {
>   		/* no progress and not done.. hung! */
>   		ring->hangcheck_fence = fence;
> +		ring->hangcheck_progress_retries = 0;
>   		DRM_DEV_ERROR(dev->dev, "%s: hangcheck detected gpu lockup rb %d!\n",
>   				gpu->name, ring->id);
>   		DRM_DEV_ERROR(dev->dev, "%s:     completed fence: %u\n",
> diff --git a/drivers/gpu/drm/msm/msm_gpu.h b/drivers/gpu/drm/msm/msm_gpu.h
> index 585fd9c8d45a..d8f355e9f0b2 100644
> --- a/drivers/gpu/drm/msm/msm_gpu.h
> +++ b/drivers/gpu/drm/msm/msm_gpu.h
> @@ -78,6 +78,8 @@ struct msm_gpu_funcs {
>   	struct msm_gem_address_space *(*create_private_address_space)
>   		(struct msm_gpu *gpu);
>   	uint32_t (*get_rptr)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
> +
> +	bool (*progress)(struct msm_gpu *gpu, struct msm_ringbuffer *ring);
>   };
>   
>   /* Additional state for iommu faults: */
> @@ -236,7 +238,8 @@ struct msm_gpu {
>   	 */
>   #define DRM_MSM_INACTIVE_PERIOD   66 /* in ms (roughly four frames) */
>   
> -#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 500 /* in ms */
> +#define DRM_MSM_HANGCHECK_DEFAULT_PERIOD 250 /* in ms */
> +#define DRM_MSM_HANGCHECK_PROGRESS_RETRIES 3
>   	struct timer_list hangcheck_timer;
>   
>   	/* Fault info for most recent iova fault: */
> diff --git a/drivers/gpu/drm/msm/msm_ringbuffer.h b/drivers/gpu/drm/msm/msm_ringbuffer.h
> index 2a5045abe46e..e3d33bae3380 100644
> --- a/drivers/gpu/drm/msm/msm_ringbuffer.h
> +++ b/drivers/gpu/drm/msm/msm_ringbuffer.h
> @@ -35,6 +35,11 @@ struct msm_rbmemptrs {
>   	volatile u64 ttbr0;
>   };
>   
> +struct msm_cp_state {
> +	uint64_t ib1_base, ib2_base;
> +	uint32_t ib1_rem, ib2_rem;
> +};
> +
I think we can add CP_RB_RPTR too here.
>   struct msm_ringbuffer {
>   	struct msm_gpu *gpu;
>   	int id;
> @@ -64,6 +69,25 @@ struct msm_ringbuffer {
>   	uint64_t memptrs_iova;
>   	struct msm_fence_context *fctx;
>   
> +	/**
> +	 * hangcheck_progress_retries:
> +	 *
> +	 * The number of extra hangcheck duration cycles that we have given
> +	 * due to it appearing that the GPU is making forward progress.
> +	 *
> +	 * If the GPU appears to be making progress (ie. the CP has advanced
> +	 * in the command stream, we'll allow up to DRM_MSM_HANGCHECK_PROGRESS_RETRIES
> +	 * expirations of the hangcheck timer before killing the job.  In other
> +	 * words we'll let the submit run for up to
> +	 * DRM_MSM_HANGCHECK_DEFAULT_PERIOD *  DRM_MSM_HANGCHECK_PROGRESS_RETRIES
> +	 */
> +	int hangcheck_progress_retries;
> +
> +	/**
> +	 * last_cp_state: The state of the CP at the last call to gpu->progress()
> +	 */
> +	struct msm_cp_state last_cp_state;
> +
>   	/*
>   	 * preempt_lock protects preemption and serializes wptr updates against
>   	 * preemption.  Can be aquired from irq context.

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