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Message-ID: <ba83fc40-e090-ace5-58e4-bb28feb6034e@amd.com>
Date:   Wed, 23 Nov 2022 07:40:43 +0100
From:   Christian König <christian.koenig@....com>
To:     Dmitry Osipenko <dmitry.osipenko@...labora.com>,
        Luben Tuikov <luben.tuikov@....com>,
        David Airlie <airlied@...il.com>,
        Daniel Vetter <daniel@...ll.ch>
Cc:     dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()

Am 23.11.22 um 01:13 schrieb Dmitry Osipenko:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within wait_for_completion(entity_idle) due to how completion
> API works.
>
> Calling wait_for_completion() more times than complete() was invoked is a
> error condition that causes lockup because completion internally uses
> counter for complete/wait calls. The complete_all() must be used instead
> in such cases.
>
> This patch fixes lockup of Panfrost driver that is reproducible by killing
> any application in a middle of 3d drawing operation.
>
> Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@...labora.com>

Oh, good point. Reviewed-by: Christian König <christian.koenig@....com>

> ---
>   drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
>   drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
>   2 files changed, 3 insertions(+), 3 deletions(-)
>
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index fe09e5be79bd..15d04a0ec623 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>   	init_completion(&entity->entity_idle);
>   
>   	/* We start in an idle state. */
> -	complete(&entity->entity_idle);
> +	complete_all(&entity->entity_idle);
>   
>   	spin_lock_init(&entity->rq_lock);
>   	spsc_queue_init(&entity->job_queue);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 6ce04c2e90c0..857ec20be9e8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
>   		sched_job = drm_sched_entity_pop_job(entity);
>   
>   		if (!sched_job) {
> -			complete(&entity->entity_idle);
> +			complete_all(&entity->entity_idle);
>   			continue;
>   		}
>   
> @@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
>   
>   		trace_drm_run_job(sched_job, entity);
>   		fence = sched->ops->run_job(sched_job);
> -		complete(&entity->entity_idle);
> +		complete_all(&entity->entity_idle);
>   		drm_sched_fence_scheduled(s_fence);
>   
>   		if (!IS_ERR_OR_NULL(fence)) {

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