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Message-ID: <8cc1a92d-aa47-f330-21da-eb61601d47d2@collabora.com>
Date:   Mon, 2 Jan 2023 18:01:02 +0300
From:   Dmitry Osipenko <dmitry.osipenko@...labora.com>
To:     Luben Tuikov <luben.tuikov@....com>,
        Christian König <christian.koenig@....com>,
        David Airlie <airlied@...il.com>,
        Daniel Vetter <daniel@...ll.ch>,
        "Guilherme G. Piccoli" <gpiccoli@...lia.com>
Cc:     dri-devel@...ts.freedesktop.org, linux-kernel@...r.kernel.org
Subject: Re: [PATCH v1] drm/scheduler: Fix lockup in drm_sched_entity_kill()

On 11/23/22 03:13, Dmitry Osipenko wrote:
> The drm_sched_entity_kill() is invoked twice by drm_sched_entity_destroy()
> while userspace process is exiting or being killed. First time it's invoked
> when sched entity is flushed and second time when entity is released. This
> causes a lockup within wait_for_completion(entity_idle) due to how completion
> API works.
> 
> Calling wait_for_completion() more times than complete() was invoked is a
> error condition that causes lockup because completion internally uses
> counter for complete/wait calls. The complete_all() must be used instead
> in such cases.
> 
> This patch fixes lockup of Panfrost driver that is reproducible by killing
> any application in a middle of 3d drawing operation.
> 
> Fixes: 2fdb8a8f07c2 ("drm/scheduler: rework entity flush, kill and fini")
> Signed-off-by: Dmitry Osipenko <dmitry.osipenko@...labora.com>
> ---
>  drivers/gpu/drm/scheduler/sched_entity.c | 2 +-
>  drivers/gpu/drm/scheduler/sched_main.c   | 4 ++--
>  2 files changed, 3 insertions(+), 3 deletions(-)
> 
> diff --git a/drivers/gpu/drm/scheduler/sched_entity.c b/drivers/gpu/drm/scheduler/sched_entity.c
> index fe09e5be79bd..15d04a0ec623 100644
> --- a/drivers/gpu/drm/scheduler/sched_entity.c
> +++ b/drivers/gpu/drm/scheduler/sched_entity.c
> @@ -81,7 +81,7 @@ int drm_sched_entity_init(struct drm_sched_entity *entity,
>  	init_completion(&entity->entity_idle);
>  
>  	/* We start in an idle state. */
> -	complete(&entity->entity_idle);
> +	complete_all(&entity->entity_idle);
>  
>  	spin_lock_init(&entity->rq_lock);
>  	spsc_queue_init(&entity->job_queue);
> diff --git a/drivers/gpu/drm/scheduler/sched_main.c b/drivers/gpu/drm/scheduler/sched_main.c
> index 6ce04c2e90c0..857ec20be9e8 100644
> --- a/drivers/gpu/drm/scheduler/sched_main.c
> +++ b/drivers/gpu/drm/scheduler/sched_main.c
> @@ -1026,7 +1026,7 @@ static int drm_sched_main(void *param)
>  		sched_job = drm_sched_entity_pop_job(entity);
>  
>  		if (!sched_job) {
> -			complete(&entity->entity_idle);
> +			complete_all(&entity->entity_idle);
>  			continue;
>  		}
>  
> @@ -1037,7 +1037,7 @@ static int drm_sched_main(void *param)
>  
>  		trace_drm_run_job(sched_job, entity);
>  		fence = sched->ops->run_job(sched_job);
> -		complete(&entity->entity_idle);
> +		complete_all(&entity->entity_idle);
>  		drm_sched_fence_scheduled(s_fence);
>  
>  		if (!IS_ERR_OR_NULL(fence)) {

Applied to drm-misc-next-fixes

-- 
Best regards,
Dmitry

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