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Message-ID: <CAEdQ38G8_bNzNnvYj2RHoOEufv4P3gKKGxHNgGWGG7_gBrR4dg@mail.gmail.com>
Date: Fri, 2 Dec 2022 16:11:05 -0500
From: Matt Turner <mattst88@...il.com>
To: linux-perf-users@...r.kernel.org
Cc: linux-kernel@...r.kernel.org,
Peter Zijlstra <peterz@...radead.org>,
Ingo Molnar <mingo@...hat.com>,
Arnaldo Carvalho de Melo <acme@...nel.org>,
Mark Rutland <mark.rutland@....com>,
Alexander Shishkin <alexander.shishkin@...ux.intel.com>,
Jiri Olsa <jolsa@...nel.org>,
Namhyung Kim <namhyung@...nel.org>,
Jelle van der Waa <jvanderwaa@...hat.com>
Subject: Re: [PATCH v2] tools: port perf ui from GTK 2 to GTK 3
On Mon, Oct 31, 2022 at 10:02 AM Matt Turner <mattst88@...il.com> wrote:
>
> On Wed, Oct 19, 2022 at 7:30 PM Matt Turner <mattst88@...il.com> wrote:
> >
> > From: Jelle van der Waa <jvanderwaa@...hat.com>
> >
> > GTK 2 is a legacy API and the newer version is GTK 3 which changes a few
> > API functions. gtk_tree_view_set_rules_hint is no longer required since
> > theme's are now responsible to handle this, gtk_vbox_new is deprecated
> > and replaced by passing the orientation to gtk_box_new. Apart from these
> > changes the accessing of the screen changed in GTK which requires using
> > new functions for getting geometry. Lastly the GTK_STOCK_OK define is
> > deprecated in GTK 3.
> >
> > Signed-off-by: Jelle van der Waa <jvanderwaa@...hat.com>
> > Signed-off-by: Matt Turner <mattst88@...il.com>
> > ---
> > Originally sent in 2019. I've rebased it and given it a test.
> >
> > One problem I've noticed is that C++ symbol names are often broken.
> > E.g.:
> >
> > (perf:3254940): Gtk-WARNING **: 21:47:46.663: Failed to set text from
> > markup due to error parsing markup: Error on line 1 char 95:
> > “std::char_traits<char” is not a valid name: “<”
> >
> > Presumably we need to call g_markup_escape_text() somewhere, but I
> > struggled to find the right place.
> >
> > Without the patch, the GTK-2 version repeatedly segfaults, so this is an
> > improvement regardless.
> >
> > v2: Dropped changes to test-all.c. I don't know how to build that
> > apparently.
>
>
> Arnaldo, does this work better for you?
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