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Message-ID: <0d591c10-e897-d00a-dbf0-a069389ef196@loongson.cn>
Date: Tue, 14 Feb 2023 22:19:09 +0800
From: maobibo <maobibo@...ngson.cn>
To: David Laight <David.Laight@...LAB.COM>,
Huacai Chen <chenhuacai@...nel.org>
Cc: WANG Xuerui <kernel@...0n.name>,
Jiaxun Yang <jiaxun.yang@...goat.com>,
"loongarch@...ts.linux.dev" <loongarch@...ts.linux.dev>,
"linux-kernel@...r.kernel.org" <linux-kernel@...r.kernel.org>
Subject: Re: [PATCH v2] LoongArch: add checksum optimization for 64-bit system
On 2023/2/14 17:47, David Laight wrote:
> From: maobibo
>> Sent: 14 February 2023 01:31
> ...
>> Part of asm code depends on previous intr in website
>> https://github.com/loongson/linux/commit/92a6df48ccb73dd2c3dc1799add08adf0e0b0deb,
>> such as macro ADDC
>> #define ADDC(sum,reg) \
>> ADD sum, sum, reg; \
>> sltu t8, sum, reg; \
>> ADD sum, sum, t8; \
>> these three instructions depends on each other, and can not execute
>> in parallel.
>
> Right, but you can add the carry bits into a different register.
> Since the aim is 8 bytes/clock limited by 1 memory read/clock
> you can (probably) manage with all the word adds going to one
> register and all the carry adds to a second. So:
> #define ADDC(carry, sum, reg) \
> add sum, sum, reg \
> sltu reg, sum, reg \
> add carry, carry, reg
>
>>
>> The original of main loop about Lmove_128bytes is:
>> #define CSUM_BIGCHUNK(src, offset, sum, _t0, _t1, _t2, _t3) \
>> LOAD _t0, src, (offset + UNIT(0)); \
>> LOAD _t1, src, (offset + UNIT(1)); \
>> LOAD _t2, src, (offset + UNIT(2)); \
>> LOAD _t3, src, (offset + UNIT(3)); \
>> ADDC(_t0, _t1); \
>> ADDC(_t2, _t3); \
>> ADDC(sum, _t0); \
>> ADDC(sum, _t2)
>>
>> .Lmove_128bytes:
>> CSUM_BIGCHUNK(src, 0x00, sum, t0, t1, t3, t4)
>> CSUM_BIGCHUNK(src, 0x20, sum, t0, t1, t3, t4)
>> CSUM_BIGCHUNK(src, 0x40, sum, t0, t1, t3, t4)
>> CSUM_BIGCHUNK(src, 0x60, sum, t0, t1, t3, t4)
>> addi.d t5, t5, -1
>> addi.d src, src, 0x80
>> bnez t5, .Lmove_128bytes
>>
>> I modified the main loop with label .Lmove_128bytes to reduce
>> dependency between instructions like this, it can improve the
>> performance.
>> can improve the performance.
>> .Lmove_128bytes:
>> LOAD t0, src, 0
>> LOAD t1, src, 8
>> LOAD t3, src, 16
>> LOAD t4, src, 24
>> LOAD a3, src, 0 + 0x20
>> LOAD a4, src, 8 + 0x20
>> LOAD a5, src, 16 + 0x20
>> LOAD a6, src, 24 + 0x20
>> ADD t0, t0, t1
>> ADD t3, t3, t4
>> ADD a3, a3, a4
>> ADD a5, a5, a6
>> sltu t8, t0, t1
>> sltu a7, t3, t4
>> ADD t0, t0, t8
>> ADD t3, t3, a7
>> sltu t1, a3, a4
>> sltu t4, a5, a6
>> ADD a3, a3, t1
>> ADD a5, a5, t4
>> ADD t0, t0, t3
>> ADD a3, a3, a5
>> sltu t1, t0, t3
>> sltu t4, a3, a5
>> ADD t0, t0, t1
>> ADD a3, a3, t4
>> ADD sum, sum, t0
>> sltu t8, sum, t0
>> ADD sum, sum, t8
>> ADD sum, sum, a3
>> sltu t8, sum, a3
>> addi.d t5, t5, -1
>> ADD sum, sum, t8
>>
>> However the result and principle is almost the similar with
>> uint128 c code. And there is no performance impact interleaving
>> the reads and alu operations.
>
> You are still relying on the 'out of order' logic to execute
> ALU instructions while the memory reads are going on.
> Try something like:
> complex setup :-)
> loop:
> sltu c0, sum, v0
> load v0, src, 0
> add sum, v1
> add carry, c3
>
> sltu c1, sum, v1
> load v1, src, 8
> add sum, v2
> add carry, c0
>
> sltu c2, sum, v2
> load v2, src, 16
> addi src, 32
> add sum, v3
> add carry, c1
>
> sltu c3, sum, v3
> load v3, src, 24
> add sum, v0
> add carry, c2
> bne src, limit, loop
>
> complex finalise
>
> The idea being that each group of instructions executes
> in one clock - so the loop is 4 clocks.
> The above code allows for 2 delay clocks on reads.
> They may not be needed, in that case the above may run
> at 8 bytes/clock with just 2 blocks of instructions.
>
> You'd give the cpu a bit more leeway by using two sum and
> carry registers.
Got it. It makes use of pipeline better, rather than number of ALUs for
different micro-architectures. I will try this method, thanks again for
kindly help and explanation with patience.
Regards
Bibo, mao
>
> I'd time the loop without worrying about the setup/finalise
> code.
>
> David
>
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