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Message-ID: <Y+VRyAKnc6N+Vicv@osiris>
Date: Thu, 9 Feb 2023 21:04:24 +0100
From: Heiko Carstens <hca@...ux.ibm.com>
To: Matthew Wilcox <willy@...radead.org>
Cc: Peter Xu <peterx@...hat.com>, linux-mm@...ck.org,
linux-kernel@...r.kernel.org,
Andrew Morton <akpm@...ux-foundation.org>,
linux-arm-kernel@...ts.infradead.org, linux-s390@...r.kernel.org
Subject: Re: [PATCH 0/3] mm/arch: Fix a few collide definition on private use
of VM_FAULT_*
On Mon, Feb 06, 2023 at 05:09:57AM +0000, Matthew Wilcox wrote:
> On Sun, Feb 05, 2023 at 10:18:30PM -0500, Peter Xu wrote:
> > On Mon, Feb 06, 2023 at 02:51:18AM +0000, Matthew Wilcox wrote:
> > > That wasn't what I meant. I meant putting VM_FAULT_BADMAP and
> > > VM_FAULT_SIGSEGV in mm_types.h. Not having "Here is a range of reserved
> > > arch private ones".
> >
> > VM_FAULT_SIGSEGV is there already; I assume you meant adding them all
> > directly into vm_fault_reason.
> >
> > Then I don't think it's a good idea..
> >
> > Currently vm_fault_reason is a clear interface for handle_mm_fault() for
> > not only arch pffault handlers but also soft faults like GUP.
> >
> > If handle_mm_fault() doesn't return VM_FAULT_BADMAP at all, I don't think
> > we should have it as public API at all. When arch1 people reading the
> > VM_FAULT_ documents, it shouldn't care about some fault reason that only
> > happens with arch2. Gup shouldn't care about it either.
> >
> > Logically a new page fault handler should handle all the retval of
> > vm_fault_reason afaiu. That shouldn't include e.g. VM_FAULT_BADMAP either.
>
> Hmm, right. Looking specifically at how s390 uses VM_FAULT_BADMAP,
> it just seems to be a badly structured fault.c. Seems to me that
> do_fault_error() should take an extra si_code argument, and
> instead of returning VM_FAULT_BADACCESS / VM_FAULT_BADMAP from
> various functions, those functions should call do_fault_error()
> directly, passing it VM_FAULT_SIGSEGV and the appropriate si_code.
>
> But this is all on the s390 people to fix; I don't want to break their
> arch by trying it myself.
Yes, will take a look at it. For now I will apply Peter's patch in order to
get rid of the collision.
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